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Everything posted by GorgoBlesk
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1. It gives you 100% penetration at every modification. Stock Rail needs to be upgraded to M4 to have 100% penetration. 2. Stock Rail is too much about luck because of wide damage output. When you have Shell Stabilisation, you always deal the same damage so you can count how many shots you need to kill the enemy. 3. When you deal unusual damage to the enemy, you immediately know the approximate strength of enemy Rail module without pressing Tab or R/V.
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If it annoys you so much, buy Assault Rounds alt. No crits but higher impact force. Subcaliber Thunder is also an option.
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Valid Shaft's fully scoped mode - ability to see active drugs.
GorgoBlesk replied to Desty in Ideas and Suggestions
When you want medium range turret with fast reload, try Twins or Rico. Shaft has to be 100% sniper. -
What Is Your Opinion About the Current State of Tanki Online?
GorgoBlesk replied to Maf in Game Discussion
Short range: Hornet>Wasp Viking>Hunter>Dictator Medium range: Hornet=Wasp Viking=Hunter=Dictator Long range: Hornet<Wasp Viking<Hunter<Dictator -
Devs think so. They should play MM more and see what can some excellent Rail players do. They have incredible accuracy and rarely miss.
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Now THIS is an example of incredibly skilled pro camper with Mammoth Rail. It is just amazing that he/she was NEVER killed. I want to be the first to kill this player xD
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It is not worth buying. It is just too luck-based. Spare crystals for Incendiary alt. If your rank is too low for Incendiary alt, you should fight with stock Smoky or Subcaliber Thunder.
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Just as in the last challenge. It was in 4th tier, now it is in 1st tier. I will get to 10th or 11th tier so it is the same for me.
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Fire, Freeze and Twins are supposed to be noobish turrets. If you want to beat them, take Rail, Shaft, Thunder or Smoky and snipe them.
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7 of 13 turrets can kill you across the map. 5 of them can do that effectively - Shaft, Rail, Vulcan, Smoky and Thunder. Freeze has freezing, Fire has afterburn, Isida has healing and highest DPS of all turrets, Twins have infinite fire and Hammer has Duplet... Rico needs back its old range so its bounce can be used effectively to stay competitive against other turrets. It needs to hold range against close range turrets and get into effective range against long range turrets.
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Valid Shaft's fully scoped mode - ability to see active drugs.
GorgoBlesk replied to Desty in Ideas and Suggestions
I would increase arcade reload by 60% BUT I would give it back old range and 50% weak damage so arcade would actually have ~100% more DPS at medium-long range and 25% more DPS at long range. On the other hand, it would have 37,5% less DPS at short and short-medium range. DPS at medium range would be approximately the same. I think that would be good for you. -
valid Protection modules decrease 10-15% the impact force of the weapons they are protecting
GorgoBlesk replied to Strikechard123 in Ideas and Suggestions
While you are emptying your 14 sec energy bar into 1 enemy, other enemies come and kill you in few seconds. Freeze needs to kill fast to move on the next enemy and next enemy until it gets killed. Firebird and Freeze can sometimes kill 2 enemies in short range fight. Shock Freeze can not do that because of low DPS. -
I paid 70000 crystals for it... Scout accelerator, High Caliber rounds and Stabilised rounds make Rail stronger for sure.
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Some Rails are so skilled that even when I shoot them with Smoky just before the end of shot delay, they do not miss. Most Rails are easy to knock and kill but some are not. Same with Shafts.
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Tanks have usually 2 machine guns, coaxial and roof-mounted. Most WW2 tanks had also hull-mounted machine gun (often a weakpoint). Some WW2 tanks got 2 coaxial machine guns (T-50, Panzer 3 B-E), some got mini-turrets (T-28, T-35, Crusader, M3 Lee, SAU 40). Interwar M2 Medium had 1 coaxial machine gun, 4 in sponsons and 2 fixed in hull (useless). M1 Abrams uses 5,56mm light machine gun M249 SAW as coaxial. SAW has less weight than AK-47 (!) so it is commonly used by infantry. M1 Abrams also uses canister shots against infantry. If Tanki think that huge shotgun can be effective against tanks, same can apply for huge machine guns (autocannons). Vulcan is not a standard autocannon, it is a rotary autocannon.
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That is great. You got Hohloma, I did not. I got only that stupid Sweater.
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Failing probably the site is, every war site made was like that. Master Yoda
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Every balance update makes a difference, devs probably try to persuade players to buy Subcaliber rounds, Plasma torch and other rarely used alts by making them sligthly better.
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I will buy M2 Thunder with that amazing Subcaliber alt and knock the hack out of the enemies... 25% would be even better xaxaxa No more OP Strikers and superlucky destabilised Rail shots, Smoky and Thunder lead the way!
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He is not a Mail Carrier. He is a Wind Mage.
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*switching my ion blaster to short-circuit mode xaxaxa* I am really not going to watch Tanki youtubers, especially not these P2W Road To Legend players who ruin low and mid ranks. I am already safe from them, I have M2 Titan Smoky. I am also not interested in parkour.
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I fought against player with Hunter and this altered Rico yesterday but I always beat him because I had range advantage and killed him before he utilised his full DPS.
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Pure energy turret should insta-shot enemies like Thunder or Smoky. I was just thinking to make ideas for adding 3 ultimate turrets - Singularity Gun, Neutrino Gun and Pure Energy Gun but you were faster xD
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Dragon Hammer deals only 2 ticks of afterburn damage. Incendiary Smoky deals 5 ticks...
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