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Posts
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Everything posted by GorgoBlesk
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[Tanki Theory] Buyers, Supplies, Drones and Game Balance
GorgoBlesk replied to TakeAShower in Archive
What about completely removing these noob supplies (drugs) from Tanki? -
Matchmaking and Funds Distribution in Test Servers.
GorgoBlesk replied to LUCIFER1_the_dark in Archive
Who cares. I need M2 Titan Shaft. -
category Ideas for Hulls and Overdrives!
GorgoBlesk replied to Ilia.ArchangeI in Ideas and Suggestions
Hornet M1 and M2 need the same health as Wasp M1 and M2 or even more because Hornet is slower and longer (but it is almost as low as Viking so it can hide behind anything). Maybe the reason why Wasp M1 and M2 have more health is the flipping but skilled Wasp does not flip as often (WOW!) as noob Hornet. I hope that all hulls will be rebalanced so the Wasp and Hornet will have the same health at every modification. -
1. They had to smash into that iceberg frontally not to try avoiding it because that leaded to a HUGE hole in the side of Titanic. 2. They had to go slower in night (they were actually trying to make a speed record or something like that) so they could see the iceberg before it was too late.
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If you were to create a clan, would would be your intentions of doing so?
GorgoBlesk replied to DieselPlatinum in Archive
I hate Magnum. That gun is OP and noobish at the same time. -
If devs wanted to balance the game, they would give 7 seconds of damage to Isida (or even 10 like Riddler said), they would nerf the splash damage to 50% or less because splash turrets ruin the gameplay. Special attention should be paid to Magnum. Noob Magnums are easy to kill but pro magnums are ridiculously OP. 2-rocket salvo on Striker would be also useful. That turret needs complete rebalance.
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If you were to create a clan, would would be your intentions of doing so?
GorgoBlesk replied to DieselPlatinum in Archive
If I created a clan (sad that it costs lots of money), it would be called Ninja clan. Clan members would use Black, Storm, Carbon and Rhino (and other dark grey paints, I do not know all the paints by name and color) as clan colors. Every time an enemy would see a black-ish tank on the battlefield, he would think: Oh no, he is from Ninja clan! My Ninja clan would dominate the battles with lots of Titan Shafts and Hornet Isidas that would destroy the enemies easily even without drugging. It would be so fun! -
Driving Wasp without flipping requires lots of skill xD.
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I think that the developers know more about game balance than the owners. Do the owners even play Tanki?
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I do not have crystals to buy M2 Striker. Even if I had them, it is not worth it because Shaft is better.
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What about Hornet/Wasp Firebird format? It should be called XF/BF! The most lucky player wins! (never heard of using these combos for power-leveling...)
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I can help you xD but do not expect anything great. My Hornet M1 is too fragile.
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Magnum is killing Tanki. Devs should nerf the splash damage to 50%, add shorter 2-rocket lock-on for Striker and remove the splash on Twins.
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If you had all the power in tanki, what would you do with it?
GorgoBlesk replied to TrusT_Me in Archive
Remove the supplies, modules and overdrive, then rebalance the game like a boss! All hulls would have exactly same health at M1 and M2, not only M0, M3 and M4 as it is today. I would slightly redesign them (less grey plates) and give players an option to cover their tank with tracks used as additional armor like in WarThunder (it would be actually only aesthetical, or...). Then I would nerf splash damage to 50%, nerf Magnum damage under health of light hull of same modification (under 1000 on M0, under 2000 on M4). I would also make Railgun damage more predictable (to make re-old-railgun and other XP-BP players happy). Buff freezing effect, nerf afterburn, give Isida 7 seconds of constant damage or healing (not like now when you can damage for 5 seconds and heal for 10 seconds), remove Twins splash (it is totally useless). Add shorter 2-rocket lock-on for Striker so it can choose whether shoot 2 guided rockets or shoot 4 with longer lock-on time and risk that enemy hides. -
Basically-lower angle, less damage. What about my idea for damage distribution? 0 deg-50% (no more noob Magnums) 5 deg-55% 10 deg-60% 15 deg-65% 20 deg-70% 25 deg-75% 30 deg-80% 35 deg-82% 40 deg-84% 45 deg-86% 50 deg-88% 55 deg-90% 60 deg-92% 65 deg-94% 70 deg-96% 75 deg-97% 80 deg-98% 85 deg-99% 90 deg-100% (good luck) This would motivate Magnums to shoot using high angles in order to deal 90% and more damage. They would be killed easier by Shaft. If they would be charged by Twins or close range guy, only 50% damage. Sorry, Magnum.
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Magnum and bad balance ruin this game. Please make the rebalance and matchmaking as fast as possible.
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Why was the Green clan called Green? They did not use green paints or green text, they have nothing with ecology (have they?) so why was the clan called Green?
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Smoky - Smoke on the water (Deep Purple) Smoooooke on the waaaaater, fiiiiire in the skyyyyy!
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Such a GENIUS idea. Just imagine M4 Hornet with 2250 health, it would be so cool. Time for Hornet/Viking Shaft players to rule the game. Mammoth Firebird combo would be finally playable and light Dictators would catch every gold box. That would be so fun, it must be added to the game for SURE. Possible health for M4 with alt Light hulls-1750/2250 Medium hulls-2625/3375 Heavy hulls-3500/4500
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Why is that drone so little? It should be as big as half of a turret and have a paint of the tank. It would look much cooler then.
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Russian planes and tanks are not actually OP, I play them... That was just a very skilled player in the video.
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It should be possible to kill a drone with Shaft. Just imagine it. A tank and a drone are attacking together and... NO, where is my drone...
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Sandbox is one of the greatest maps ever! So I will be happy if it the devs made it more balanced by removing the house. I remember the times when Sandbox was an extremely favourite map and it was so common. It is only in pro battles now but when I find a non-drug pro Sandbox battle, it makes me feel good because the druggers annoy me. Something needs to be done with the modules in pro maps because enemies use Ricochet modules every time. Anyway, gameplay in Sandbox is very interesting and this map should be made bigger so it could be added to standard battle list in Matchmaking.
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What about making tanks in parkour resistant to any damage?
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Hunter, Viking, Railgun with full MU (I am actually using them in battles), Thunder with 5 MU, Vulcan, Hammer. 6*M0 in total.
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