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vulcanrage

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Everything posted by vulcanrage

  1. vulcanrage

    Should Hornet OD be nerfed?

    Meh. I don't disagree with you that they were perhaps not a top notch team. Or maybe they didn't have great communication. And there might have been 1 mine. But no, there was no saboteur with huge mine laying... or if there was. I took an alternate route. The map had 4 separate avenues to attack from. I came from one that was not really a backdoor, but I had cover going in. Well, of the 5, one was hidden behind a wall, so i set my hunter overdrive to activate right as I went up the ramp to zap him. The freeze mammoth, and isida dictator were right up almost against the ramp but kind of back in front of capture point for rugby. So it was not a hard zap. The shaft I believe and smoky might have been looking away when I first arrived. But as soon as I used my zap an dthe lightning bolts started fizzing around their teammates I'm sure I saw them point their guns at me to shoot me. But that was the beauty of it, the shaft was camped back in behind and the mammoth freeze I'm pretty sure was between us, so there was no immediate shot. And I'm pretty sure the smoky was just off to the back by a building, and he had better line of sight, but I think the isida dictator was slightly obscuring it too. So I just wove around the mammoth dictator. And it was an instant score. Of the 4 overdrives I used, 1 was blocked. The other 3 scored. Yeah... they might not have been the strongest team. But neither was my team. But my combo made all the difference. Hunter zap for the win. I ended with like 680 point in rugby. Fantastic. ---- As for the whining about hornet... its a joke. Don't talk to me about all this over drugging. I have over 15000 of almost all drugs except repair kits. I literally can not use them fast enough. So I get it that maybe repair kits are still a viably exhaustible drug. But don't tell me you can't afford to drug like a maniac with the weekly containers, and containers themselves. 90% of what they give is drugs, or crystals. The odd paint. And even 1 hornet is ok. I've been in game where half or over half the enemy team was hornets. There were constantly not only 1 activated hornet OD, but 2. And while I've been in games where I faced 3 hunters, or 3 titans, and I was just like... god damn. Facing 3 hornets or more... was incredibly frustrating equally as much as multiple hunters or titans. So if they decided to nerd hunters and titans. Yup. nerf hornets too. I get they are light hulls, and thats the counter balance. But have some intellectual honesty and admit they could afford to leave one form of resistance untouched. Especially the spawn resistance. Let alone either a protection or double armour.
  2. vulcanrage

    Should Hornet OD be nerfed?

    Yeh.. but how often do you face 9999 players? Nothing really justifies the strength of hornet. On the upside to my hunter views. I bought it while back, and have upgraded it to 16/20. The thing is still ridiculously strong, its even bit worse than I realized. I went to capture a rugby, and went into a base with 5 defenders. Just to be clear, more than half the enemy team was defending at their rugby capture point. I went in with full health double armour. Stunned the defending mammoth dictator / isida freeze. And some tank behind a wall I don't what. They just froze. And I drove around them and scored. I scored 3 times that game. Game ended 3-0. I was so strong. Hunter is so good. Oh Em Gee. But its worse! because the other 2 tanks, a shaft and a smoky I believe, but could be wrong, couldn't hit me after I froze the 3 enemies. The mammoth and dictator were both blocking lines of sight! I mean. I hadn't realized this aspect of it before, not only is it bad that the hunter can block and freeze and score like this. But in any case, those enemies then become little puppet defenders of the attacking hunter. Can't wait to get my hunter to 20/20. The health isn't really there. But the gameplay advantages are. Hornet OD maybe also could be balanced a bit with say detection working the full 20 seconds, but the excess damage working for a significantly less amount of time. Still think it shouldn't be ignores all resistances entirely. Anyways. yeh. Let's get on this tanki. Nerf for hornet. The time has come.
  3. vulcanrage

    Should Hornet OD be nerfed?

    Yeh, I would agree. Percentage vs these defences seem best. Pick what the OD is really focussing on. I don't think a hornet should be able to do much of any damage when someone is spawning. The immunity should stay. or be like 90% defence. Then pick what to give it the strongest advantage against. If someone has protection vs your turret, how much should it be lowered? say down to 10% protection? In a sense, in a sort of thematic way you could look at it as... what did the Over drive figure out how to do? Was it that, for a long time protections gave X ability to defend, and the OD picked up on it and just found a way to counter the protections? Is it just really good and squashing any type of armour, so it doesn't matter how much thicker you make you're hull, somehow hornet can just smash through armour really well now? But it's clearly to strong. I think something like, 90 percent damage going through some type of resistance, then either lower percent damage going through for others, and maybe none for some. I.e. No damage go through on spawn. The whole point of spawn immunity being place in game, I don't see any justification in saying that its ok for hornet players, its a gameplay base mechanic so you can't crush people on spawn. +1 vote hornet OD nerf
  4. vulcanrage

    Let's Discuss Gauss!

    Based on some of our previous discussions, I'm surprised by you for this comment. Hunter is OP. Just kill it before it gets close. Well, in principle yes, a player can try to kill a hunter before it gets close, does not always work in practice. In any case. It is an old topic. And I'm happy with the number of nerds hunter has got. Especially the 5 sec loss of drugs, and being able to redrug faster. My main complaints against it are still there... but oh well. Hornet is still an annoying pest, maybe it will get attention sometime too. Ok but on topic with Gauss..... Now we have a moving long range hunter that disables drugs. I've faced off against this a few times now. It is a challenge to face a double armour double damage gaus, when on its first shot, it takes out your armour and double damage. So you are a drugless tank facing a powered up gauss. What is the reduction in damage for gauss with this alt? At least the money aspect will keep the number of players with this alt to a minimum.
  5. vulcanrage

    Vulcan: SMG or Peashooter?

    I wanted to add, after having just played a game as vulcan wasp... but first some admissions. My wasp sadly is not fully upgraded. Its mk7 9/20. Will upgrade it to 10/20 tonight. So this is not at full power. But this combo does work. Like... it works. And this is going in as vulcan player with no experience really as wasp. I've tested wasp out.. but it just wasn't my play style. With short range turrets mostly. The main thing to just make me rage is when I'm one shot. What is the point when you go out, and get on the field and a single shot from a rail, shaft, gauss, thunder, hammer, magnum or double shot from any number of other turrets just finish you. I just can't deal. Sigh. So, the main problem ones i have, i got protections against. Except Gauss. Gauss hornet is a pain. But back to vulcan wasp. Especially when my wasp is 20.20, I realize the extra few hit points maybe isn't earth shattering, but I'll take all the health I can get. And when I've played it a bit more, with different settings, and I'm used to the adjusted angle sway from the wasp tank upon stopping, moving, sudden jolts left and right. How the turret rocks and adjusts its aim. I just don't know it as well for this hull. But mainly, I see this working with open concept maps where you aren't bogged in, or forced into spots the enemy can just pin you down. Just had a great rugby game with it, and actually, I've never been crazy about the whole wasp OD. A bomb? Come on... But with vulcan wasp, I really feel this thing compliments the turret. And it's weird to say, because I go in thinking, all wasp hulls have this play style of you get in a spot where setting the bomb off does it thing, and the hull/OD as a combo you do your thing. So why is it that Vulcan Wasp is an especially good combo? Well, from my initial viewpoint, is wasp in combo with a short range turret just isn't getting the full effective power of what vulcan wasp does. Vulcan wasp you go into a region, you set off that bomb and you are firing the whole time at the targets not affected by the bomb. You go in as fire wasp, isida wasp, and freeze wasp... well the bomb is taking out the only targets you can hit. Maybe I didn't fully appreciate this mode of play playing my boring titan vulcan. I just see wasps and I'm like, ok hit and run, set up my dome move around a building if I can.. if I die I die. But I think vulcan wasp put a bit of pep in my step. I'm must like, I've got a mid range weapon, with a killer short range effect? In the rugby Game, I had sort of this surreal moment where the rugby was being dropped, and 2 opponents where closing in, and 2 opponents were further back offering ranged support. Me and a few teammates were going to the rugby, and were gonna get there slightly first. i zipped by the rugby, letting a viking vulcan pick it up, and dropped the bomb as I approached the 2 incoming opponents, while shooting at the farther away ones. The close ones both blew up, giving my teammates clear travel out of the drop zone, and I proceeded to kill one of the other opponents at range. Then I got in kinda close with the other, and duked it out. I might have killed him or he might have killed me. But it was an entirely different experience I hadn't had in tanki before. I can't lead a charge as titan vulcan. I'm so slow. I'm definitely good support. I got bulk and health, and fire power. But I can only clear the lane way of the drop zone. Once the viking gets ahead of me and goes to score... my ability to support him is gone (taking into account different maps of course). But the speed of the scorers, at best if they fail I can come in try to pick up the ball arriving late and kill any survivors but sometimes it just doesn't work. But it was just a great feel, to lead the charge, drop the bomb while still shooting at the rail killing him, then going for the other opponent. The speed at which I could engage and distract 4 enemies, was certainly an attention grabber for me. Like right in the game as I was playing I'm just realizing all the possibilities this hull is affording me. Congospider certainly gets all the credit here. I'm just adding to what he's already observed. Getting a bit of fun from it. And I have to play this more, for the next week or so see how I do. I mean... yeah theres this downside where I walk into some enemies, ... and I just die. No health. And that isn't something I mesh well with. But sucking up the odd spawns where I don't get much of anything done because of a rail one shot on me, a hammer flipping me etc, if you get the angles and are able to be the mosquito that kinda just distracts the enemies while your teammates do some of the heavier work, you can really be a real pain to the enemy at distance and when you need to, dart in at close range drop the bomb and keep going without missing a beat. Really enjoyed being active at the close range OD effect, and my mid range turret, just feeling part of the action at every moment. Pretty cool. And the agile nature of wasp let me really use corners/buildings as navigable protections that really were oblivious to me as titan vulcan. For the sake of buying wasp just to use with vulcan, I'm still on the fence about full endorsement. I had always planned to upgrade the wasp/isida combo for the odd game. But hey, vulcan wasp just works.
  6. vulcanrage

    Vulcan: SMG or Peashooter?

    I use mine with fully upgraded brutus. Vulcan fully upgraded. Titan fully upgraded. It works... so very, very, well. My most appreciative part of this review is the number of bullets/damage per sec. So this thing is in fact a beast. Now, don't get me wrong. Is this the most powerful thing? No. I use titan vulcan. And it is great. But hunter firebirds od still kill me with ease. Hornet Gauss od, well basically anything hornet OD kills me with ease. But vulcan is certainly better equipped now to deal with other problematic tanks. Not much mention in this review about the angles. I.e. 60 degree angle and greater. Map shots of where and how this is best implemented. Ok one other thing I wanted to add and maybe I'm slightly biased not sure. So though I'm a vulcan through and through, I have some affection for twins. I really like it. But now I just wonder, has vulcan made twins obsolete? And what about Rico? These things were high damage pelters at mid range and are meant to be beasts in their own right. But does vulcan now overshadow these? Perhaps rico in its full onslaught of ricochets still has its power. But how do ricochets and twins feel with facing vulcans? At mid range... they are in their domain. But playing twins I feel you can somewhat not avoid missing 25% of your shots due to engagements with skilled opponents. I don't say this in an amateurish way, I could land some pretty nifty twins shots even with both me and my opponent moving. But inevitably you will miss the odd shot. Maybe not 25, by only 12.5 percent of shots missed. That's fair. But vulcan is so much more focussed than that now. In thinking about it... the rotation of vulcan is not effective like that of rico and twins at closer range. Also, twins can pair with hunter or viking and whirl around a titan vulcan doing cut throat damage. But just feel on edge about the effects to the mid range heavy hitters in this game. I don't feel vulcan has taken away from hammer gameplay at all. Just think maybe twins and rico are not quite the menacing threat they once were. I agree with the shark assessment. Playing vulcan before, I felt ok because you just never faced vulcan protection. The turret did its job the way I needed it to, it was good. But there was a certain lacking to the gameplay of vulcan. This is better, but vulcan protection doesn't make the turret unusable. It negates the damage, but it will get the job done.
  7. vulcanrage

    Bouncing Areas

    Btw, I do have dictator. I used dictator in wolfenstein recently. But you are way to high up on the ramp to be getting the maximal range. Just be lower on the ramp, and try it with both hull orientations facing forward. Sometimes forward facing is bit easier to use. Now, this is even better than I first wrote. Because of the width of the arches, you get different areas based on where you hit in the arch. Not only hitting right above, middle above, left above, and in between right and middle, in between left and in middle. Just the whole range is good for shots. But if you hit at the side of the arch closer to the ramp, or the side of the archer closer to the blue point, everything changes the areas you can hit. It's really an awesome spot. In massacre, shooting from hills off hills in various areas, ... or even while driving on the floor shooting of the floor when going down creates ridiculous good ricochets. So much to add to this thread.
  8. vulcanrage

    Bouncing Areas

    I'll add another useful one for you in bridges. The areas are actually depicted in your current pics. And going off the edges of bridges is def something that everyone should be practising in all maps, but anyways. Ok so in ASL, on blue side of Bridges. The ledge where the double armour is located, with the low ground of a repair and speed boost. This is where you sit, you can see it in your first posted pic for Bridges. You have a building in front of you, so you are well shielded. Ok so you are going to shoot the bridge aiming for almost exactly where the vulcan viking is in the 2nd pic, you will also hit somewhere visible in the second pic, any enemy camping on the top of that ramp. So if they are out on that spot defending, or camping shooting into your blue asl base. Thats the counter spot. Finally, going down all ramps vulcan is now an excellent turret. Most turrets when going down ramps will shoot the floor at the bottom of the ramp. With vulcan angle, the bullets fly off the ground and up to the advancing enemies when they are at close ish range. Very effective, and keeps you firing even when going down the ramps.. off bridges and stuff for sure. Maybe the steeper terrain ramps I'm not as sure off. But am always testing. Works famously on the brest map. Those bridges going up and off is frequent thing.
  9. vulcanrage

    Bouncing Areas

    Oh interesting. Yeah you are right. That angle looks a lot worse on dictator. But equip titan. And you are almost right near the base of the ramp to get the right aim. And its better. I think?
  10. vulcanrage

    Bouncing Areas

    Hmm. I dunno... problem actually with this spot is just the level and amount you have to tilt on the ramp, and aim. You actually don't get much of a view of where you are hitting them. Like from a birds Eye, you can't see. All I do is shoot, and see numbers. No, I don't th ink they have to be right in the archway. Or even really that close to it. I feel I shoot up and into it, and you can aim for the left, middle, and right. And I'm pretty sure left of middle, and right of middle. And each sprays a wide area with auto aim. It's utterly devastating. Now as a counter for blue. Because of the angle you need to look at to shoot and all, and the just seeing numbers while you stay at the base... They can easily come from around the sides and behind you on ramp and kill you. Cause you just sit their staring at the ramp/arch and look for numbers. So. But hella fun time.
  11. vulcanrage

    Bouncing Areas

    Wolfenstein. - blue in assault.. you can aim for almost the entire platform at bottom or ramp But yes, i'm healthy. All good.
  12. vulcanrage

    Bouncing Areas

    pssh. respond by helping me with the name of the map that i just can't think of. now I'm wasting precious time trying to find it
  13. vulcanrage

    Bouncing Areas

    This is missing the most powerful ricochet. What is the other castle map? Where you have either side with the raised ridge. And a central mountain. Gah I just can't think of it. But on the main ramp going into that central mountain, there is an arch. If you sit at the bottom of the arch with a slight tilt, ... cough, in assault mode, cough as red. You can rico on the curved arch in all three directions... and you slaughter the whole team. Cough. You win
  14. vulcanrage

    Let's Discuss Vulcan!

    ok so i just tried incendiary band etc, and can see perhaps with some of the other alts. yeah, i see what you mean with the shooting being delayed for incendiary. its not the best. i agree. in this case.. not even a nerd that is needed. could be a buff in some ways. not sure. need time. but i understand what people mean now.
  15. vulcanrage

    Let's Discuss Vulcan!

    No, the ricocheting bullets are in stock vulcan now. The bundle just makes it so that you get more ricochets. Think stock its 1 maybe 2 ricochets off of surfaces then nothing. So bundle will be better for shooting into tunnels etc. I didn't buy bundle. But I am getting kills shooting at walls as enemies close in around corners :D. This update is great. Was hoping for more in depth discussion from changes. Like the damage displayed is 50. So what is damage per sec? How many bullets are shot etc per second? 15? 14? Damage was 688. so 14 bullets is tiny increase to 700 damage. 15 bullets is 750 damage per second if its that. So how m uch was damage buffed? Don;t see a nerf in the works. Sorry folks. Think. How was this advertised? They know its "strong". They know vulcan has been "weak", collecting dust and very few playing it (though, clearly, I adore it). What bout when they released changes to turrets like freeze, and magnum? They stayed strong for much longer than a few days. They waited. Let players purchase them. Enjoy them. etc By the way... I'm still dying, and people need time to adapt. Wait until more people equip protections. That is only downside I foresaw. Was that up until yesterday, I rarely saw any protections against my turret... so I thought it was good. Now they buffed it, but I'm fighting against more protections... so. Anyways. The sound is great. The turret and changes are pretty good. Not really sure about the comments about targets being hard to shoot while moving.... I mean I'm a really long time vulcan. But i have no problems shooting and aiming and hitting with this thing. Sure yeah, extremely long distances really are discouraged now. So don't try to be a shaft. And this weapon just works.
  16. I have an insight. It's 99.99 US dollars. Not. Worth. It. I've already seen one in game. ughh. Guess it was bound to happen.
  17. I agree with both of these statements. My dislike of someone's opinion does not invalidate it. The opinion being invalid is all I need. Going into insults does not strengthen any argument. Like telling everyone in your comments they just have to adapt to their play. Learn things. Adapt. They are bad players. Don't know stuff. To an extent, I'll give you the benefit of the doubt. In some cases ... sure. This could be true. I.e. if someone doesn't turn their turret, and has problems, which would be solved if they turned their turret. I am ok. It will be a hard lesson for someone to take if they are still losing. But to say to a legend they don't know things, or their hours of experience that has made them a player and scoff it off like you know better is smug. Rude. Again, I could give credit. You can be smug and rude and still be right. This also tends to stop you from realizing when you are wrong. But I am not your teacher. If we disagree we disagree. Treating everyone like a child and giving 2 bit advice that means nothing. Does the opposite. We are agreed. Diesel your response didn't really say anything...in fact every point I make that is valid is ignored. In my view, it isn't bout insulting either of you. It's that we are never talking in the same way. Neither of you progress the conversation. You insult all the same. You talk down. You give no credit where credit is due. To each of you I have given credit. I suppose something in my conversation is not allowing us to have a genuine conversation, for that I apologize. If you both have the correct opinions I wish I could see why all my points are moot... but they seem like perfectly good points, so I'll just despair in my lack of understanding I suppose. For all intents and purposes this topic can be closed to whoever is a forum person. My original post was something about titan overdrives. It's still good. It's nerfed for sure. But it's good. I still think hornet and hunter need work. Viking I think is fine... but yeah, it's good. But just hornet and hunter need work still. No forum topic on the matter seems to go anywhere without someone coming in to just tell people who create a topic they are wrong. Just shut down the topics.
  18. Oh wolverine. I feel you were a precious child. Why do you comment? This is your response to every point ever made that I can tell. Player writes point X: Wolverine: Point X. Yes. This is the point. Deal with it. Adapt to it. Whatever X is. Just work with it. Everything is balance because of range, damage, ODs, drones. It all works. The problem is you says wolverine. Wolverine the almighty who adapts to all changes and sees all things as balanced in the end. Wolverine, it is a sad response on your side. Because then why do we ever get nerfs? Why do we ever get buffs? Your points are shallow. But I can tolerate you. ? lol
  19. Our worst fears have been realized. If we can just come to an understanding on this one point that would mean everything to me. The precise problem is being able to force drop of flag and ball with no dying. 100 times I agree with everyone who expresses this thought. Imagine if there was a tank that could just come up to you when you have the ball. Touch your tank, and take the ball from you. Sure, yes you are left intact. But the whole thing of having the ball is it is yours, and you have a health bar that enemies must go through before they can get the ball from you. I somewhat wonder if you are a rugby player / asl. You've commented that you may not play as based on the settings being broken I dunno. But not needing to kill a tank to take the ball when the point and objective of a game is to score rugbies and not get kills... that's huge. Anything I can do to explain this I would. Hunter is fast enough to exploit the ability. You go up to any slower hull zap it, take the ball and you are off. Sure sometimes they might have long range guns and can shoot you try to kill you. But it's the ease of which is the problem. And they get 3 second lead off. I've seen it countless time and it is mind boggling how people still do not see the power of it. Imagine if this was CP. And I said that a hull at the ability to instantly covert a fully red point to a fully blue point upon activating an OD. It clearly violates something a part of the mode. OK or an even better example. Imagine a hull with an OD, that when you are next to a point, no matter how many opponents, the point will continually change in your favour. Maybe this is a much better thing. Your hull doesn't kill any opponents. But when you activate it... even if you are at the point with 4 opponents who are trying to convert the point. You just need one hulls OD, and when it goes up to the point and activates, the point takes 1 second to become not blue lets say. And 1 second to become red *your team. And then they put a 5 second lock on it so that those 4 tanks can't turn it back for 5 seconds. This at least is in the air of what my grievance is against the ball drop. It's taking a mode, and just being here's a way we can just break the balance of the mode where you need to capture points, out number opponents to capture. etc. Hopefully that made some sense.
  20. Thanks for your continued presence in this topic. I'll try write more in my comments. Apparently my point is still not coming across. I am perfectly capable of using my camera angles Q and E. I know the hunter is there. I have vulcan. Let's say with flag trying to score with dictator. (yes I could use titan, but to score flag, I tend to score well enough with dictator). Now I guess you could just say... don't try to score in AS L or CTF with vulcan. Fine. I like to sit back to and just layer the blue point full of bullets. But let's say I'm pretty good at scoring and want to help my team directly win. So, I know where the hunter is. And I know where the out in the open defenders are. There is a hidden isida. And a hidden hunter. And 2 other defenders. Your comment if you were unaware diesel was not well written. If this was a school assignment you'd get a D. Maybe F? Not only was it perhaps well written I don;t think you actually realize the points were wrong. You just stated that a NOOB hunter, a terrible word... noob. Usually only written by people who are noob themselves and just want to transpose that onto others instead of gaining the self realization they require... a noob hunter charges with OD which makes it obvious. Well... to counter. Pro hunters also charge. See, they have this insane unique ability that when they get close they entirely disable a group of tanks. So let's say you have 3 tanks defending point in assault. On some random map with enough cover that the hunter can get within a building or two of the point fairly safely. Also, he has 7 teammates so he brings 1 or 2 along. Please do not patronize me with the response ... so kill him. He's drugged. Armed with drone. Willing to self repair. and ready to use OD. So he himself decides aha! I'm gonna attack those three defenders and disable them all. That isn't noob. Especially if he or someone else behind him is gonna use it to score. Charging might make it obvious. Just like a mammoth charging you is obvious. But if they have the health and range to do it... do it. In highways if you make it up a the first couple of ramps of an enemy base where there is only one more ramp. As hunter or mammoth, you have the ability to get the rest of the way and not much will stop you. Sure if you are freeze you might stop them. That's the first point i'll make. I agree with you... that hunters will use tactics and lure and ambushed. But a charging hunter who knows when to charge. Yeah thats good. I'd do that. The smart defenders should be separating themselves so they can't all be zapped. But if you have an isida... he needs to be close to do is job. So a charging hunter with objective of neutralizing an isida paired with another tank. Come on. Ok, I think you wrote camera angle... as the actual point of how to stop hunter. As if, no one knows how to stop a hunter? Well you just use your camera angle DUH! Um, camera angles don't deal damage. They don't heal you. They don't unzap you. Or give you drugs. But yes thanks. I am fully aware of the hunter. But not always. Sometimes! I'm attack by multiple tanks. From multiple directions. God forbid that that happens. I would love if all my opponents only attacked from one direction. Or that my team was never overwhelmed by opponents for any number of reasons that sometime happen in game. Outnumbered. Etc. So I'm aware of hunters. But sometimes, you are stuck fighting two long range titan shafts. And in shooting at them using particular camera angle YOU HAVE TO USE TO TARGET THEM, a hunter comes from behind. Ok. so I will work on that awareness of shooting at an opponent who is killing all my teammates from the other side of map... and also simultaneously check every corner of my base cause thats possible... I like how you wrote "if you are still having troubles". As if the minimal useless amount you wrote actually provided a solution to hunter. I'll use that quote as reference for anyone else needing help against hunter. Come on. Actually write something when you post. The camera angle... for those who don't use them? Maybe you thought I was one... Is a tip for sure. But it does not solve hunter.
  21. Confused. Ok So a hornet is playing defines in assault or CTF. It is just sitting there. You have flag and go up try and score. Hunter activates and disables you. Did this take skill by hunter? OK... I could try and destroy it. What if hunter is hiding behind the building? I don't have a splash damage turret. I can't kill it without getting close. .... Now. hunter is attacking. He just needs to get semi close. Drug up, close the gap activate his ability and a large number of defenders become frozen. We drives around them and score them. This takes no skill that I'ma ware of. In this case, yes we have chance to defend by killing him. So lets say its isida hunter. And he's trailing to titans. Titans take all the damage then he drives passed. I don't feel i'd have to write very much to show how much hunter can do with all its abilities. Sigh
  22. I agree. hornet and hunter need it more. Viking is probably fine. But it is in my mind like the reverse of titan. Titan helps to reduce huge damage. Viking dishes out huge damage. Anyways.
  23. Wolverine I understood your point. Hunter doesn't need to press space bar to make someone drop the flag. That was mine. They can simply do it by pressing shift. And that is of the highest importance. I get what you are saying about with some circumstances its all but guaranteed. But if you are dictator in a game. You can not make some drop a ball while they are at full health without some work. Even wasp bomb as few second delay and can be dodged. Wolverine in your posts I've seen your narrative too. You really enjoy underplaying scenarios by saying: if this ever happens just do this. Not addressing the points I make wherein certain scenarios there is nothing you can do. And those scenarios happen. From what I see we are at an empass in our discussion will just slow this thread down. Devs will do what they do. Talking about it seems to do little we just rant.
  24. Edit: ok wasp bomb... by killing you can do it. By pressing one button. And mammoth can do it by pressing one button and killing you. You are free to enlighten me about non killing ways of making someone drop rugby and flags.
  25. Not sure why my point escaped you wolverine. Let me try to be clearer. You are right that every tank can make you drop a ball and flag,, if you kill them. But no turret can go up to a tank anywhere, and press a button without firing a shot and make you drop the ball. Only hunter can do that. Not sure how the ability to instantly press a button and even cause full health tanks to drop rugby and flags is not being discussed by the community. As if that doesn't give severe advantages to hunter teams. If you get the ball very close to the enemy base, it's almost a guarantee that hunter can move in, zap freeze everyone, make the person near their base drop the ball. You just scoot by all frozen tanks pick up ball and score. In a game to 5 points, this ability is not an insignificant one. I'm sorry. This is clear as day. in fact, as a smart player. I'd like you to share with all of us how you think the hunter advantage can be used defensively and offensively to maximize a teams odds of winning in assault and rugby. While I have certainly seen many hunters do things that grinds my gears (simpson shout out), I mean now that I have the hunter tank, I'm open to hearing every single way I can get the most out of this tank and all the tricks. Some stuff I'm sure I don't know yet or haven't seen. I mean, this isn't a genius level question. So to ignore the facts of whats in the game baffles me. Why are we all not giving hunters strengths credit for what it can do better than all other hulls, and turrets for that matter. I don't mean to accuse you of it, but you seem like you are playing dumb over the strengths of hunter. I think it is ok to talk fully about how good every ability is. Then we evaluate. As for supplies... sigh. I just don't know. I'm lucky to use vulcan in a way. It's decent and there isn't usually much protection with it. But if you are any turret facing opponents with protections. This instantly makes double damage pretty vital. Otherwise you are just flat doing 35-50% less damage. I would fully admit that this is problematic to non supply users. With some turrets, maybe they don't see lots of protections, and I agree. A no supply fight vs no supply opponents in MM is fine. I can handle that no problem. No supplies vs supplies in MM will always be challenging. Especially when drones and protections etc are brought into the frame. I'm regularly in games with legends now... not one myself. I usually do well, but challenges are clear. Sometimes I'm in a game, and I just can't make a dent into a team of 8 legends who know what they are doing.
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