-
Posts
2 130 -
Joined
-
Last visited
Everything posted by GorgoBlesk
-
What does a battle need to be really fun: 1. No drones 2. No drugs 3. No overdrives 4. No OP alterations
-
Casual players like me play only for missions, have bad garage and need crystals. Lots of crystals. 1 day of premium gives me 2500 crystals. That is like nothing.
-
Not at all. It still needs to be exposed for 2,25s to deal full damage. Arcade shots would be used more than sniper shots.
-
It is not OP because it has huge spread. Lots of shots miss the target.
-
Twins alt - Sprayer Twins with Sprayer alt would have special superfast reloading mechanism which allows Twins to fire SO fast that plasma balls collide into each other in barrel (!). This makes them faster but inaccurate. -25% reload +10% projectile speed +10% impact force +10% recoil ±5% horizontal spread ±5% vertical spread Warning: Do not shoot while jumping with light hulls. You will end up flipped by recoil.
-
It could be strong even without Hammer xD
-
Shaft alt - Micro Capacitors This altered Shaft has very small capacitors so it has less energy. Sniper damage is cut to half. In the empty place of turret, a special device increasing arcade shot range in cost of damage is put. -25% energy -50% max sniping damage -0,75s of sniping charge time 50% arcade shot weak damage +50m arcade shot range -10% arcade shot damage
-
0.37 sec is too short for such OP alteration. 0,5 sec could be OK.
-
Add a drone which says 'Achtung Minen' when an enemy mine is close to you xD
-
I use M2 Titan Smoky and I hate playing against Uranium. They fire at short range so I can not dodge them.
-
Supplies affect afterburn damage, of course. Fire, incendiary Vulcan and incendiary Smoky with DD deal enormous afterburn damage. Afterburn is so OP that M1 and M2 modules are totally useless against it.
-
Hammer on Juggernaut would need to lock on xDDDDD
-
I would buy it if Incendiary Smoky did not exist xD
-
Smoky and Thunder have more DPS than Rail so they are able to compete Rail even beyond their max range. Some players even do not expect to be snipe-killed by Smoky or Thunder because they think that 50% damage is 'bad' and 'useless'.
-
You do not need Freeze module against Cryo Smoky. Good Smoky players do not circle enemies like Fire/Freeze players. They camp and kill enemies across the map.
-
It is just a Wasp. It has only 2000 HP, my M2 Titan has 3250 HP. I have M2 Smoky, he has M4 Rail. I have slightly more DPS. I can ruin his RK while I can fully repair while he reloads. Guess who would win? I have more health, more DPS, I do not use Rail module, he probably does not use Smoky module. Ok, you can say that he will camp and use peek-a-boo. Well, I am a good sniper and I can take care of such Rails. I can shoot him just when he peeks, knock his aim and cause him to miss.
-
Incendiary rounds are best Smoky alteration because incendiary crit deals much higher total damage than standard crit. Since the Smoky has got 50% weak damage, it is the most OP turret after Duplet Hammer and Thunder. It is effective at any range. I often kill enemies across the map with my M2 Titan Smoky. Shaft arcade shots are useless due to low range and 25% weak damage and you need full energy for sniper mode. I stopped playing Shaft after that stupid nerf. I consider Hornet and Viking as bad for sniping because they are too flat and their aim is too easy to knock. Wasp is good only with Rail. Best hulls for campers who also attack are Titan and Hunter. They have ideal height. Mammoth is too slow and Dictator is too high for close range fights.
-
Smoky alt - Modified gun breach Smoky with Modified gun breach would shoot better ammo but would not be able to shoot crits and it would reload slower. +20% damage +10% impact force +10% recoil +10% reload No crits This altered Smoky would be very consistent and it would not depend on luck like standard Smoky. It would be good at every range just as standard Smoky. It would have less DPS so it would not be OP.
-
Exactly. It looks brilliant.
-
Why do I play Tanki? Because I want that OP Incendiary alt on Smoky and then destroy everyone in sight xD
-
I do not understand why some players use Magnum with light hulls. It makes no sense.
-
Incendiary Vulcan and Incendiary Smoky?
-
Juggernaut needs triple incendiary Smoky (Tricky) for medium and long range and double Duplet (Quadruplet) for close range.
-
Yes. Juggernaut with triple incendiary Smoky would be best xD
-
If you want to improve Shaft, give back 50% weak damage to the arcade shots... My idea: 50% weak damage +25% arcade shot reload
Jump to content





























































