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Posts
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Everything posted by nemoetnihil
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That would break game balance. 600 tankoins per week is way too many. I do agree that the number shoul be increased, just not to such an extent.
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So, it's saying I've captured 11 flags. I've captured maybe 3. Is it counting rugby goals and assault mode flags as well?
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It only happened for a few battles, then it started functioning properly. The battles I had the issue in were all pro battles (which definitely had alterations enabled, I checked that first). If I shot any part of the map, self damage would not occur. However, if I shot an enemy tank, or team mate, splash damage was dealt to nearby enemy tanks, and self damage to my tank if I was close enough, same as twins without the alteration.
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I had an issue using the stable plasma alteration for twins. When I shot an obstacle or prop, it would function properly and I couldn't get self damage, however, when I shot an enemy tank, it would explode and do splash and self damage. Anyone know why this is?
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It looks like a fuzzier, if more animated motion wise, version of eruption.
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I made a few battles on island named "join and I'll drop" or something like that. I then filled the entire map with mines so that when someone joined they'd instantly die. I didn't say what I was dropping :ph34r:
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Then why say that it doesn't decrease damage if you knew that it did?
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Actually, I think you were right. The alteration reduces the critical chance by 50%, meaning that you effectively get half the number of critical hits. If you are only getting half the number of critical hits, the damage must be doubled to be equal to before the frequency was halved. A 50% increase is NOT a double. That would be a 100% increase. For every ten shots you lose about 388 hit points in damage, or 50% of an ordinary critical hit ( for M3 Smoky). Instead of two full crits, you get 1.5. Not much but still a decrease.
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This is probably my favorite paint ever, I'm so pleased to have gotten it!
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That one is OK.... But it actually may not be by Bach. It's a little sloppy in the counterpoint.
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I'm old fashioned. I like most anything written before 1820. Preferably Joseph Haydn or J.S. Bach. Bach's organ music is quite amazing.
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322929 is the number of a minor planet palomar according to wikipedia.
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This makes no sense.... Can't understand a thing from that clue. Oh well.........
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Which were the same thing up till 1517.... But yes, religion doesn't belong here. My deadliest paint is beating hearts. It's so bright and ugly that anyone who sees it is instantly blinded.
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I have M2 10/10 railgun, and it is my second most used turret. And here is the main thing, I don't play xp/bp. 95% of my playing time with it has been in normal battles. Sure, i ave better stats with twins, but if Rail was as weak as you say, would I have kept using it? NO! Even standardrail can be used effectively, though alterations raise it to a completely different level. high caliber ammo literally has better stats than the old railgun everyone wants back. And now with all these other cool alterations, there is no reason Rail can't be competitive. Just use Dictator or Hunter.
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Same old, same old. Rail is not under powered. The damage was reduced, yes, but so was reload. And you can buy alterations that make it OP. Enough said.
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I got solikamsk three times today. In like 5 battles.
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True. I only use titan on Old Poly CP. I suppose you looked at my profile? As far as I'm concerned, there is no advantage to Mammoth,m except maybe for snipers because of the front located turret. In a heavy hull, I want as much speed as possible, since both have plenty of pushing power/acceleration.
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Except that the speed will be reduced even more. Titan is superior in all ways as far as I'm concerned.
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I think isida and hammer are two of the most balanced turrets right now. There is no need to change them.
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Pretty hilarious considering the critical response to Venom. But it is a decent looking paint.
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Late 2015/early 2016 (can't remember which) till present. I haven't quit yet.
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That's what I thought, but if a bullet doesn't penetrate a target as much, it does less damage to it. For example, it I pump my pellet rifle 8 times and shoot a can, it shoots through both sides but doesn't knock it over. If I only pump it three times, it penetrates one side, and knocks it over. Less damage, but a more effective energy transfer which knocks it over. I suppose the idea for Railgun it different in that the energy isn't reduced, the shell is just redesigned instead.
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I fell pretty sure something like this has been suggested, but how about this alteration for rail. Blunt Ammunition Special blunted ammunition allows the full kinetic energy potential to be released on one target. +75% knockback - No Penetrating damage - 10% damage
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