-
Posts
1 290 -
Joined
-
Last visited
Everything posted by SporkZilla
-
You can do triple digit damage at longer ranges because of the weak damage buff instead of hardly anything whilst waiting for criticals (at my rank that is, where it's quite easy for a non-buyer get an M1/10 Smoky for the WO ranks). Still need good aim, but now you can camp and snipe for most of a battle on lots of maps when you couldn't before, especially on Kungur CTF where the red flag area is extremely exposed.
-
I just finished it on account #1, only took 3 months... although I didn't play much during June
-
I've done quite well defending (with Smoky) in some recent CTF / Rugby games (but not playing very often at the moment), especially on the red team in Year 2042 where there's a camping spot that covers all of the approaches to your flag. It is hard being the only defender though.
-
I get a bit annoyed when people insist that maps should be removed, more for the presumption that most players think a map is bad. Bobruisk is one of my favorites. I have issues with maps which make blowouts easier because the spawning areas are so easy to attack (Forest and Sandbox are the first ones I can think of), but they must have their fans too. Playing the older versions of Highways was often frustrating because it was almost impossible to run the gauntlet down to the bottom so that you could sneak up the other side and attack all of the campers, but it was rewarding when you managed it and for me that was the point of the map (Brest is similar). I've been on the new / MM a few times now and it's interesting in a Bridges, Bobruisk, and Brest thrown in to a blender sense, but now it's just another map instead of something unique.
-
Hi all (and bye, Nicola :() 11/4 - #2 - 125 Mines 12/4 - #2 - 3500 Crystals 14/4 - #1 - 125 DD 16/4 - #4 - 100 All Supplies 17/4 - #4 - 5 GB 17/4 - #4 - 100 All Supplies 17/4 - #1 - 100 All Supplies 18/4 - #3 - 125 Mines 19/4 - #2 - Darkness Effect for Rail 19/4 - #2 - 125 RK 19/4 - #3 - 125 Mines 24/4 - #3 - 5 GB 25/4 - #3 - 3500 Crystals 25/4 - #2 - 50 Batteries 25/4 - #4 - 125 Mines 25/4 - #1 - 125 Mines 25/4 - #1 - 125 DA 03/5 - #4 - 100 All Supplies 03/5 - #4 - 3500 Crystals 03/5 - #2 - 125 DD 04/5 - #3 - 3500 Crystals 05/5 - #2 - 125 DA 05/5 - #2 - 125 DA 06/5 - #1 - 3500 Crystals 07/5 - #4 - 125 Mines 09/5 - #4 - 125 Mines 10/5 - #3 - 125 DD 10/5 - #3 - 125 DD 10/5 - #1 - 125 DD 10/5 - #4 - 125 Mines (Tier 5) 14/5 - #2 - 3500 Crystals 14/5 - #1 - 125 DA (Tier 5) 14/5 - #1 - 125 SB 15/5 - #4 - 3 Days Premium 16/5 - #3 - New Year 2018 (Tier 5) (paint) 16/5 - #3 - 50 Batteries 16/5 - #3 - 125 DD 16/5 - #4 - 125 DA Seems like there may have been a change in reward frequencies because the buyers and no-lifers are getting so many containers
-
I think Firebird and Freeze are mostly balanced after their super-versions ruined the game for a while. The problem with Freeze is the early unlock > MU of higher M versions for buyers. I don't see many duplet Hammers are my ranks, but I see a lot more Hammers compared to a year ago (when I started playing). Slugger alteration is more of a problem for me. I think Hammer's range is a bit too high.
-
It doesn't bother me that much (at my ranks anyway, duplexes aren't that common), and I think it might be OP if the delay was shortened or instant. I thought the new ODs would make things worse, but I'm mostly neutral about them now. My biggest issue with this game is still the (garage) supply META and the too-short cooldowns.
-
Moments you had where something prevented you from achieving something that you could've had.
SporkZilla replied to DieselPlatinum in Archive
What happens to me most often is almost killing an enemy tank at medium / long range (with Smoky) but missing the last shot because someone on my team drives in to me... :angry: -
The wrapping of the Tarantula paint on all of the hulls is very tidy (even though the blue part is very small on some, like Hornet), but the Cap paint is a mess.
-
It's the winning v losing thing that makes crystals harder for me. If my team wins, then the conversion of points and kills to crystals is good. If they lose, then etc.
-
I just got it again on account #1. I'll try and beat 52 days this time, but it will be harder with the new ODs. I can do most of the others in two weeks. 500 kills often gets done in a week, but 5000 crystals usually takes three. OD missions are much easier now.
-
Yeah, I think Dictator's is fine (and when I get a share of it I mourn the loss of it on every other hull), but it's probably no big deal if you're already drugging all of the time. I like Hunter's OD (my hull) as a defence against close range turrets and targeting individual players (I ended up killing a drugging Freeze four times in a recent battle) and ruining other people's ODs, but it can't do as much damage as the old OD (scoring and K/D on all my accounts is slowly dropping). I think Hornet's is underrated, especially the benefit for the team (but it shouldn't obscure the aim of long range turrets). I think Wasp's & Mammoth's OD are the weaker ones. I rarely get killed by Wasp bombs (can also disable them) and Mammoth will always be too slow.
-
I was going to do the maths for all the kits at some point. Some are very close to 50% off hull+turret+module combo when you include the paint (Stinger is one of them), but others aren't so good. Corsair only gives you 32% off the combo. Pitbull only gives you 25% off. Kits with more expensive paints usually have bigger discounts and the reverse is true (so only 40% for Turtle), but not many of them give you 50% off the combo (and I think that should be the maximum).
-
Novelty has worn off a bit now. Really struggled without the old overdrive as a fall back / catch-up option this evening.
-
I'm really enjoying the annoyance factor of Hunter's overdrive. Getting so much revenge on Freeze and Fire druggers. Oh look, there's three mammoths going for a gold box, I'm going to immobilize them all and let a not-mammoth (but not me) get it <evil laugh> And all of the others are quite fun (I like Wasp's bomb, even though I haven't been killed by one yet), but I think they should have been an addition instead of a replacement for the existing one.
-
My average number of kills per battle (with Hunter / Smoky) has gone right down without the old OD. I rarely get more than 10. The 1-on-1 kills are very satisfying, especially when someone on full drugs attacks you and you turn the tables on them (and zapping Mammoths), but I miss going beserk with the old OD and getting those kill streaks.
-
It wasn't the norm at lower ranks when I started playing because most people didn't use them. They saved them (for higher ranks, presumably) And I don't want a hero cookie or a bonus. I just think they're dumb and require little skill (because you can activate them all within 15 seconds or something) versus aiming, driving, and using cover. And most of the time I'm too busy driving and aiming to be bothered with pressing any other keys, just can't be bothered with the extra complexity (ditto for drones). (you'd have to automate the process with a Drugger Drone or something...) But actually, the new overdrives are fun in lots of ways. I just wish they were an addition to the game instead of a replacement for the existing one, so people could either activate all supplies or use their new one.
-
I agree, and Hunter's OD is a bit feeble as an offensive weapon (instead of a last-resort defense against close range turrets) if it isn't combined with supply use. I've stunned tanks (after taking some damage) and haven't been able to kill them before they recover and kill me. As I thought it would be in a post I made ages ago, Hunter's OD is based on an assumption that everyone loves using (garage) supplies, or should love using them. This account is almost a year old now (it's a couple of weeks older than my first / Kongregate account) and my supply accumulation is 3000 RK, 6000 DA, 7000 DD, 7000 SB, 6500 Mines, and 1200 Batteries. Might have to start using them now; they want drugging to be the norm at all ranks instead of just the higher ones.
-
Just started playing and de-drugging the druggers / supply-babies is kinda fun (because they are so annoying), but the delay for Hunter is a nuisance. Hornet's OD is pretty annoying too. I got several kills (with Hunter) in my last battle because I knew where everyone was going and could ambush them. Hiding is now virtually impossible if there are a couple of Hornets on each team, and that's trashed an important skill (using cover). Not good. But I still feel nerfed. The old OD was my kill streak / blue shell (Mario Kart) button and I always tried to share it with people instead of saving it for gold-drops.
-
But I don't want drugged up Fires and Freezes to stun-ambush me (they are bad enough already), even though I could reverse the situation by holding my OD in reserve (I only use Hunter / Smoky). And I think (garage) supplies are stupid / ruin the game, so I'm unlikely to have DD & DA on unless I've got them from drops. But that's not really my point. If some of the ODs end up being so much better than the others (Keeper kits are going to be a nightmare now), then some hulls are just going to become rare.
-
I'm really not looking forward to playing the game today. I enjoy playing mostly despite the annoyances (and I think MM is fine, if not perfect), but this could really be the end. Sad after putting so many hours in to it. OD for my favourite hull (Hunter) might be really good, but I'm going to miss the offensive capability of what is now Dictator's OD and I'm worried that everyone is going to end up using the Hull(s) with the best OD(s), so bye bye variety. I just can't see how they're ever going to be balanced.
-
Hi all 20/3 - #2 - 5 GB 23/3 - #1 - 3500 Crystals 24/3 - #3 - 3500 Crystals 24/3 - #1 - 125 Mines 25/3 - #4 - 10000 Crystals 26/3 - #3 - 125 DA 27/3 - #3 - 125 DA (Tier 10) 28/3 - #4 - 3 Days Premium 28/3 - #3 - 125 RK 29/3 - #2 - 125 DD 02/4 - #4 - 125 DA 02/4 - #1 - Violet Effect for Shaft 03/4 - #3 - Megapolis 04/4 - #2 - 125 DD 04/4 - #2 - 100 All Supplies 06/4 - #1 - 125 RK 06/4 - #4 - Magma Effect for Ricochet 09/4 - #1 - 125 DD 09/4 - #1 - 125 DA 10/4 - #4 - 50 Batteries 10/4 - #3 - 100 All Supplies 10/4 - #3 - 3500 Crystals (I might post these in the form thing later, but this topic / thread is a personal container diary for me and I like seeing what other people are getting. I appreciate what you're trying to do, but you can't just walk in to a long-running topic / thread with lots of regular contributors and start bossing people around)
-
This has happened to me several times in ASL. Blue gathering around their base when they should be spreading out and harassing Red. On Bobruisk (one of my favourite maps) and Magistral, Blue's base is so vulnerable to sniping or ambushes. (just got first place in an ASL on Magistral as Blue, didn't use any supplies too..)
-
I'd prefer to have either the standard overdrive for every hull with the new ones as a secondary effect or mapped to a different key, as in the choice of standard or new when it charges. Would have to add another new overdrive for Dictator. Really not looking forward to the new ones, still more concerned about what I'd lose than gain (with Hunter), even though being able to nerf the druggers might be fun.
-
another nice paint, but I need to buy M1 Hunter now (it's just reached WO4) and ruin it with horrible metal bling
Jump to content






































































