Jump to content
EN
Play

Forum

Aigaion

Advanced
  • Posts

    1 005
  • Joined

  • Last visited

Everything posted by Aigaion

  1. Aigaion

    Shooting teammates has 0 impact force

    I'm with Destrod on this one
  2. Aigaion

    Ideas for Turrets!

    than use the magnum, fix it straight up, and see how useful it is.
  3. Aigaion

    Ideas for Turrets!

    I think it will just be extreamly hard to aim, and may not be possible to use in most battle situations.
  4. Aigaion

    Ideas for Turrets!

    *Laughs in Kamikaze Magnum*
  5. Aigaion

    Ideas for Turrets!

    How will you know where you will hit?
  6. I understand a smoke screen, but something that does damage? hells naw
  7. Aigaion

    Ideas for Game Modes!

    If I had a dime for every time I saw this submitted.
  8. It doesn't matter what color it is, as long as it is thick it won't matter, plus every tank I've ever seen that had smoke grenades or an engine smoke system, was white. If anything white makes the most sense.
  9. You literally are :facepalm:
  10. Yeah, I'm sure, one would think you could just say that and tell me yourself.
  11. I don't think you understand... 200% means ABSOLUTE invulnerability from a turret
  12. ...excuse me wtf a 200% or even 100% protection would render it completely immune to said turret
  13. Aigaion

    Ideas for Turrets!

    hmm, I'll have to think about it a bit more, can we have some stats?
  14. I gotta say, maybe Riddler actually has a plausible idea, but of course needs some work, This could be a hull modification to generate a smoke-screen from the exhaust, I think real tanks have something like this called an Engine Smoke System, by like injecting an oil into the engine and manifold to make the exhaust really smoky (the smoke is generally white instead of black, and of course is completely harmless), could be done.
  15. Yeah, I don't really care about how it will look, you might be right, but the idea of a small tube-launch system on a pivot or something looks appealing to me, and my epic Photoshop skills aren't that good :p
  16. no, it can't go up and down, it can only do that in optic-scope mode, sorry if I didn't make that clear, and no, its "lock-on" system is totally manually guided, there are pros of such a system, such as not having a laser sight, and if your target moves out of your sight (behind a wall) you can just navigate it to another enemy, another advantage is not having to wait for lock-on, however there is a short pause between entering into the optic-guidance scope and when the guided rocket fires. I like that picture too, and I'm glad you like the idea in general.
  17. You don't need to test it, you could have just read the wiki on Overdrives
  18. ...screen recorders ain't that hard to get, on windows 10 just hit WIN+G, but I do see the point of having some sort of "server replay"
  19. I don't really see the point of anther healer
  20. oh you mean, M0s with full drugs? y e a h
  21. Maf is still tryn'a read it :lol:
  22. This is Striker's bigger brother.
  23. My idea goes more along the lines of this clip Well I'm really glad you like the idea of it. I had a lot of debate with myself weather it should have an arcade mode, I eventually decided with all the versatility with maps and hulls these days it'll be kinda un-playable without one, so I lowered damage and increased reload before making it. So I'll edit it making it a bit more obvious there's an un-guided arcade mode. The idea of instead a twins-like projectile doesn't really sit will with me, plasma has a very short range, plasma can't be guided, plasma can't deal big damage with just one shot, an ATGM can fit all those criteria. But your idea of a brand-new scope made just for this turret doesn't sound all too bad, I added a sniper like view because it was already in-game and it also could zoom-in, which is something I think it needs. I specifically didn't add more damage in optic-guidance mode because I don't want druggers ruining the gun, it already has a pretty high damage as is. However, I do REALLY like your destructibility idea, that should have been added to striker as well
×
×
  • Create New...