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Posts
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Everything posted by GorgoBlesk
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Juggernaut is extremely fast, you would not be able to lock him.
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I am more a Shaft user than a Railgun user so Railgun buff would be bad for me. However, Railgun players need it...
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It is simple... Just increase min damage so it would always 2-shot light hulls. Good for XP/BP.
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True. Magnum killed it...
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Rico has an alt which removes the bounce and adds splash. I fought against 1 such guy in PRO Sandbox CTF. He had M2 Titan Rico, I had full M0/M1 Hunter Rico. I often killed him with the bounced shot or rammed him so he damaged himself with splash. Self-destruction due to splash is more often than self-destruction due to bounce so I consider that alt as useless and contraproductive.
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category Ideas for Hulls and Overdrives!
GorgoBlesk replied to Ilia.ArchangeI in Ideas and Suggestions
Hunter is better than Viking in some situations. It just needs to look more beautiful. -
Achtung Minen! LOL, such a funny idea. Imagine a Wasp Freeze circling around my Titan Shaft and then it explodes. Then I move forward and my Titan Shaft explodes too.
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Best chemicals are: CH3-CH2-OH H2SO4 HNO3 NaOH KOH HCl Liquid N2
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Exactly. Isida should also have 7 seconds of damage instead of 5 because the 5 seconds are sometimes not enough to kill heavy hulls. The Firebird afterburn alt is now even more OP because Isida can not stop the afterburn now. That Firebird alt works just like a poisoned dart.
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category Ideas for Hulls and Overdrives!
GorgoBlesk replied to Ilia.ArchangeI in Ideas and Suggestions
No, no and no! Devs should balance the health of 7 already existing hulls in M1 and M2 (why the hack has M2 Wasp 1610 health and M2 Hornet only 1470???) and add some new "classical" ones, especially some with turret in front (like Mammoth). I would like 6 light hulls, 7 medium hulls and 6 heavy hulls in total. -
Titan Shaft is my favourite combo but it is not good in some maps like Forest, Polygon and Future so I need a second combo Viking Ricochet. When I need to hull-swing, I need Hunter. When enemy equips high protection against Rico, I need to use Twins or Freeze. When enemies equip too much Shaft protection on Shaft map, I need third combo Hornet Isida. If it does not perform well, I switch to Freeze. So I need 4 M2 hulls and 5 M2 turrets...
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Pray to TO developers that they will give me a good team, good map and weak enemies, pray to Internet that no lag will happen during the battle. Pray to Gold Boxes? No, I do not care about them xD they give me only 1000 crystals. That really does not help me with micro-upgrading my Titan Shaft to M2.
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Wasp Vulcan? What is the point of that combo? Vulcan is a long range turret so it is better with heavy and medium hulls. Hornet and Wasp Vulcans usually get quickly destroyed and have awful k/d. I just fought against 1 such enemy in Massacre and he had no kill. He got instantly shafted or railgunned every time he started to fire.
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Is using Overdrive on your own acceptable if you complete a majour task?
GorgoBlesk replied to C.O.N.Q.U.E.R.O.R in Archive
When I see a bunch of enemies without drugs, I just push that button and kill them all as fast as possible! On the other hand, when a noob drugger attacks me, I just let him kill me instead of countering with overdrive because these noobs tend to use repair kits aka instant 1000 health basically every time when they are going to be killed. I use repair kits only in safe positions behind walls or buildings to replenish my full HP. I use about ¾ of overdrives near teammates and ¼ alone when I see some easy kills. -
Aleksandrovsk is also a great map for Titan Shaft. It can do amazing things on this map. If more players used Shaft in this map, it would turn to Unplayable Shaft map 5.
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Desert paint is my favourite one... As a Titan Shaft player, I love these "unplayable shaft maps", especially Brest and Highways. Osa, Silence, Highland and Red Alert are also fun because I can kill some enemies also with arcade shots while "attacking" but I get killed by close/medium range weapons sometimes. Massacre is a special category because of its unique terrain that gives me a huge advantage while sitting in the base or on the high ground in front of the base (but I also "attack" when I get overdrive). I play Forest, Future, Polygon and Industrial Zone with Hunter Ricochet or Hornet Isida because it is hard to play camping Shaft in these maps.
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Overdose over the rainbow! Overdose to legend!
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I would be completely happy if I had full M2 garage like my buyer friend lul165. I think that some M2 hulls and turrets look better than M3.
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I am a non-buyer and I enjoy this game even without tons of drugs and M2 equipment. A skilled player just does not need tons of drugs and batteries to kill a noob M3 buyer. I usually have k/d around 1 in PRO Sandbox CTF with my "noob" full M0/M1 combos against M2/M3 enemies. Same in big Matchmaking maps with M1 Titan Shaft.
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I was in Forest CTF yesterday and guess what happened. I was using Hunter Ricochet, my teammates cleaned the enemy base and I took a flag and ran away. One of my teammates was in the way and gave me overdrive. When I was getting to our base, enemy Viking with full supplies jumped from the upper ground and took the flag. One of my teammates blocked him, I went to our flag point and 2 enemies started to damage me. My teammates killed the Viking, returned the flag and I captured it just a second before I got killed. That was such a great teamwork!
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If I reached legend, I would try to buy all M3 hulls except Wasp and Dictator, then buy M3 Shaft, Rico, Freeze, Isida, Twins, Firebird, Thunder (and immediately buy no splash alt to troll ramming enemies) and then I would finally buy Prodigi!
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When I camped with Titan Shaft and a noob Wasp started to do parkour over me (in a non-pro battle...)
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Other turrets also use Gauss curve for damage distribution (except Fire, Freeze, Isida and Shaft in sniping mode which deal constant damage) but the difference in lucky and unlucky shots is negligible for these turrets, not so significant like for Railgun. For example, M0 Ricochet deals around 180-210 damage and M1 Railgun deals 400-800 damage. This makes Railgun too luck-based while Railgun needs to be the ultimate skill-gun which has nothing with luck.
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