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Posts
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Everything posted by TheAncientMariner
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the lag is very bad in peak hours. when i play after server restart, not much lag. right now i can't even pick up boxes, let alone deal damage.
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Players were doing missions easily in empty battle, and devs didn't like that, so they make changes, and tanki goes further downhill.
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Should Finish #1 missions be changed to Finish in top 2?
TheAncientMariner replied to I-Hate-Druggers in Archive
proof needed :rolleyes: -
do you get angry with a 6 year child if he says things which don't make sense? Riddler seems to be only a few years older than that, don't be too harsh on him. One day he will grow up too.
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it was non-pro, barda tdm. blue team -> 101 kills, but match continued even after that for some time.
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its usually the russians who have the code. EN players are mostly left out, which is totally unfair.
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chill, nobody takes his posts seriously. he's just a clown here to entertain us with amusing posts.
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has kill limit for tdm been increased from 100? my team did 101 kills and match did not end.
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but they are going to remove the non-pro battle list soon :mellow:
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don't forget the africa module, thunder twins hammer vulcan almost all old legends have it, and usually fully MUd
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would love to see 50% MU sale, don't care much about the turrets and hull sale percentage.
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not true. its very good with supplies and both alterations, especially due to lack of modules against it.
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Looking at your garage and profile, I can totally believe you are a non-buyer :rolleyes: :lol:
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wait for halloween
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a bit disappointed to hear that they haven't dropped the idea for matchmaking.. long queues, and no map choice.. maybe i will have quit non-pro battles by then..
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client worked fine for me today morning, after server update. this is a really good update. now i wish they drop further ideas about matchmaking, and leave us with atleast some choice over maps. Edit: also, i see 12 vs 19 molotov cp game in the battle list, which is a bug, because the map can't hold that many players.
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Nives you forgot to tell us about the new rank limits. https://en.tankiwiki.com/Rank_limits plz update this page.
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This is not matchmaking, its just the old battle button split into 4 categories - cp, ctf, tdm and dm.
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:mellow:
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range is very short without the m1 alteration and speed boost. when others drug and hammer doesn't, i don't think it can get K/D above 0.40. With rail its still possible if you hide away from most others in a corner, and pop out only to shoot.
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the mission icon on top was visible even during battles, so we can check our progress. Lower rank limits are great though. I will see if I can get the finish first missions done now, but most probably i will leave them. its quite frustrating when somebody from your team overtakes you in the last minute, or you get server connection closed, or other stuff like turret stops doing damage in the middle of the battle. plus finishing first mission requires quite selfish behaviour, which is bad for the team. if i am finishing first, i will never drop flag for the 2nd and 3rd highest scorers if im low on health, nor share my overdrive them, which is very bad gameplay (because these are the guys who deserve the overdrive, and will make it count), but i need to make sure they don't overtake my score. i wish tanki would remove the finish first and capture flags missions..
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hammer is even more useless than railgun without drugs and alterations in DM
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Why devs release only terrible updates? Discuss here
TheAncientMariner replied to Eithern in Archive
i've stopped doing finish first and capture flags after the unified list... i dont login to get frustrated everyday. -
:lol: :lol: :lol: :lol: Ever tried rail with drugs and high calibre in DM? Easy 60-70 kills and first place in big maps. With the penetration power, double and triple kills come thick and fast. Though I agree hammer is awesome too in DM.