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Posts
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Everything posted by TheAncientMariner
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right on everything, but player decline won't be so sharp as long as the triple mission rewards continue. once they end, then many will be done with non-pro battles. tanki why did you have to take away the server choice button... :angry:
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this does more bad to me than good. battles will fill up faster and that means it becomes very difficult to capture flags... the list is good for pro battle players, but it makes missions a lot harder now.. :( dislike
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the only long-awaited announcement i'm looking for is that triple missions rewards will continue forever.....
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*double sigh* if non-buyers leave, tanki will be pay to play, not pay to win, and thats even worse for the game ^_^ figure out why.
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hmmm.... im almost certain you don't realize why players are staying. its the increased missions rewards which keeps many of the non-buyers here. besides, the numbers online is not the same as number of players in battle. there are many online just to chat or for parkour a lot of these online players are in the low ranks, basically playing on new and throwaway accounts. tanki gameplay sucks in the high ranks because of the overpowered supplies. as far as this update is concerned, it doesn't make tanki a worse game imo, but doesn't improve the problems that it has - lag, mults, overpowered drugs, hackers etc. you nailed it. i forgot about the spectrum module, but clearly some helpers didn't :lol:
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I'm wondering why you didn't quote the second part of my post :rolleyes: ;)
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well im guessing they get a good amount of crystals and supplies every month for being helper, so praising the developers for the bad updates is likely to ensure they don't get kicked from the job. if a helper criticizes the devs too much in the forum, they will read it and relieve him / her from their duties, so i guess it is in their personal interest to defend the updates.
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yes i won't be participating, no facebook account, no take part
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yes but this is too much effort for a 0.0001% chance to win a keyboard or mouse. the multiple choice questions are much better. i got 2 of them correct, but wasn't lucky enough to be one of the random winners on both occassions.
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The only kind of contests that I can do are the VLOG questions of the week which have multiple choices :mellow: Can we have more of those even if rewards are small like 5k or something.....
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I was suggesting to do away with facebook, not the google forms -_-
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There is already one. On top right of your screen, just to the left of the Sign Out button, you should see your username. Click it and then go to 'Manage Ignore Prefs'.
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but why can it not be hosted here in the forum?
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I would have participated if it was held on the tanki website and not facebook.
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When it will end, and matchmaking comes in, then there is not much incentive to play non-pro battles, because non-pro battles -> long loading time, larger rank brackets, pay-to-win because of supplies and MUs. pro battles are much better. yes but in 10 minute battle i think it is difficult to activate OD more than 3 times, and now it lasts for only 30 seconds, not 40 seconds like the one in May holidays. dictator needed a slight buff because viking is very strong due to its fast speed.
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https://en.tankiwiki.com/Ranks https://en.tankiwiki.com/Modules Inconsistent information regarding unlock rank of Kodiak T-J m3 and Lion T-F m3 (Major General and Lt. General) Also, I don't see magnum modules in the Ranks page.
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Testing of Matchmaking System on EU servers
TheAncientMariner replied to theFiringHand in News Archive
I open tanki (on high account), I get mission: 3 flags - 2000 crystals. I do not like drug battles. I only play them for missions. I like challenging no supplies battles, not drug wars. The only challenge in drug wars are which team presses more 1,2,3,4,5. Whats the point of using 50 supplies in 10 vs 10 Highways CTF in a balanced 'battle' when it ends in 0-0? My mission is not done, and I have also made sure that guys on the other team haven't been able to do their flag missions. Maybe they should change that mission, and make it "Assist in 3 flag captures". So if blue team captures a flag, everyone in the team gets the mission done. But I'm not sure that capturing flags would be possible at all in legend battles. There is always a stalemate strategy possible in drug wars on many maps. Like on Highways, place mines on all ramps coming up to the flag, and then just hide for the remainder of the map, behind the buildings. Unless there is a fly hacker, it becomes impossible to get the flag. This forces a 0 - 0 draw. Same case for Year 2042 CTF, Solikamsk, Molotov etc. -
Testing of Matchmaking System on EU servers
TheAncientMariner replied to theFiringHand in News Archive
Matchmaker produces more 'balanced' kinds of battles. Its near impossible when you have heavy druggers on both sides. -
Testing of Matchmaking System on EU servers
TheAncientMariner replied to theFiringHand in News Archive
10 minute time I like more than 15 minutes, but finishing first when put into a half finished battle is too big an ask for players. I think they should abandon the matchmaking idea, because there aren't enough players to make the loading time and rank brackets reasonable. Also, they should drop idea of 10 vs 10 battles, and consider fewer players per team, like 5 vs 5. Capturing flag on highways 10 vs 10 is near impossible.