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Posts
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Everything posted by lssimo
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PRO Jug in the PRO team and noob Jug in the noob team. No wonder the number of peak players went back down pretty quick.
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No, I'm talking about healing. If Exp went up and Battle point not, then it's not good.
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Exp, bur what about Battle points?
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And looks like if you fail to kill the Jug, you gain more EXP for trying but no more Battle Points. Lets see what the Wiki says when they update it.
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That’s an interesting concern. Looks like Tanki will force players to kill the Jug with the new mission and with the Finish Top 3 mission. So, don’t play for fun, play because you have to, if you want some progressing.
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Just when you were having fun with the Jug mode, :D justkiddingitcouldbeagoodchangeidontknow
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I think e sat next to VikingXR for far too long.
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So you raised the number of stars required for lower tiers? Because demons don’t exist.
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The Jug mode is more like CTF and RBG than TDM, unless you want to just TDM. Others may not want to be the Jug because they are not good with it, because their GS is weak, because they prefer killing enemy Jugs, because they prefer healing the Jug, because they like to camp and kill the noobs trying to kill or heal the Jug, and so on.
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The pop-up could say something like: [You are the next Juggernaut!] [05] < Countdown timer. No action required if you want to be the Juggernaut. [No thank you.] < Clickable button. An option to not be the Juggernaut. But if there were more Jugs, we could have more options. Rail and Striker are not easy to use weapons, and the combination of both feels weird. I think there should be 2 more combinations.
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The game is full of kids, and 20 seconds is still too much. What problem is that? And do you think Tanki wants to make designs for all Jug turrets? Rico for Jug would be different from regular Rico, and Hammer too would be different. I think primary weapons should only have one barrel, same for Rail, be powerful, more range, more pellets and spread for Hammer, but twith slower firing. But Thunder could be another option instead of Rico if you want to save other players' keyboards.
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20 seconds is too much time for the battle, and at the same time it’s too little time to choose and decide from multiple options... players will be spawning with weird unwanted combinations because time runs out, or because they are just trying new combinations, which could be bad for the team. Then balancing all the combinations will be difficult. I think 3 would be better: Hammer / Striker Railgun (default) / Striker Ricochet (another possible, even better default / Striker Why Hammer and Rico? Because these require special skills other than point, shoot and keep shooting.
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That's too much. There should be only 3 Jug options and a countdown timer so players don't waste time in a Jug Garage. If you don't choose within a certain time 1 option will be selected for you, maybe a default Jug. Simple. My 3 options: Hammer / Striker Railgun / Striker (default) Ricochet / Striker (maybe a better default)
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Maybe smoky is not a good option because outs too easy. I think Rico is a good option, you can fire constantly for a few seconds, then slower until you recharge, so you’d have to be careful. But it’s easy to use. Maybe we should only have the option to select the primary turretS, so it’s easy to balance all three primary turrets. Striker should always be the secondary. Three primary turrets is also good to fit them to different maps. My three are: Hammer Rail Rico
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There can be 3 different Jugs: 1. The one we have now. 2. Smoki / Gauss 3. Twins / Shaft
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I think the game is not registered in Russia, but another country, maybe for less regulations and less taxes.
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Maybe there should be an option to be or not be the Jug, when we spawn.
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Next month I'll be playing a lot less, I'm tired of unbalanced battles.
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I agree, ASL needs a change, devs need to move the ASL file from it's current folder to this:
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The idea with Jugs only changing hand when two tanks of the same team, one being the Jug, are destroyed at the same time is not good. Both the Jug and another tank being destroyed at the same time happens few times in a battle, unless you're near the Jug. And that would mean Groups can keep the Jug for themselves if they want to, they just roam around together. And if Jugs are also been given to the players with fastest connection then it's even worse. I hope they don't make Jug missions based on being the Jug.
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Oh no. Don't do that to Riddler.
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I'm not sure exactly how one becomes a Jug, I'll check the wiki later, but I think of you don't kill the Jug you won't be one if you don't want to. Instead you can attack other enemies or defend your team's Jug. If you become a Jug, even if you're not good with Rail, you can just run from enemies and shoot with Striker from a distance. Not dying is just as important as killing enemy Jug.
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Try the new mode first, it's far better than Solo Jug was and better than ASL. You may find a role that's more comfortable to you, many things you can do from camping to attacking a Jug, to defending the Jug, to at least do Jug missions or you may even like it. If battles aren't balanced it's not the mode, it's MM and proceed likewise.
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Sometimes I hit the 3 minute limit when trying to join Rugby, and Rugby is a good mode after CTF. I prefer CTF because of shorter waiting times when I don't have TDM, RGB or CP missions, even though I like Rugby. After this month/challenge I'll avoid ASL, CP and DM battles entirely even if I have missions for them. I'll try the Jug missions if they are not ridiculous.
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Be more specific... bored cat videos
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