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SageoftheSixPaths

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Everything posted by SageoftheSixPaths

  1. SageoftheSixPaths

    Let's Discuss Game Balance

    Nerf Thunder or Buff Railgun As any sane person knows, thunder was already OP since its irresponsible creation. With with recent undeserving buff it received, it has become more OP than Freeze. It MUST be nerfed at all costs. This noob weapon's damage to reload ratio is several folds higher than that of Railgun which actually requires skill to use. It fires 4 shots in the time railgun takes to make one. 1. Drastically increase its reload - at least by a factor of 300% or decrease Railgun's reload time to <1.5 secs. It is in every way better than Railgun at all ranges. 2.Reduce range to <200 m It destroys tanks easily in a very short amount of time- this is coming from someone who has thunder protection module permanently equipped. 3. Reduce damage by 80% and splash damage radius by 60% or increase railgun's damage by 70% and introduce splash damage to Railgun. Further, its impact is much more powerful that Railgun's which is nonsense. 4. So either thunder's impact has to be reduced by 90-95% or Railgun's impact force be increased by 100-200%. The entire reason Freeze received a buff was because all melee turrets have to equally effective at short ranges, By applying the same logic to long range turrets, any person with a functioning brain can see that thunder is grossly overpowered compared to Railgun. That's why either thunder must be severely nerfed or Railgun must receive a massive buff. I hope you will deliver this important message to the developers and hopefully we will see a pleasant change for the better.
  2. SageoftheSixPaths

    The War. What will happen to Turn 4

    Turn 4 was aborted nullifying all faction progress in that turn. Turn 5 started immediately after. In turn 5, you have do exactly what you were intended to do in turn 4 aka capture vaults. You have little less than 4 hours to vote to attack a vault region and earn 5 stars.
  3. SageoftheSixPaths

    War: Domination. Earning Stars Changes

    Being active means different things for different modes. 1. For DM, it means making at least 1 kill. 2..For TDM, it means the same. 3.For CTF, capturing at least 1 flag or aiding teammates to that end 4.For CP, activwly capturing points. 5.For ASL, succesfully delivering atleast 1 flag on base or destroying atleast 1 enemy with flag. 6.For RGB, scoring atleast 1 goal 7.For JGR, same as DM
  4. SageoftheSixPaths

    Ideas for Turrets!

    Railgun desperately needs a buff in some way since it got nerfed to nothing.They don't need to necessarily buff the average damage but increasing other parameters like fire rate, rotation speed, vertical aim, projectile speed or impact force. I personally think Railgun's damage range is too broad. Thunder outclasses it on everything. Preferably minimum damage has to be raised significantly so that railgun can compete with thunder at mid to long ranges.
  5. SageoftheSixPaths

    War Herald #3

    1. Between 140 to 210 containers 2. 3 stars 3. You don't have to make 200 kills daily. Rewards are entirely based on stars
  6. SageoftheSixPaths

    War Herald #3

    Is the reward of 3 containers for 5 stars only or for every 5 stars earned. Meaning if I earn 10 stars one turn, will I get 3 containers or 6 containers? Also the fact that war participants placing below those who don't participate not getting any stars is plain unfair.
  7. SageoftheSixPaths

    Questions & Answers - FAQ - Tanki Online Forum

    I would like to know why some legend ranked players discriminate against lower ranked players with less powerful equipment? For example, consider a PRO battle with majority of players being legends and having m4s Suddenly,if a major general joins with m2 equipment, someone or the other takes offence and tells him/her to leave the battle. I don't see any problem with this new player as long as he works for the benefit of the team. Why do some people not share the same sentiment?
  8. SageoftheSixPaths

    Ideas for the Interface

    I myself am a non-buyer. I play regular non-PRO battles only to complete missions. 1. You say that buyers will benefit more. I disagree. Think about it - if this feature is implemented buyers cannot care less. They will change equipment as they please. It only stands to benefit non-buyers like me who only have limited turret choice. I don't see how it demotivates non-buyers. 2. You said buyers will drug harder. True but they play non-PRO battles most of the time. As far as I am concerned, I mostly I play PRO battles with supplies, supply drops and overdrives turned off so there is no question of drugging. 3. Well yes, buyers do have highly MU'ed modules but remember they can only get resistance from at most three turrets at once. Teamwork can mitigate this to an extent. For example, today I played in a Silence CTF where 8/10 people on opposite team had high protections against my turret. Still, my team won my teammates prevented attackers from getting too close to me while I picked them off one by one. 4. Tanki has become pay to win since last few years so it only attracts players who intend to pay. These folks cant be bothered less about PRO battles anyway.
  9. SageoftheSixPaths

    Ideas for the Interface

    Thank you for your support. It feels strange when you join a PRO battle on one team being the only railgun user in the whole map when 8/10 people on the other team have 40%+ protection against railgun.
  10. SageoftheSixPaths

    Ideas for the Interface

    Protection display in PRO battle list We all know that once inside a battle, you can press tab key to open up the scoreboard which also shows which players have how much protection against your turret. I thought it would be better if this could be implemented in the PRO battle list section. It's exactly the same as with the scoreboard. When you click on a battle, it shows numbers besides nicknames of players on both teams indicating protection against your currently equipped turret. This will better allow players to decide which team to join.
  11. SageoftheSixPaths

    Drones, Batteries and Modules Update

    Horrible update. They jacked up the prices of the modules. Before you can buy protection from 3 turrets for 250000. Now you pay the same amount for protection from just 1 turret. For eg: Falcon S-C M3 used to just 50000. Now it's 5 times more expensive at 250000. Good job TO!!
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