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Everything posted by lssimo
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Not with the form, sorry. I was thinking about a topic replacement to LW's topic of collecting data on the forum.
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I also said that to complete Brigadier you need 86k EXP so even at mid-high ranks playing Challenges does make you rank up faster. Your complaint about "TDM" battles is valid, I'm just talking about other aspects.
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ALEX22THEBEST completed the Challenge. If you check his profile he gained about 87k EXP, that amount of EXP is close to the amount needed to complete the Rank of Brigadier. For a new player 87k EXP would mean reaching WO2. I think that's too much for nonbuyers, that aren't Legends, that want to have a competitive Garage, because they are getting very few mission rewards which don't compensate the rewards from a Challenge. Yes, team battles played as TDM is not good, but that can be fixed by encouraging players to fight for the team, like rewarding less for kills and more for team achievements.
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I saw gold mults complain about flipping hackers... probably because it's not fair. It happened the same to me, I had very little health, 2 or 3% maybe, by I thought I was immortal, so I went looking for enemies to shot me and got killend after some 8 or 9 shots.
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DarkSide2019 the #1 is a WO3 has better GS than @giant05 and almost as good as your GS. I was watching this kind of players at Recruit and Private, many of them at Recruit are also hacking and you can't tell others to vote them because the chat is not available yet. The very low K/D is in part because of selfdestruction, even by self-damage, to be ready for the other Gold ASAP. It's like a different game where you try to hide from the enemy and find a good spot. You don't kill the noobs and non noobs, except when necessary or by accident, like with mines from OD. I think many of them would still be Recruits if it wasn't because the mines from the ODs. Have a solution to this too, but maybe another day.
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I'm talking about players like Reez, TCW and others with very little EXP gained but hundreds of Gold Boxes caught that you can see in the Ratings page, and those you can't see because they are not in the top 100.
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Valid Showing player's efficiency in the experience bar
lssimo replied to Ghost_Animators in Ideas and Suggestions
Are you talking about Ranking based on the Efficiency Rating? If that's the case then it will only be useful for Legends, because they have the highest Efficiency just because they are Legends. And because of that only they will get the lowest numbers, starting with the #1. For the rest of us non Legends, Efficiency Rating and it's Ranking is pretty much meaningless. Then technically it could affect server performance because it would be another process that the software will deal it. -
This is a complaint topic, not a discussion topic.
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Maybe a monster (from the Greek mythology) and not a God. Edit: Or how about Siren? Because it would make a sound like a siren because of the air flow.
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Make Viking float too, very little difference there, and then make a square Hornet that floats. One floaty per category.
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Those that got few or no golds should be compensated, and not the gold mults and hackers.
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You're right, it's not a good idea with the current planned overdrives. But the idea of making the current Overdrive standard, and making the others as Hull Alterations (one for each Hull as planned) is a very good idea. Everyone, please support this idea.
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I mean one by one for all hulls, for example: the Deactivation OD used by all hulls for a certain amount of time, could be for a Week.
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Mrs. Cooper O ? Just kidding.
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How about releasing Overdrives one by one for all hulls. In other words: replace the current Overdrive with a new one for one week, then you change it to another Overdrive for another week, and so on. But if you still want to give one Overdrive to each hulls, allow us to use the current Overdrive on all hulls as an option. Maybe even make the other Overdrives as Hull alterations, for the sake of $$$, but let us keep the current one as standard, for the sake of our sanity.
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With the exception of Legends, buyers and non buyers that play a lot to complete a lot of tiers are negatively affecting their accounts, because they rank up too fast and the income they get will not make them as strong as players that just do missions and rank up slower in the new ranks they end up. In other words they are weakening their accounts. With Challenges Tanki is making players spend some money (Battle Passes and Premium) and making many play a lot, even buyers are playing a lot. They aren't only spending some money, they are also spending time, and time is valuable too. If you have a non Legend account just do your missions and don't worry about Challenges. I play enough to save some crystals for coming discount days, and to play more I have an alt for missions and PRO battles. Yes, PRO battles instead of Tiers. So, for me and players like me Challenges is good because it's making other players weak. My big issue is the cheaters that try to not rank up at all while catching golds and even doing missions. Look at the Golds ranking page and see that many low ranks have caught many golds while earning very little EXP, they end up with even better garage than many buyers, I think. They aren't worried about Challenges for a reason.
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Yes, I got the PM, but I don't see the percentages yet. Maybe we should wait this month and see how much others contribute data to your form, if the contribution is low maybe a new topic to collect and count data (but we'll have to ask the mods and others).
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A good compensation would be containers to those that played and got very few or no golds. The gold mults and cheaters shuldn't get a compensation. You can use EXP to determine the amounts. Next time a balloon should bring the Gold, but it wouldn't drop normally, instead it can go down then maybe go up then down and who knows maybe up again, and drop in one of the downs.
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What if we open a new topic to collect data from those that post in the forum and don't want to go to the form, then count them and add it to the form somehow?
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Non buyers don't get rewards from Silver Tier 46-49, but buyers don't get them either. That makes the Skins more valuable because fewer players will want to complete the challenge unless they want the Skin, which is a cosmetic. The big issue for non buyers is the hard to complete missions, and not the challenges or their rewards.
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How the project is doing?
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I guess these hackers are causing the game to lag so most players that have slower connections lag so they have more chances with the Golds and do well in battles. I said many times that 10X and 20X Golds just encourages cheating. I know Golds are fun but look what it created: a new kind of cheating that consists of attacking the servers to cause lag.
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I think it's the hackers that are causing the problem, and it could be all for the golds. How come some are doing well with the golds and they don't seem to drop flags unintentionally, but I'm always dropping the flag. Maybe end the 10X golds and give us 2X funds or Premium days.
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I can enter and play battles but it's lagging a lot. The heavy lagging started about 06:30 till now 08:11 UTC, but it was lagging a little since yesterday.
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The same, and I didn't get Premium. Heavy lagging from about 06:30 till now 8:07 UTC.
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