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Everything posted by lssimo
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This is a game and when we play MM or Team Battles in PRO we're playing one team against another, and the objective is to win. So, I think our first objective should be to win and not necessarily how to be good teammates. And isn't helping your team win also good for your temmates? Sometimes you don't have to kill an enemy that is going after one of your teammates if that action is better for your team's 1st objective. Sometimes you don't have to kill an enemy that's spawn killing for the reason that you don't want that enemy to respawn close to their base and become part of the enemies' defense. Sometimes it's better to not defend a camper that is not helping your team with the first objective. If your first objective is to win you may as well let enemies spawn kill some of your team mates while you're going for the flag. Now when the winning is secured, feel free to be Mr or Ms Nice. Of course, if helping your teammate with something is also good for the first objective then that's welcomed.
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Sorry, I don't know your gender, that's why. And I'm afraid to ask. (I just got a picture of a skirt floating around in my mind... as if ready to be worn by someone) (go away skirt!) Sorry. II wanted to use the neuter E, but very few know about that. It goes like this: And thanks.
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It is a good deal if a 4th Sloth is valuable to you, and if you can make use of it, and if the price of this Sloth is not going to change, and if we don't get 70% discounts that includes Sloths anytime soon. It is not a good deal if you think you can better invest your Crystals or Toins in something else. It's also not a good deal if you think you shouldn't spend money in a virtual game, or if you think that games are a waste of time. Etc. Etc. See? Most of the this depends on us individually, and on how we see and value things. It has little to do with Emrakul. He or she is trying to make things clear for us; he or she is being helpful; and I think he or she wants to be helpful, and this is one way he or she is doing it. He or she doesn't have to take into account everything and everyones' points of views. I think we should be considerate and thankful with posters like Emrakul and also Person Random. Others that disagree can just wait for 70% Discounts or maybe even a lowering of the 4th Sloth price. Who knows, maybe that's the devs idea, if not in this universe maybe in the next one.
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I'm pretty sure in the case of the 4th Sloth they can't nerf that one any further than they already did nerfing modules. They may change the pricing thought, because 5k Toins for the 4th Sloth is basically impossible for many. Right now it's the pricing of the Sloths that makes the 4th Sloth very valuable.
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I did read Marcus' reply. But I want more confirmation, that's why I said Devs.
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And that I think was part of the equation devs used to structure this thing. The 4th Sloth is still valuable, but on that I'd like a confirmation by one of the @Devs (nick available) that Level 2 means 4th Sloth for those that already have 3 Sloths. What if Level 2 only means 2nd Sloth. I may participate, but I want to be sure.
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I think Crystal rewards and EXP should be lowered instead of being capped, if it's the case that some are abusing PRO Battles. Then Premium can do it's thing of increasing the rewards and EXP. Apart from that, what if they make the new ratings system that separates K/D from Pro Battles and K/D from MM?
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I think the math is not there. I'm thinking Level 7 or even less, but what do I know. Players will be asking for Crisis to be nerfed and Tanki will listen to them?
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hulls don't have feelings
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Because Hoppers are flipping left and right right now. And there's a downside by stabilizing a falling Hopper, the activation of thrusters will negate a Hopper from traveling further. All these means no more flying and no more turning while flying, because the directional buttons while be mostly used for stabilization. Basically it will only hop. PS: Because of my suggested changes, I think impact on the tank should be reduced somewhat.
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I meant you, meaning us, manually stabilize it, not like it was before the update. Like I said, if we are flipping to the right of the tank, we can activate the thrusters of the right by pressing the left button, and vece versa. If we press the forward button when we are in the air we'll make the front dip because we are activating the thrusters in the back, so we have to be carefull how to jump and how to land.
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I'm having doubts about the Sloths, but Crisis at level 15 I believe is true. Now, will it reach Level 15? Level 10? Level 8?
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That's where my idea would help. If you're flipping to the right side of your tank, pressing the left button would activate the right side thrusters and thus you can stabilize your tank. The same mechanic would help when part of your tank is off an egde, and this is important because Hoppers are hard to drive and sometimes you're going off the edges. In my view Hoppers can hop/jump but they should come down fast, and if you're flipping you can stabilize it with the thrusters.
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On second thought, I think the new Hopper is not that bad. Just allow us to stabilze our tank when in the air using the thrusters.
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Hold on people!!! Level 2: Second Sloth Level 6: Third Sloth Level 10: Fourth Sloth
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I think the Hopper nerf is too much. I think making Hopper easy to lose control is the way to go, so that concept should continue, but other mechanics I think needs to be reviewd. Right now trying to turn a flying Hopper to the one side makes the hull dip on that side. I think this mechanics should stay but the dip should be weaker. Another way to nerf it could be to make it fall down faster, as if the thrusters are not good enough to be airborne when far above the ground. This way when going off an edge would make the forward going part of the hull to dip, instead of flying straight away and slowly losing altitude. Then when the whole tank is in the air we can stabilize it by moving the backwards a little bit, as if making the front thrusters work harder. Same for the other sides. This will also help with Golds, because Hoppers wouldn't be floating for too long. The concept that Hopper can do a clean jump only when jumping from a flat section, is a good idea, but to a point. I think the solution is to make it more realistic. Right now it's really bad, and it's not fair to those that invested in that hull.
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To counter Hopper I think Fire, Freeze, Isida and Tesla should be used instead of Striker and Vulcan. And for Medium and Long range turrets to shot better upwards we need rocking hulls; Dictator and Wasp should be better at rocking, and there should be a rocking Heavy Hull. Fire and Freeze can have good upward angle. Isida should have the widest angle of all turrets and the longest attacking range; healing range could be smaller. Tesla should have the narrowest angle and the smallest range, because it has the balls that increases it's range and angle.
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Tanki is lost in its own complexity. Dedicated players can learn to deal with all the changes and even trive, but just imagine casual or new players. Most of the game is counterintuitive, 45 degree upward shooting? if Moo is right. Does Tanki want to be memed in order to gain publicity or something? And the new Twins designed by Gru.
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Except for the 1 Container for 1 Top 3 i don't like Ultra Weedends. Also I don't like the Babushka map.
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I extrapolated last year's section from 9/8 to 27/11 onto this year's section for the same dates, and this is what it looks like. To me it looks like we are down around 1k players of that type at those times. In total we could be down 10-20k players logging in daily.
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We players have different opinions. Yes, they should listen to our opinions, but are we posters in the forum representative of all the player base? I think one of the reasons for the decline in numbers is that they listened too much to campers, those Magnums, then Gausses, then Shafters were very annoying to mid and short rangers.
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When I said more features I meant things other than Drones, new Hulls, new Turrets. As an example, things like Spiders, or second Drones. (just an example, as this would be bad ideas) Watching the V-Log, the part where they show the new interface, Hazel talks about the Nuclear Supply and that at the bottom of the OD icon it will show how many Nuclear Supplies you have. I think they will make Nuclear Supplies more accesible to buyers. I think the very few they are given today is just to condition us. I think there is little more room there, very little, but many of us won't like it.
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You don't know the economic situation of the company, do you? You talk as if they are getting richer and richer, but what if they are struggling to pay the bills? Wouldn't that be a reason for them to be making, let's say, "expensive updates"? I don't know. And how does the game/company make money? Buy selling either cosmetics, advantage, early access, etc. to, wait for it... buyers. I don't understand many of their decisions myself, and probably never will, but it's their decisions, and it's their company. If they kill the game, their game, with what they are doing, it's their problem. If buyers want to pay what the game is selling at the price the game is asking, it's their thing too. Non-buyers should say very little about that. The game is still working, because buyers, many of them, for a long time have spent their money on the game. And finally, we shouldn't try to force others to have the same opinion as us.
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I think the OPoster meant "50 days since I stoped playing Tanki...", that is why (s)he's saying that in 25 days (s)he'll come back, and (s)he's also asking about the M1/2/3 skins devs were talking about, as if (s)he wants to see those skins when (s)he's back. PS: I don't like typing (s)he, nor the s/he, although s/he is faster. I think we should all just say: e Like: 'e said', when you want to say 'he or she said'. English 2 Lesson 1 e = third-person singular, neuter, nominative he = third-person singular, masculine, nominative she = third-person singular, femenine, nominative
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