-
Posts
59 -
Joined
-
Last visited
Everything posted by vulcanrage
-
Actually in case of island and the buildings... that's one case to make magnum less viable. I've seen a few try to use magnum on that map and exploit how strong it is for like point and such etc. When you control the point, and a magnum tries to shoot you.. it blocks magnums shot and gives some protection. The buildings in the island map will stay. In fact, I'm not really sure why anyone would want them gone. They block magnum, help rico, help thunder, help small hulls. Makes the map good play. unless you are a magnum user who just wants to be able to blast away on island... not really sure I understand your request.
-
So this is for polygon. I do not know if I am mistaken. But.. Blue is way overpowered here. On every single thing.. cp maybe dunno. But Yes I believe so. Ok so blues side can easily scope and target red spawns OR red exist. Whereas buildings provide blue all the comfort in the world. I don't know what is needed an actual deep accounting to tell you every single spot where you can be attack by blue on red side, how many turrets are able to abuse blue side, how easy it is to find spots as blue that both view your flag (blue) for defines, and attack enemy (red) while simultaneously being able to target the midfield easily. So spawn on blue side. The right hand side, By the bridge where things used to be the corner. That spot is just the worst. I go there every time as blue in CTF. And my long range support is untold domination. I can kill 3 attackers in my base, kill 3 attackers just leaving the red base, and support my blue team midfields in centre where cp is in lower valley with ease. As red though, you are literally fighting your way out of your base every time. Now sure. red can take those spots... but sometimes with quite some difficulties with all the long range turrets angles, with isida support. And again, do i need to make this short and sweet? Or continue to give you some deep problem evidence with polygon. If anyone sees red as strong on that map for the love of our sweet lord and saviour please tell me so I can get some advantage on that map for red. Like if blue sucks, and red is op for players, sure they can just take over. But in an even game... blues spawn and ability to take over .... is just mind boggling. The one left high up ridge. You can have turrets there, turrets on the right. And its a complete cross fire. SERIOUSLY WHAT IS HAPPENING ON THAT MAP.
-
Ok so I have m1 titan 10 / 10. And m2 vulcan 3/10 currently upgrading to 4/10 (I saved 2000 crystals upgrading it before sales, as with sales the SU is still an added cost). So my question is, I have enough to upgrade my vulcan to 6/10 and try to push getting it to 7/10 with sales and speed ups. Or, because its 50/70 sale and not 50/75 which would make it = to just regular upgrade, should I just leave it at 6, and then continue to do normal upgrades? What kind of an advantage is there at my rank if I can get it really close to having vulcan 10/10 by this rank, or early next rank? Once my vulcan is m2 10/10, I will start saving for my titan when I reach m2 I'll have bunch saved to make it m3 too. Essentially... use SU or just save? Do 1 Mu maybe 1 Su and another MU and then just do regular MU with time delays? I think going right to 6/10 possibly 7/10 at sales very fast will help me.
-
Can someone tell me what the rico splash damage is wigh that alt. so lets say its either fully mu d to 400 what is splash damage? what percentage? is that alt worth getting even without rico maybe at times its good i want splash damage anyways why i was considering getting thunder. but maybe rico is good with both alts if good sale 119000 + 75 000
-
sure tips on rico id appreciate. i know the angles will be trial and error to learn as for deciding solely based on protections- - - i am not convinced. I mean, i have fire.WHICH IS A MUST at high levels. I Have ISIDA which is a MUST. Twins Is also powerful. So what I'm actually finding now, like you say for thunder. Some of my good guns already meet quite a bit of protects ... I have smoky but smoky is really bad in my opinion. I might be bad with it.. but meh. As for rail, I suck at rail, even if it has good alts.
-
Hi, I am looking for input for my legend account. Should I get M3 rico, with the faster shooting range slow reload? Is that good? Also, what about thunder?
-
This is my only turret. I hope we see fixes soon.
-
How does one know if they are skilled or not? I'm not sure... I understand K/L but then... I've seen isidas with 4 kills, 12 deaths come in first in a battle because they heal like mad. So profile may not say anything, but just seeing the actual combo and skill used with freeze hornet. One freeze hornet circles while freezing, the other charges. So you could look at specifically how one uses a turret. But like, the only clear way is when someone can't turn turret, and moves the whole hull. I agree with this one, but after that, I'm not really sure how to say. I mean, on certain maps, respective to the turret you use, there are "spots" for you where you are strong. So on certain high ground levels with open areas before me, vulcan is very strong. But in something like a cp game... what is skill for a titan user with long range gun? He can sit back in a location with view of 3/4 points and shoot as many as possible (not capturing points), or go to a specific point capturing it and try to hold it while shooting people advancing on that point. I mean which is the more skilled? Or what if he does neither and goes right to a nice hiding spot in enemy base like on Silence I believe maybe in that tunnel and just wrecks people at their spawn. Now what if each were an ok choice, just context depending. I mean skill is a weird thing to discuss in tank. How do you know if you have skill.