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Everything posted by lssimo
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It was a suggestion/example. Here's another suggestion, this for renaming the confusing Battle Pass that is not a battle pass. Vault 2, for which we would need to buy a Key. Vault 1 wouldn't need a Key.
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Fire could burn the trees/bushes, and Freeze with an alteration of liquid refrigerant that falls to the ground could make the ground slippery for the enemies and for himself. Fire should self damage if firing and driving forward, and Freeze should start to Freeze if driving forward to where is firing.
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- Turrets
- Visual Effects
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(and 1 more)
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Few go to the Wiki, and not even the announcement has a link to that Wiki page, when it could be added to the Challenges panel in the game and be easy to use. I do have the link by the way. For example, here I'm at Tier 3... Then if I want to know how many stars are needed in Tier 4, I could just click Tier 4 and get this...
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Yes, but these are urgent, so it is like a complaint. Batteries are expensive and we need an ON/OFF switch that doesn't require us going to Garage. Maybe only an OFF switch shortcut to not complicate things. Then maybe even buyers would turn off their Drones when they are dominating and be less OP.
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My post got deleted, but I'm not complaining about that. I posted earlier that we need and ON/OFF switch for Drones. That way we won't have to go to Garage to equip or unequip. We also need an option to have a tank reversed, meaning that when the option is selected the tank spawns with it's back facing forward.
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I didn't manage well my first accounts and when 3X Mission rewards and then 4 containers Mission rewards came I made new accounts to take advantage of those from the beginning. Then before the Modules update, and the other recent expensive updates, my idea was to have 2 combos, I had those well upgraded and was slow with the modules, so when the update came I didn't get good coversion of my modules and having two combos was like I had wasted crystals by having another combo. I also got tired of nicknames, and wanted to have diferent combos because of the coming Overdrives. So I made newer accounts. Now I'll rank slow with my newer low accounts because Tanki is more expensive, and play occasionally with my older mid accounts. This @lssimo account is an example of my new accounts, as you see mainly one combo with upgraded modules. Have the crystals to buy a Drone and more, but since I unitentionally ranked up my @Issimo account, I'll stop playing with this and use it for the forum. I like the one big square of WO1.
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For the next Challenges there should be more transparency, like each tier showing the required number of stars, and Battle Pass should get a new name and new logo. My idea of 5 Stars would solve the issue of no stars for many in the losing team. I think that post/idea was not deleted.
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This could mean that there are fewer non Russian players in Tanki than before. And that could be because it's harder for non Russians, I'm guessing.
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The Duplet needs to have at least -25% damage. With -25% the damage per shot will be 810, and 810 by 2 is 1620. That's 1620 damage in a .25 seconds. Still powerful I think. I proposed before that to determine the appropriate damage of turrets and alterations that concentrate damage in a shorter time period in exchange of longer reloads Tanki should use the Cumulative distribution funtion, if I'm not mistaken about what this is. Where at some point more reload time doesn't mean more damage, and where all damages are placed within the intended curve. Image from Wikipedia: https://en.wikipedia.org/wiki/Cumulative_distribution_function
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Rugby is fun, it's my favority mode, when others are not playing TDM in it that is. Assault should be removed form the game or modified and CP needs fixing.
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To me it sounds good that Isidas don't get points for healing Vulcans that are Overheating because they want to fire non stop. But to be fair to Isidas, maybe healing a Vulcan that has Overheated can give you points after a certain amount of time. Maybe after 5 seconds. Why? Because some Isidas may not know which tank got self damaged or not, if they are on the move. Also there could also be a way to tell us about self damage in the health bar... Or maybe not.
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I see, definitely not worth the 20 supplies each. I have Thousands of regular supplies and hundreds of batteries. Did the puzzle out of curiosity... Smoky and Twins. (<< not the key) EDIT: I think if you want the supplies you can put all the answers on the last day, I don't think you'll have to do 5 puzzles then, that would be criminal.
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I think once you know the answer you can just go one account after the other putting the same answer.
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We need a Drone ON/OFF switch. I entered a battle where two enemies were doing some spawn killing, they even killed me twice in my first minute in this battle, so I went to my garage to change some equipment and activate my Drone. Well, my Trooper Drone was only useful for that spawn because I didn't got killed for the rest of the battle, so that was like 5 batteries wasted.
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Questions? Will he say anything about Kits in the Shop being two or more ranks before they appear in the Garage? Will he clarify what is the new rank bracket range for Matchmaking battles? 10 ranks wide?
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I think January 25.
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Good luck to those participating. Even though I don't believe in luck. So why did I wish you good luck if I don't believe in it? It makes no sense. I know right?! I'll will not participate, but I'll check the hidden rooms. 100 players will get good rewards, others will get 20 or 10 of each supplies. Good luck.
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Okay, I changed an Assault mission and got a DM mission, I don't like Assault nor DM, so I change it again and got I think the same Assault mission as before. This should not happen.
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Sorry I misunderstood your post then. Apart from that, I think quiting unbalanced battles is good. You can't solve all the game's flaws by being brave, helping the losing team, and hoping for a comeback. Many quit early on, big time buyers are the first to quit, they don't care a few crystals lost, and care even less about the team. Many that don't quit are actually the noobs, and if you are the brave that wants to help the team, you'll mostly be stuck with the noobs. Many times I stayed too and realized that it's hopeless most of the time, I realized that if I had quited early maybe others would've quited as well and not endure get spawn killed later. Comebacks are rare and are rare because it's against the odds.
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Playing all team modes as TDM is like grinding, and it frustrates other players that want to play these modes as these were intended to be played. But I don't blame these players, I blame Tanki for encourging this with how Challenge is setup and with Finish Top 3 missions.
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Numbers don't lie If you have some interesting numbers about the game you can post them here. How much EXP per hour to reach the rank of Legend in a year? If all months had 31 days ;) ... and you never go to sleep. Answer: 179.2 EXP per hour. How much Smoky, Hunter and all Modules will cost you until you fully upgrade them? When buying and microupgrading or only microupgrading these equipments individually in all modification levels at full price without speed ups. Hunter: M0 = 0 M1 = 29,900 M2 = 94.100 M3 = 200,000 M3+ = 388,300 Total = 712,300 Smoky: M0 = 0 M1 = 11,000 M2 = 114,800 M3 = 228,200 M3+ = 455,900 Total = 809,900 All modules: 1 M0 = 5,000, 14 M0 = 70,000 1 M1 = 30,000, 14 M1 = 420,000 1 M2 = 100,000, 14 M2 = 1,400,000 1 M3 = 250,000, 14 M3 = 3,500,000 1 M3+ = 450,000, 14 M3+ = 6,300,000 1 Module total = 835,000, 14 Modules total = 11,690,000 Hunter = 712,300 Smoky = 809,900 14 Modules = 11,690,000 Answer = 13,212,200 crystals
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What are your wishes and predictions for Tanki?
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