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master_howitzer

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Everything posted by master_howitzer

  1. master_howitzer

    Ideas for Augments!

    why didn't that Maf dude say anything this time? I sent in another topic about modules and it got moderated, ignored and thrown away. I don't see it in my topics section. At least post my idea and then decline it instead of doing what you did. It makes me think you don't want others to see it because it is a good idea and maybe others will argue against you declining it.
  2. master_howitzer

    Ideas for Augments!

    its a heavy destroyer up close like twins with this alt. its a redundant, easier to use alteration to the other striker alteration "missile cyclone" and also you wouldn't know what its like in the high ranks, there is always one striker module uranium striker and that's all they do is charge shot, charge shot, charge shot, unless they are right up in your face taking easy arcade shots at you while taking damage from their own garbage, but that's okay because they have their protection against themselves
  3. master_howitzer

    Ideas for Augments!

    tweak the striker alteration get rid of the charged shot for uranium alteration, it defeats the purpose turning striker into a short range turret when noobs cant hit me from medium range, they simply point at me with the laser, wait 2.8 seconds and then I am dead if you have a 50% module to striker on with a medium hull, you will barley survive with full health, you will have like 100-200 health left there is another alteration that is supposed to be for a stronger charged shot that obliterates heavy hulls, so get rid of the charged shot on uranium because it too can one shot a heavy you can even just barley one shot a helper 20% module heavy hull with this alteration I have no clue why they decided to increase the reload time because that is not why this alteration is OP and unbalanced. Its supposed to be short range or medium range and destroy you fast like that dumb 1.5 second reload time sledgehammer alteration for thunder, or twins juggernaut is garbage because of this alteration
  4. master_howitzer

    Ideas for Augments!

    I need to keep protection on from all the other overpowered extra impact force alteration garbage in the game like thunder, railgun, stable plasma twins, long range ricochet, and double hammer.
  5. master_howitzer

    Ideas for Augments!

    tweak the magnum alteration the magnum alteration "mortar" should be a regular 1160-2330 damage shot with no splash damage if it hits you directly, cool, regular damage if it does not hit you directly and it lands close to you, it doesn't do any damage, just watch out for that invisible mine garbage mines are 1200-2400 damage which is almost the same as 1160-2330 damage if you don't agree with me, at least fix your game. I got direct hit by a magnum while I was camping using magnum, and I didn't move an inch at all and it spawn a mine underneath me. this has happened 3 times since the alts appeared in the game
  6. master_howitzer

    Ideas for Missions!

    juggernaut is a striker module striker infested wasteland
  7. you made alts that make the turret shoot and spam faster without reducing the impact force on the turret except for smoky alteration auto cannon impact force reduced by 66% twins has always had overpowered impact force in the past and now its the double hammer, thunder, and the two railgun alterations that everybody likes railgun shell destabilization not only has an unbalanced damage range of 1-3040 (which should be 1-2400 damage) but for no reason has 20% more impact force added Electromagnetic accelerator "Scout" has the exact same reload time as non alt thunder with 330 impact force but railgun gets to keep its 650 impact force double hammer is just annoying to aim at or runaway from even with a 50% module on and that sledgehammer alt for thunder that turns it into an overpowered smoky isn't too bad because thunder and smoky both have 330 impact force but still it would be nice to use light hulls in the high ranks without getting flipped by one shot or mines that are still invisible resistance to impact force would be nice since I know the impact force wont change especially for railgun
  8. master_howitzer

    Ideas for Supplies and Drones!

    mines and speed boost I am not asking for the ability to give supplies to other players I have almost 30k speed boosts and 25k mines from containers and missions I looked at my statistics, and I have only used 18k speed boost since I started my account several years ago could there be a way to turn these excessive numbers into crystals or another supply like double damage, repair kit, or batteries? it doesn't have to be even, for example, a speed boost costs 50 crystals which is the same as a double damage in the shop. I could spend or trade in 30k speed boost and only get 10k double damage or 3333 repair kits or 1666 batteries or 500,000 crystals I have asked other players, and they say they have a big mine and speed boost cancer too you don't even need that many mines anyway with that OP unbalanced saboteur drone that turns one mine supply into nine mines
  9. master_howitzer

    Get rid of invisible mines

    what you said about not being able to see well inside the tank is realistic too yet I can see every bush tree and rock on the ground but I cant see mines that realistically look like semi truck tires until they magically fade into view when you get really close to them
  10. the tanki devs made alterations that make the turrets like hammer, thunder, smoky, railgun, ricochet and even striker (missile cyclone alt) shoot faster and spam more shots without reducing the impact force. Since the new alts came out, I have rarely used flow gun protection, but instead protection from the long range and medium range instant hit turrets especially railgun shell destabilization alt and double hammer. All my modules are fully upgraded and I usually have thunder railgun hammer protection on and still struggle to aim at or get away from these spammy turrets while taking half damage. smoky actually isn't that bad because well, what do you know, the impact force is reduced 66% for the auto cannon alt. but thunder, hammer, and railgun is unchanged but they are shooting faster. Twins has always been a pest more than ricochet. anyway the flow gun melee turrets have no impact force but freeze module will get rid of the freezing effect. one more thing, if you have a fully upgraded freeze module you shouldn't be frozen at all by freeze unless they are using shock freeze alt. and also I was playing juggernaut mode with a 50% freeze module on and I got frozen completely by multiple freeze turrets while I was the juggernaut because of some stacking freezing effect and that is unfair. this was before new alts came out (no shock freeze) modules should reduce damage AND impact force
  11. master_howitzer

    Get rid of invisible mines

    its a video game, its not supposed to be realistic. name any turret and I can tell you how unrealistic it is, the supplies and overdrives are unrealistic, the animated paints are unrealistic, and mines the size of semi truck tires that obviously stick out above the ground and turn visible when you get within what? a meter? unrealistic. if it was buried in the ground realistically I wouldnt see it all before getting hit. or maybe the mine pops out of the ground right before you run over it and says howdy
  12. master_howitzer

    Get rid of invisible mines

    I never cared in the past but now that there are magnum mine spam alteration and saboteur spam 9 mines at time drone, it would be nice to at least see the garbage spam because its not just one mine that you hit and healthbox it offlike in the past, its 2, 3, 4, 5, 6 mines that even a mine module doesnt help
  13. master_howitzer

    Get rid of invisible mines

    you decided to create a drone that spams 9 mines at a time magnum has an alt that allows you to spam mines and I think there is another drone that has something to do with mines not disappearing after the tank that dropped it was destroyed realistically the mines look like the size of truck tire sitting in the road, can you not see a truck tire sitting in the road? make mines visible also I am not sure but hornets overdrive will not make enemy mines visible right? Its so annoying looking across the map and seeing a bunch of small black puffs of smoke from the ground because the player with the mine spamming drone finally got destroyed
  14. master_howitzer

    Turret Balance, Holiday Paint Update

    take your railgun module off and put a magnum module on its a bug, it happens to me too
  15. master_howitzer

    Ideas for the Interface

    Magnum's barrel angle should not be able to go below 10 degrees because of the update
  16. master_howitzer

    New Maps in MM, Turret Balance, New XT

    I just figured out a simple solution for the stupid shoot again in 3.5 seconds trash playing style, maybe somebody else has thought of. make 10 degrees the lowest angle you can shoot that would kill that garbage unintended playing style that players like GuidoFawkes use the 100% shot would simply fly over the enemy at close range unless the magnum module magnum is just ramming it would still make it difficult for those players back when I played with magnum I always left my barrel at 10 degrees and just charged up the correct powered shot and it was comfortable and easier to direct hit because I didn't have to put my barrel at 45 degrees because I was trying to save time on the charging up. but now the time save doesn't matter now I am just waiting for shell stabilization to get rid of the RNG trash. Until then, I will annihilate every noob gun with overpowered striker charge shots and arcade shots
  17. master_howitzer

    Tankers Leaving Games Halfway

    I get dumped into a sloppy seconds battle on the loosing team with a whole bunch of noob gun ricochets and twins and camper railguns and I murder them with striker arcade and charge shots for the rest of the match and sometimes win if its capture point. I cant wait for all the magnum haters to start complaining about striker, because I am seeing a lot more strikers now after the update and of course they all have striker protection on I can sense the anger and frustration when I obliterate noob guns in 3 seconds because it only takes 2.8 seconds to launch four 790-970 damage missiles with better than magnum splash damage
  18. master_howitzer

    Tankers Leaving Games Halfway

    every person I see leave a game and not come back (not because they need to reset their game because of the anticheat system) always seems to be using railgun. Its almost like they are looking for a rare battle without that much railgun protection that is just perfect for them so they can camp, poke out and take cheap alteration shots at players capturing points or flags from across the map I watched a random streamer that was using railgun hornet and man did that streamer leave battles over and over and it wasn't like the streamer immediately left, like when I play juggernaut mode and it dumps into Iran map I just automatically leave because the stupid tunnel camper juggernaut garbage it was play for 1 or 2 minutes look at how much protection there was and leave
  19. master_howitzer

    New Maps in MM, Turret Balance, New XT

    if you see a twins on the battlefield, there is a 99.99999% chance it has one of the two alterations for it stable plasma for ram and spam plasma accelerators for long range spam
  20. master_howitzer

    New Maps in MM, Turret Balance, New XT

    and hitting the flag holder across the map with the correct angle and power takes no skill at I don't even care about magnum anymore because the update has pretty much screwed up the rythum of firing for me and my damage has been really low since the update. I thought it was the my aim but then I (without double damage) (no lag) direct hit a freeze with no magnum protection and I got 562 which would be 1124 which is lower than minimum damage I thought I had bad aim but now I can see the game is just taking a diarrhea dump in my mouth and glitching out or whatever and other magnum players are getting 2000-2500 damage a shot on me I am pretty sure I think my account has a curse switching to shaft, OP stiker and shell stabilization railgun no more RNG garbage. happy days also forgot to say I have 800 hours of magnum experience on this account and more on others so I know I have been wronged
  21. master_howitzer

    New Maps in MM, Turret Balance, New XT

    magnum doesn't blindly lob shots, I can see you if I raise my camera up and I am aiming at you. also railgun pops out and then back in before anyone can react. A shaft can be staring at the pop out area and still cant hit the railgun because its so fast and then there is lag and the hit from the railgun knocks off the aim of the shaft if it didn't kill it first I recently upgraded my railgun to m4 because of all this sales and man is it way way easier to use than magnum and you don't have to agree with me but I think the RNG damage window of 1120-2240 for high caliber ammo alt is rigged to poop out more 1800 to 2000 shots because of all the railgun modules but it doesn't matter because railgun is everybody's favorite so it wont get changed at all
  22. master_howitzer

    New Maps in MM, Turret Balance, New XT

    magnum module magnum noob cant lead his shot
  23. master_howitzer

    New Maps in MM, Turret Balance, New XT

    m0 magnum shoots every 9 seconds no matter what m4 magnum now shoots every 7 seconds no matter what High caliber ammo alteration m4 railgun still shoots every 5.45 seconds Alt Railgun can hit multiple enemies even without splash damage and is way easier to use with unlimited instant range All the people complaining about magnum being OP take your railgun protection modules off and put magnum modules on Make the protection modules not protect the players from their own turrets and that will get rid of the magnum module magnum garbage players Problem solved :) I will probably make striker my main turret now Do you have any idea how difficult it is to beat a stupid ramming stable plasma twins with magnum even with 50% protection from twins on? Nerf the twins turret impact force
  24. master_howitzer

    Ideas for Augments!

    Freeze had 1000 damage per second, plus freezing effect, plus the ability to hit multiple enemies unlike isida. Now all I see are firebirds all over the place. And Idk why I started talking about flow guns. Maybe some noob wanted another firebird alt that spread the fire to other tanks and that angered me Honestly I dont care what overpower buffs they do to all the easy to use spammy turrets. I just want magnum shell stabilization, because rng damage is garbage and rigged.
  25. master_howitzer

    Ideas for Augments!

    Noobs should all use twins or ricochet instead if you cant handle vulcans power up time, and also everybody and their dog uses firebird protection now because of how bad the after burn is. All the noobs have switched from 8 seconds of isida damage plus freezing before the nerf, to the triple after burn damage firebird buff garbage
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