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SageoftheSixPaths

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Everything posted by SageoftheSixPaths

  1. SageoftheSixPaths

    Let's Discuss Overdrives

    Alterations should be disabled upon activation of Viking OD. Electromagnetic alteration is becoming unusable.
  2. SageoftheSixPaths

    Let's Discuss Hornet!

    Hmm..
  3. SageoftheSixPaths

    Which gun or guns do you think need a nerf?

    Is 50% sale even guaranteed?
  4. SageoftheSixPaths

    Secret Firebird Alteration?

    Maybe they won't release these alterations who knows?
  5. SageoftheSixPaths

    Ideas for the Interface

    There is nothing so secret about a hull and turret. Any enemy who sees your tank will know it anyway.
  6. SageoftheSixPaths

    Let's Discuss Firebird!

    In deathmatch, freeze can damage and freeze enemies, firebird can damage and burn enemies, what can isida do other than damaging enemies? Isida's healing is very weak and top it off it's not BENEFICIAL to itself in 1 vs 1 situations. Please think twice or thrice before replying.
  7. SageoftheSixPaths

    Let's Discuss Firebird!

    Nope all melee turrets should be equally good for attacking.
  8. SageoftheSixPaths

    Which gun or guns do you think need a nerf?

    Your logic is heavily flawed. Railgun has the most amount of protections. Does that mean its effective against high protections? No then why does ricochet "need" to be? The entire point of 50% protection is to reduce effectiveness of a turret by 50%. If it's still effective you are implicitly admitting that ricochet is OP against players without protection.
  9. SageoftheSixPaths

    Let's Discuss Augments

    Can you tell where the devs announced new alterations? I thought all those extra alterations were called off due to being unable to implement.
  10. SageoftheSixPaths

    Which gun or guns do you think need a nerf?

    No wrong its stupidly overpowered even with 50% protection. That's why it needs extreme nerfs.
  11. SageoftheSixPaths

    Let's Discuss Firebird!

    Incendiary mix makes firebird better than isida in every way higher damage, damage multiple enemies, fire longer, longer range, etc
  12. SageoftheSixPaths

    Let's Discuss Hornet!

    I meant railgun should one shot medium hulls with hornet's overdrive and double damage.If this cannot be done, then reduce the reload time so it can kill in two quick shots.
  13. SageoftheSixPaths

    Which gun or guns do you think need a nerf?

    Obviously ricochet and Twins. Any human will say ricochet urgently needs a severe nerf. Stupidly OP noob turret.
  14. SageoftheSixPaths

    Let's Discuss Hornet!

    Yeah Railgun's minimum damage needs a huge increase so that medium hulls can be guaranteed to be one-shotted.
  15. SageoftheSixPaths

    Ratings and Reviews: Tier Four M1 Kits

    There was rebalance way back in 2016 where they made all hulls in each weight category have equal health. Then another update in which hunter and viking switched places. Viking became lighter( too light imo) and much faster whereas hunter gained more weight and lost speed.
  16. SageoftheSixPaths

    Ideas for the Interface

    All players from both teams would see turret and hull used by all other players irrespective of ally or enemy.
  17. SageoftheSixPaths

    Ideas for the Interface

    Yeah I meant the graphic image/outline too.
  18. SageoftheSixPaths

    Ideas for the Interface

    Atleats the turrets alone of the enemy team? Not even that?
  19. SageoftheSixPaths

    Let's Discuss Game Balance

    Rico and twins are MEANT to be short range turrets. They aren't supposed to compete with railgun at long range which THEY ARE DOING NOW.
  20. SageoftheSixPaths

    Ideas for the Interface

    Show equipment combo of players On pressing tab the scoreboard can show the hull and turret used by each player like in WoT.
  21. SageoftheSixPaths

    Let's Discuss Game Balance

    Its needed to reduce them from being extremely OP to balanced.
  22. SageoftheSixPaths

    Let's Discuss Game Balance

    No that doesnt balance them. The statistics need an extreme reduction. For ricochet the range -95% reload +400% 8mpact -99%. For stable plasma damage -60% and reload +70% and impact -90%. That's the only way to nerf. So the question is when will they get nerfed?
  23. SageoftheSixPaths

    Let's Discuss Game Balance

    When will minus field stabilisation and stable plasma get nerfed? They are each more OP than 100 juggernauts combined.
  24. SageoftheSixPaths

    Let's Discuss Striker!

    But that doesnt say how effective it is in dispatching enemies attacking me. If I buy it, I want to know whether the reload is big enough of a handicap. Unfortunately youtubers these days produce absolute garbage and pass it off as "content" instead of making useful things like videos about how turrets fare after nerfs.
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