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Everything posted by Aigaion
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ok, so im stuck, between MUing my striker m3 to 12/20, or buying Twins m3 getting one of its alts, and a little MU, like 6/20 I use titan
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striker 12/20 (possible more) or get twins m3, its alt, and a little MU, like 6/20 PS i use titan :ph34r:
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valid Icon above tank to indicate typing in chat
Aigaion replied to awesomepeter in Ideas and Suggestions
I agree -
My 3 ideas are, In Assault mode, tell what player has successfully attacked the base, like in CTF mode, so it would be something like "Aigaion Has Successfully Attacked the Base" another idea regards your Tanki profile, specifically in achievements, my thought is to add "Kills with Mine" part, so you can see how many enemies you have outsmarted. B) One last idea, there should be a counter that tells people how many hours you have spend in Parkour and format battles, so if you are like me, you have an awesome account, but are often judged by your KD, which is lowered in said battles, so if there where a way that said how much time you spend in parkour and other format battles, players might not judge people like us, ;)
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everyone is replying to this, clogging up my inbox :blink: :D Finished my entry, but I have a question, can we show our entry to friends?
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specifically for, notice the NO plagiarism,
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*Im in danger* :ph34r: and im thinking of applying for newspaper writer, so this should be a good exercise :D
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luka-108 is hassling me, and probably others publicly and privately
Aigaion replied to Aigaion in luka-108 is hassling me, and probably others publicly and privately Game Violation Reports
Hello ! Please block those players who bother you by putting them on Ignore list and you won't see them again DO NOT report Chat Violations in this section Before creating a topic , Please read : *** GAME VIOLATIONS SECTION RULES *** -
R7o trading 2 accounts for a gold box
Aigaion replied to Aigaion in R7o trading 2 accounts for a gold box Game Violation Reports
Before creating this topic , Please read : *** GAME VIOLATIONS SECTION RULES *** -
Guide [Issue 74] Submitting a Successful Reporter Application
Aigaion replied to Vikingsrallentando in Newspaper Archive
Im thinking of applying -
sounds like it would take a while to finish
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awww man thats a good one, ill give it a listen, ive heard of Deep purple, never that song tho
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Aries: You will try parkour, and find out that it lowers your D/L a week later, through having fun :D . . . .(100k crystals in the swear jar plz) Taurus: You will read this article (http://en.tankiforum.com/index.php?showtopic=371529)and take a stab at xp/bp, trashing your crystals and your D/L but catching plenty of GOLD BOXES! Gemini: Dont trust moderators, there plotting against you with every breath! (un-true :ph34r:) if they invite you to any battle, better bring something to defend yourselves with . . . Cancer: face it, your a crabby tanker (my zodiac :ph34r:) Leo: The moderators have been looking down lately . . .why dont you do something nice for them . . throw them a party in Q&A, but make it a surprise :D Virgo: your probably breathing RIGHT NOW -jk- Anyway, My prediction for you Vigro, as an all-knowing sheet of paper, is you will see many Nightmare paint in the future, maybe even on yourself if you believe in the stars . . . Libra: <-- chances are if your a non-Libra, you could not read that, if you are . . . Why not try a medium hull, your ALWAYS getting killed by twins/viking, and those dictators are ALWAYS stealing your gold, so give em a try Scorpio: Take a chill, or you will get banned soon, (see Gemini) Most violators or hackers are Scorpios (It is hard for you to accept that Star Trek is fiction, and you are not a Borg leader.) Scorpios cheat at the STGs. If it's automated, they can hack it. Sagittarius: They like to trying to play Tanki in the middle of the night with the lights out ( :ph34r:). They would sooner sustain crippling damage than do anything the easy way. (go the long way around the map with a flag and stuff like that :P) Capricorn: If you ever cross the path of an isida, you have come in contact with a Capricorn, they are hard working and reliable. They are always on the move, headed to their next delusion of grandeur (healing you, mostly). They are often good at math which explains why they are such pains in the ---- lets stop here :lol: Aquarius: <--- these people love a tanki party, they love events, (but always getting beaten to them by auto-clickers :( like me B) jk ;)) Aquarians tend to be nostalgic about the "early days of tanki" because that was the last time they could spam-create battles in public and get away with it. Pisces: recently kicked from clan, now you know how a Pisces feels, but dont worry, plenty of gold heading your way, (pssst, if you catch a Black-Box click on the lower right side for 100% luck, thank me later ;)) Kottos: your a drugger, and not that bright either, as you did not notice "Kottos" was not a real zodiac -_- (trolol0ololol B))
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Guide [Issue 75] Bored of Tanki? Six Things to Try
Aigaion replied to KillerGnat in Newspaper Archive
XP/BP is to expensive D: -
Onslaught III Starting off at a small ground outpost, on a runway, One team must board a missive aircraft, another must keep them off, than the real action begins, *radio message for blue team* The Intelligence Agency reports that a heavy airborne cruiser is helplessly marooned on a deserted airfield, This is a one in a million opportunity. Engage with a saturation attack and destroy the target before it escapes from our operation area and time-span, bored the craft itself and destroy it in the air, If Necessary, forcing it to crash into the sea. We are unable to provide any details of the defenses you encounter. Remain alert. *message ends* Blue Team Objectives: Spawning at the end of the runway, the first thing you will see is a very large plane, it may seem scary but your job it to bored it through the back ramp, before you can do that however, destroy 6 fuel tankers located at the bottom set of wings, once you do that, you board the plane and capture the your point at the bottom level red will go to the top level and capture their point on the roof, once both teams have captured their respective points, the plane will take off (It has massive space on the inside, also very wide) the game will fade to black and brighten up with your team spawned in the lower part of the aircraft. One team must be the first to control both points at once --If blue is the first to capture both points, the plane's weak engines will become vulnerable, if you manage to destroy all 6 of them located on the top set of wings by the end of the game, you win, all the red team can do is hold you off. *radio message for Red team* All of our ground attacks have been useless so far, we must protect our latest super-weapon, as It could be a major turning point in The War, Its journey must be safe, we cannot let them near it *message ends* Red Team Goals: At the beginning of the game, you will all spawn in all different parts of your craft sitting on the runway, Your first job is to defend your fuel tankers, the round cannot continue if they are not destroyed, than everyone will bored the plane, take the ramps leading to the top and capture the point, that is your base, once both teams have captured their respective points, the plane will take off the game will fade to black and brighten up with your team spawned in the roof of the aircraft. --If red is the first to capture both points, when someone on the blue team dies, they will not re-spawn, they will get their reward and removed from the round, If red can kill all the blue players on their plane by the end of the game, they win, all the blue team can do is hide and hope they have VERY good isidas :( Notes: there are many ramps leading from one level of the plane to the other If one team has captured both points, but they could not finish their objective in time (for example if blue has captured both points and is proceeding to open fire on the engines on the upper part, but the round ends before all the engines are destroyed, the game is a draw. The aircraft has 6 engines, 3 on each side, if 3 are blown up only on one side, and none on the other, the plane will start to lean to one side, I think you get the picture :P -- THANKS 4 READING -- Cheers :lol: -Aigaion Onslaught I --> http://en.tankiforum.com/index.php?showtopic=243954&p=6497001 Onslaught II --> http://en.tankiforum.com/index.php?showtopic=243954&p=6506090 Onslaught IV --> http://en.tankiforum.com/index.php?showtopic=243954&p=6589937
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you could just make a new acc just for testing it :P or try it out on the test server, if there open
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The biggest dislike possible has been implemented by me on this update :angry:
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Review [Issue 75] Editorials: 10 Reasons Why Tanki Is Becoming A Sport
Aigaion replied to GrandExecutioner in Newspaper Archive
:thumbsup: -
I'll put Get Lucky by Daft Punk ft. Pharell Williams in, thats a good idea B)
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Onslaught II If you are on the Blue team, your goal is to destroy the defenses of a Large Chemical Weapons Laser, and the tower itself, The Red team must slow them down or overpower them enough to hold them back *Radio Message for Blue Team*Our intelligence division is reporting that the enemy has re-activated, and is now fully functioning. We have very little information, but the enemy will be expecting our attack and is likely to have fortified beyond anything we have seen so far. All units, prepare to do battle*Message Ends* *Radio Message for Red Team* Protect all parts of the base at all cost, they will head for them one at a time, so there movements will be predictable, but their power cannot be ignored, they will hold nothing back, defend! *Message Ends* Blue Team Objectives: Players spawn at the southeast corner of the map. A chemical weapons laser is located roughly in the center of the map, and will immediately commence firing on the players. The tower will fire its laser at your team directly. So, players are to avoid driving in a sector of the map indicated to be the tower's effective line of fire. Electronic Weapons Guidance jamming facilities consisting of radar bunkers with AI controlled Smokey towers, and The Red Team as their defenses are set up in four locations and all of them are located between your teams' spawn point and the Laser. Your first objective is to destroy all of the jamming facilities to clear the jamming. Next, players must drive to the tower and destroy its power generators and electronic targeting towers. At this point, the Red Team will re-spawn at the laser base instead of the bunkers. Also, the tower will now defend itself by firing at a series of reflective mirrors equipped on trucks and airships to build a network of laser beams on the ground, After the generators and the towers are destroyed, your team must destroy the topmost laser port. (by driving up a series of ramps leading to the top. after the point has been blown up, the main laser cannot fire any longer, just be sure not to get to close! as it can damage you close up once you get to the top port, even if its not aiming for you,) Finally, players must destroy the tower itself by aiming at its bottom and sustain it with heavy fire, destroying it in order to complete the mission. the player who destroyed the laser tower will get 100 crystal bonus and 1k EXP. If your mission is complete, and the tower destroyed, your team will win Red Team Objectives: At first, your whole team will spawn at the jamming bunkers, your one goal is to slow them down, by destroying them, as they only have one spawn point the the south eastern side of the map, so driving back forces them to use precious time as there is a finite amount, if your bunkers are destroyed, you will re-spawn at the Laser base from then on, who ever destroyed the most amount of the Blue Team will revive 1k EXP and a 100 crystal bonus at the end of the match (they can only get that bonus if your team wins). Your team will win if Blue has not destroyed the tower itself within the time limit. Notes: dependent on your rank, you will either face off against the m1 version of this mode, or , m2, and m3, (M1 is from Warrant Officer 1 - 2nd Lieutenant, M2 is from 1st Lieutenant - Lieutenant General - M3 is from General - Legend) there will be a timer for 15 minutes, The map will be much Larger then usual, it will look a lot like a very big version of Massacre, and you will be on a team of 15 players, last of all, the reflection bases that are deployed, cannot be destroyed, but will move around, therefore moving the laser network on the ground, once the topmost point is destroyed, all reflection points will blow up (video game logic remember) the damage of the beam will destroy any light or medium hull on impact, heavy hulls will be destroyed if they stay in the beam any longer than a second, if they manage to escape, they will still be badly damaged -- THANKS 4 READING -- Cheers :lol: -Aigaion This sires of Game Modes are only available for a week, once a year Onslaught I ---> http://en.tankiforum.com/index.php?showtopic=243954&p=6497001 Onslaught III ---> http://en.tankiforum.com/index.php?showtopic=243954&p=6508955 Onslaught IV --> http://en.tankiforum.com/index.php?showtopic=243954&p=6589937
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Thanks for the suggestions, tho i would like the song titles and lyrics to have some sort of connection to the turret, take Somebody's watching me, you would without even having the turrets listed to the side be able to tell that that was the song assigned to the shaft, and only 1 tune for turret, otherwise it isn't carefully chosen to explain the turret, cause every turret is unique, so each song should be different. If you can explain how the lyrics tie with the turret, I'll add it, Thank you for the suggestion, i dont know much about "modern" music, as you can see :P
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Different English dialects, or they dont use spell check :P
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What songs fit the turrets of Tanki Online
Aigaion replied to Aigaion in What songs fit the turrets of Tanki Online Archive
I'm sure nearly everyone has asked this at-least once, so I want this to be a group effort, to find a song that fits every turret. so far, I have Freeze- Vanilla Ice- Ice Ice Baby Magnum- The Gap Band- You Dropped A Bomb On Me FireBird- The Trammps- Disco Inferno Ricochet- Michael Jackson- Off The Wall Shaft- Rockwell- Sombody's Watching Me Isida- Weird Al- Like A Surgeon Smokey- Daft Punk - Get Lucky (Official Audio) ft. Pharrell Williams, Nile Rodgers (suggested by sensei_tanker) Thunder- AC/DC- THUNDERSTRUCK!!! :lol: (suggested by sensei_tanker) Thats all I got so far, if you have any ideas or suggestions, PLZ COMMENT Ideas- Striker- Rocket 88? these songs do NOT reflect my personal musical taste, or that of others. -
Horrible update, BIG dislike
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Onslaught I This is going to be a special game mode like war was, but a real new one-time mode *Goal of new mode* -- If you are on the blue team. Destroy 4 super-heavy, massive railgun emplacements and their ECM site, If you are on the red team, you must Destroy 3 heavy ICBM carriers, and their protectors before they close in and destroy your railguns *radio message for the blue team* A surface-to-surface railgun emplacement, has started to function. Its massive destruction power is causing serious damage to our forces. The enemy will be jamming the surrounding facilities on the ground, making it impossible for you to cause damage anything until they are destroyed. The purpose of this mission is to completely destroy these surface-to-surface railguns. *message ends* *radio message for red team* The incoming raid party poses no serious threat, apart from powerful missal launchers, if we dont let them destroy our ECM site, they cant damage our railguns, so expect long range fire from the red team, destroy their launchers to silence their task force completely. *message ends* *How?!?* -- before you can even lay a finger on the railguns, you must destroy the ECM site in the center, there purpose is to jam the lock on signal of 3 tank-mounted ICBM launchers, the only weapon on the blue team which is able to do significant damage to the railguns belonging to the red team. the launchers can damage the railguns after the ECM site is destroyed,and when they are in range, (the 3 ICBM launchers will be AI controlled, so players wont mult, and not destroy the railguns) If you are on red, simply blow those suckers up, along with their escorts (the blue team), and defend your ECM site, because if that is gone, your railguns will become vulnerable *Anything Else That Wants to Kill us?*-- as a matter of fact, yes :D aside from enemy tanks, and massive railguns, the red team has strong stationary smokey turrets, their towers will have 3000 HP (they are AI controlled) and will want to destroy the ICBM carriers, which have 10,000 HP each, the blue team will defend their carriers at all costs, so be careful *What about teams?*-- good question, the blue team will be 20 players, (40 in battle total) protecting the ICBM carriers from attack, and trying to take out the ECM site, so they may lock onto the railgun emplacement, you must also protect them while they open fire. meanwhile, the opposing red team of 20 tanks must destroy the carriers, and drive out the carrier's protectors (which are the players of the blue team, who spawn at the opposite side of the map) *Will the ECM sites be defended?*-- yes, but only by enemy tanks and stationary turrets,the ECM site can be attacked at anytime, but your ICBM carriers will not attack them, to conserve ammo to destroy the railguns, once the site is destroyed *How do we win/lose?*-- the blue team will win if there launchers successfully destroy all 4 railguns, the red team wins if all 3 ICBM carriers are destroyed. if time runs out (there will be a 20 minute timer) than its a draw, no one wins *Please dont tell me the railguns can shoot us/other info* yes, they can and will fire at you, if they hit you, (they are AI controlled) its death on impact, (unless you can survive 6000 damage :P) they will not be very accurate only shooting in a random place in a wide area where your carriers are) there reload is 25 seconds, but keep in mind there are 4 of them, they have a large blast radius, the blue team will receive an after burn effect akin to that of the fire bird if they are anywhere in the blast zone due to the railgun's special thermobaric ammunition, only for 5 seconds however. (the red team can get damaged by them. cause of logic :P) **OTHER INFO** the map-- its just a very large version of Massacre, the blue team spawns with their ICBM carriers on one side, the red team's railgun base is on the other with hills and craters in between, its a very large map, dependent on your rank, you will either face off against the m1 version of this mode, or , m2, and m3, (M1 is from Warrant Officer 1 - 2nd Lieutenant, M2 is from 1st Lieutenant - Lieutenant General - M3 is from General - Legend) the ICBM carriers-- they are fast as a Titan M3, they have 10,000 HP and a go-as-the-crow-flies attitude to driving there reload is 5 seconds, and have limited ammo. and will not re spawn, they can only attack the railguns once the ECM site is destroyed, and once there close enough. Railgun Fire Alert System- you will also have a mini map on the lower left part of your screen, displaying where the carriers are, and your teammates (and enemies) another usefull feature, you will be alerted when and where a railgun will fire by a red circle, displaying the blast zone (your tank will be identified on the map by a cursor, the map will move around you, so if you see a big red circle, MOVE!!) the blue team's carriers will also know this, and try to get out of the zone before impact, after seeing the alert, you have 5 seconds before impact the railguns cannot fire close range (AKA when the blue team's carriers infiltrate the base, and close to the base, the railguns rely on defender tanks and turrets to attempt to stop them). Even if the blue team has stormed into the base, and the carriers are in firing position, the railguns will still fire at the incoming blue team, who are leaving their base to support their launchers (they, got killed, or something, and respawned all the way back at their base, to once more make their way to the red base) the railguns fire reasonably inaccuracy however, but the large blast zone is not to be ignored, >>Isidas on the blue team CAN heal the ICBM carriers<< Onslaught II ---> http://en.tankiforum.com/index.php?showtopic=243954&p=6506090 Onslaught III --> http://en.tankiforum.com/index.php?showtopic=243954&p=6508955 Onslaught VI --> http://en.tankiforum.com/index.php?showtopic=243954&p=6589937 -- THANKS 4 READING -- Cheers :lol: -Aigaion
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