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Posts
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Everything posted by raze_avenger
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First and foremost, there isnt a comp/ranking system in tanki, so teams are assigned randomly taking rank into account. Second of all, tanki thankfully doesnt penalize you if you leave a match no matter what time phase it is in. Have a hard time? Just leave the match and join a new one.
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What Is Your Opinion About the Current State of Tanki Online?
raze_avenger replied to TheCongoSpider in Game Discussion
Its so freaking funny you can get maxed equipment at lieutenant colonel. (I left due to the rank/gs differential). One upon a time when ranks really mattered -
Any ideas on how to improve the Viking GT skin look?
raze_avenger replied to PirateSpider in Archive
Yup I agree with everything @SporkZilla said. Viking should be a bit more streamlined -
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Gold Rain with @sythos !! We decided to use the og stadium on a summer night. I just have to say the golds look so beautiful.
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Hey guys, if you have played the new Zombie Mode that has recently come out, I think you have noticed that it is very (I mean very) unfair for the players who control the "Biomorphic" zombie tanks. The Juggernaut can easily one shot them and most if not all of the gold boxes that drop will fall into the very hands of the juggernaut. Anything for the B0-NK players? Not much i guess. If the juggernaut player is decent, they can easily run away from the B0-NK users (since B0-NK has a very short range), rack up kills, and steal as much gold boxes as they want. Anyways im doing this in order to ask tanki to fix the balance of this event because we all know who the scale tips towards. Im suggesting that B0-NK players are able to use supllies and drones What about you guys?
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Hey guys so in my experience with tanki lately, I have been noticing a small but annoying thing that sometimes happens during the battles I have played. This issue is that fact that if positioned properly, teammates usernames will block out your view of certain map spots like in the picture above. If there was an enemy on that position, circled in red, I would have a hard time hitting them using any long to mid range turret (Thunder, smoky, railgun) with the exception of shaft. This problem is entirely random but can be really troublesome when it happens. Some things I would suggest to fix this problem is that the developers should make the usernames transparent or if you travel a certain distance away from your teammate, their username would be replaced with a blue transparent shape. Or if necessary, tanki can just add a setting where it would enable or disable whatever I just said above based on player preference. Welp I'm not sure if you guys are also experiencing this too but I just wanted to share my perspective on this ?
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I can totally agree shaft needs a nerf. But im suggesting it should only have a damage nerf to the sniper shot. Other than that it is fine. This is because the sniper shot damage is extremely high even for lower tier modifications and I don’t even find it surprising that I get one shotted very often by those turrets.
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Is tesla good? Did the devs nerf it before they added it into the garage?
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And that's why its not in mm battles. ?
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Raze_nemesis Raze_Hunter Raze_Venator Raze_Rover Raze_erblade Raze_Runner Raze_Raze
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What Is Your Opinion About the Current State of Tanki Online?
raze_avenger replied to TheCongoSpider in Game Discussion
If it were a real ranking matchmaker, I would be extremely angry if any players leave. However, for now, it has nothing to do with that so I believe that it is ok for a player to leave if they feel that they aren't enjoying the game they are currently in. As a result this can make winning the battle harder for you or the enemies' teams but from my experience I rarely had issues with people leaving the match. I think a good way to prevent this is if the match maker took gear scores into account when forming teams. So people on both sides have the same respective might when playing against each other. -
There are a few things that make me so happy in tanki: The isida that follows you around in the heat of battle repairing you no matter the cost. That one dictator who always seems to be right on top of you spamming their shift key. Anyone with engineer, supplier or mechanic who actively shares their supplies with their teammates. The tanker who always shows up last second to save you. The titan who activates his dome at the right time. The friendly teammate who nudges you and gives you the enemy flag in your base in ctf. The teammate that blocks an enemy from killing you while at low health. The freeze who cools your tank down after your confrontation with a firebird. The teammate who helps unflip your tank. The teammate who waits in spawn for you so you can both yolo to the enemy's base. The teammate who lets you go first. So those are a few things that give me faith and respect in the player base. No matter how many toxic people exist, there are also angels as well.
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Honestly I really loved the past shot effects of thunder in respect to each modification. And I also really liked the fact where each modification's shot looked bigger and bigger from m1 to m3. In the past, I could even tell which modification the enemy has when they hit me and overall, the uniqueness of each turret made me more interested in tanki. Not only did moving on across each modification yielded increased stats but also more unique visuals which, in my opinion, is more satisfying and fulfilling.
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I will be too poor to afford any of that stuff anyways. As a f2p player I despise those augments.
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We should 1v1
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Gauss is quite effective in lower ranks but it gets harder to use near the legend ranks as you could say. Used to be a gauss main and loved it until OvO <--yes that. Anyways gauss nerfed or not I don't really care. I just think that it's regular setup in higher ranked matchmaker battles is quite lackluster BUT it does have the option of emp and ap staus effects. I just see gauss as being a amazing weapon to main lower ranks but a pretty not so great one in higher ranks.
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I also think gauss is perfectly fine at the moment. Though I cant help but think about the times when it's splash damage was broken. ?
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Will you add a tutorial into the tanki garage? (For new players)
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How exactly do you guys (developers) add maps into the matchmaker rotation?
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Yeah DM is a completely different story ?. However this concept does apply to any battle with two teams involved.
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Welcome to scope. It's not an overly popular map compared to others like (Sandbox, Кungur, Aleksandrovsk etc.) but is featured in the matchmaker. This map offers a wide variety of strategies and gameplay options granting opportunities to the abilities of different turrets and hulls making it somewhat balanced in a way. However, I do have a complaint about it. This position as seen above grants a massive advantage to players who use it effectively since it is easy to shoot back at the enemy and it is hard for the enemy to effectively strike back at your position. All of this is caused by the two gaps in the wall which makes your tank a tiny target and players on the other base will have great difficulty aiming and shooting at you while you mow them down from an almost invincible spot. You may say that the magnum turret can directly attack this position -and it can- but I think that it takes a somewhat skilled magnum player to consistently lob perfect shots over these walls to be effective. Furthermore, due to this position's high elevation, standard magnum players will find these shots almost impossible which reinforced gun carriage users might prove to be more useful against this position. Also, as a result of the high elevation, you cannot attack the enemy while they are in the center area of the map (No mans land as I like to call it) but you should leave it to the rest of your team (since they have the lower positions) and pick off the enemy in their base. My suggestion is to completely remove these gaps or just remove the whole entire wall and add the 7m prop blocks in their place. This would balance out both bases and prevent players from abusing this position as noted.
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I just got it before the server restart and its absolutely amazing! Thank you for the advice guys. All I can say is that I have no regrets. ?