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Everything posted by Aigaion
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yes, but it's not any serious downsides like less damage/reload.
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Striker Alt Idea: Countermeasure Array Striker's exterior is fitted with an electronic countermeasure system, preventing an enemy missile launcher to lock-on to you. This effect is triggered and automatically takes action upon you locking-on to an enemy tank, then preventing anyone from locking-on to you. However this array is heavy, so your turret rotation will decrease. +Prevents any enemy from locking-on to you -Only works when you are locking onto an enemy Turret rotation: -60%
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I agree, this just sounds like a strange freeze, not worth giving up healing, and you should use decimal points . not commas for your numbers, just pointing that out. For example: Interval between hacks - 2.5-7.5s Interval of hack - 0.25-0.75s
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I just think 25% isn't enough of a nerf to ger rid of overheat totally, nothing is, it would be too OP without any overheat effect as Maf said before.
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exactly, this is basically a smoky on drugs.
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that's technically the stats of a real Vulcan you see on the VADS, but this is too OP, almost instant warm up and no overheat?
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It does that because the tank was fitted with special cylinders of nitrogen, upon overheat, the gas transforms states into liquid nitrogen, getting really cold, canceling out the overheat. But the transformation can't be completely regulated and will continue to rapidly cool the tank for as long as you shoot. Resulting in the hull and turret ring freezing over from the inside out and jamming up within seconds. When you stop shooting the liquid will transform back into gas, and with the help of diesel heat, you will return to normal speed.
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I was thinking it would take 6 seconds of firing over the limit to slowly freeze until your completely immobile, and 40% of the time you spend firing over the limit would be how long it would take to return to normal speed after you finish shooting, I think that seems pretty fair, I might change it to 5 seconds, what do you think?
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your turret is also jammed up too, so yes you can still fire for as long as you want, but fire for too long over the limit, you can no longer move, at all. until you stop and warm up too normal, and if you do the MAF a 20% nerf is pretty hefty. I was thinking the freezing would work like this The beginning of the freezing would kick-in at the same time as overheat does when you go over the limit It would slowly slow down your tank&turret after 6 seconds of slowly freezing, you would be completely immobile, turret and all. 40% of the total time you spent shooting over the limit will be how long it takes to return to normal speed. for example say you spend 7 seconds of shooting over the limit (therefore you would have experienced 1 second of complete immobility), it would take 2.8 seconds to warm to normal speed.
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Vulcan Alt Idea: Cooling Cylinders Small caliber rounds and loaders are added, in their place, a measure to combat the heating effect is emplaced, cylinders of rapid freezing gas. Overheating is all a thing of the past, however, the cooling cylinders will get out of control, rapidly freezing your tank until its an immobile block of ice if you decide to keep shooting over the safety limit. +Overheat effect removed Damage: -20% -Overcooling effect added here's how I imagine this would work: The beginning of the freezing would kick-in at the same time as overheat does when you go over the limit It would slowly slow down your tank&turret after 6 seconds of slowly freezing, you would be completely immobile, turret and all. 40% of the total time you spent shooting over the limit will be how long it takes to return to normal speed. for example say you spend 7 seconds of shooting over the limit (therefore you would have experienced 1 second of complete immobility), it would take 2.8 seconds to warm to normal speed.
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let's get some culture back in here xD jk, anyway, this is prob my favorite Elvis song.
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I know they're not going to get added but its something I like to do for fun and get better at.
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ugh, what is it now :rolleyes:
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Announcement Big Changes Coming To The Newspaper This February
Aigaion replied to Flexoo in Newspaper Archive
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I don't even use it anymore :X
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well that's very kind of you xD
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Vulcan Alt Idea: Enhanced Loaders Ammunition loaders can cram more bullets down the barrel faster, but this increases the likelihood of the whole gun jamming up. A safety system prevents this by reducing its firing time before it overheats. Damage: +20% Time to overheat: -50%
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I think its just fine.
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lol
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this has a 30 second limit too, the text is just small
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that's the plan, stan
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Magnum Alt Idea: Claymore Magnum will fire claymore warheads instead of standard high-explosive rounds that explode as you hit a tank, but upon landing on any other spot, will wait for you to double-tap the trigger to detonate as many as you shot, these will not only harm any tank surrounding the claymores but also destroy anti-tank mines in its vicinity. Damage from claymore warheads is less than standard rounds. Plants a claymore on any non-tank surface (even a vertical surface), will detonate all with a double tap of the trigger disappears after 30 seconds Destroys enemy mines in its explosion radius Damage: -25%
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Artificial Intelligence Gathering Association of International Open Networks
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the USA is the greatest, it's self-evident, no contest.
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