Jump to content
EN
Play

Forum

FrozenRailgun

Tanker
  • Posts

    2 850
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by FrozenRailgun

  1. Chinese server had even less!
  2. FrozenRailgun

    Ideas for Augments!

    Well.... this is what happen when a Isida like you decided to use Griffin T-A module setup! This is my revenge!
  3. FrozenRailgun

    Which turret do you hate being killed by the most?

    Well, those modules deserved to get punished by those 2 alternations.
  4. FrozenRailgun

    Ideas for Augments!

    Ok here are the disadvantages: Laser appears immediately when entering sniper mode Reduce sniper shot impact force by 50% Increase recoil by 2x
  5. FrozenRailgun

    Let's Discuss Matchmaking

    I had the identical issue as you. My K/D is crashing too, but I will not leave the game.
  6. FrozenRailgun

    Ideas for Augments!

    I'm sorry Maf, let me clarify: A fully charged M4 Shaft shot without Double Power deals 3000 damage. When you equipped with "Executioner", it deals 6000 damage when aiming at the turret's body. But to avoid Magnum complaining (since a Shaft can aim on his/her barrel), no damage bonus. *Troll face* I forgot to add the requirement and cost: Unlock at Brigadier and cost 150k
  7. FrozenRailgun

    Ideas for Augments!

    Sniper Rifle "Executioner" Another OP Shaft alt: Sniper Rifle "Executioner" "Inspired by the games' mechanism 'headshot 2x damage bonus' , the reconfigured scope allow ultra-precision aiming and deals great damage bonus when the shot penetrate through the turret's body. Due to this, it is only available in sniper mode." Pro: 100% bonus damage when aiming at the turret's body. Con: Only available in sniper mode. Cannot deal bonus damage when aiming at the turret's barrel. @ Aigaion: Yes I know you don't like it, but I need to hear other tankers' opinion too.
  8. FrozenRailgun

    Let's Discuss Shaft!

    When I use my Shaft, I almost always only use Shaft module. I do have Grizzly and Falcon, but only when they are using Eagle. And now I challenge anyone of you do this and earn at least K/D of 1 in a battle. I don't need to since I do that all the time. CONGRATULATION OF YOUR PROMOTION TO GENERALISSIMO TRUTHTELLER! AH!!!!!!
  9. FrozenRailgun

    Let's Discuss Shaft!

    Thanks mate!
  10. Yes plz!!! Oh what about add bot tanks until real players arrived to a battle (MM only). Destroying bot tanks does contribute to battle reward normally. However, a bot tank does not have any protection modules and does not pick up supply/gold box. Nor having their own drugs. For example: When I choose Deathmatch, it immediately send me to a random map with bot tanks fighting each other. Until the real player arrives, bot tanks leave the game. This allows you get occupied for a while, with bonus of no more waiting.
  11. FrozenRailgun

    Let's Discuss Shaft!

    Well, I challenge you only using Eagle modules.
  12. FrozenRailgun

    Let's Discuss Shaft!

    AH!!!!!!!!!! My favorite!!!!! What modules you used?
  13. FrozenRailgun

    Challenges are here!

    LOOOOOOOOOOOOOOOL!!!!! I would be laughing!
  14. FrozenRailgun

    Let's Discuss Magnum!

    Of course no. No enemy tanks would be stupid to sit in one spot and get barraged. But I'm saying that it's better to chase-and-lock than sit in one spot and do the job. The part when I commented "Cyclone with Uranium" is just what-if. When I use my M1 Striker with Cyclone, like you said... it takes longer time to lock... But it's better to have 40% longer time instead of 100% longer aiming time. If we do.... Cyclone would be absolutely obsolete. You did claim about Cyclone with Uranium would render Striker useless b/c it gives enemy tanks more time duck for cover. That is correct and I agreed what you claimed. Although I'd like to repeat, if all that 8 Uranium rockets DID hit his/her tank..... even the strongest tank that I mentioned above will not stand a chance except the Juggernaut. Basically to have all that missiles direct hit... you need to again, chase and lock. The extreme damage per salvo makes up for it. And M4 Striker with Cyclone takes 3.92 seconds locking time.
  15. FrozenRailgun

    Exactly how TO will die

    Why Minecraft is da best. This.
  16. FrozenRailgun

    Let's Discuss Magnum!

    BOOOOOI!!!!! Cyclone with Uranium combined is literally OP. One salvo, you can deal at least 10k damage per salvo. Even M4 Titan that's using M4 Orka will not stand a chance! With DP, one salvo M4 Juggernaut... Everything else... still OP.
  17. FrozenRailgun

    Ideas for Augments!

    All of the Thunder's alternations are good for parkour.
  18. FrozenRailgun

    Ideas for Augments!

    Knew it. But it has to compete with Duplet and Compact Tank.
  19. FrozenRailgun

    Ideas for Augments!

    Another OP Shaft alt: Sniper Rifle "Executioner" "Inspired by the games' mechanism 'headshot 2x damage bonus' , the reconfigured scope allow ultra-precision aiming and deals great damage bonus when the shot penetrate through the turret's body. Due to this, it is only available in sniper mode." Pro: 100% damage when aiming at the turret's body. Con: Only available in sniper mode. Cannot deal bonus damage when aiming at the turret's barrel.
  20. FrozenRailgun

    Exactly how TO will die

    Get Guardian kit at next rank. You can crush even more enemy tanks and easier.
  21. FrozenRailgun

    Let's Discuss Overdrives

    Don't. Hornet is better than Wasp by its stability. For me... I go for Hornet-Shaft than Wasp-Shaft
×
×
  • Create New...