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Everything posted by raze_avenger
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What Is Your Opinion About the Current State of Tanki Online?
raze_avenger replied to Maf in Game Discussion
Exactly, I have been experiencing the same lag very frequently. There have been moments where I have a decent 60 ping then it jumps to 150 causing me to miss a shot or not do damage with my turret (I'm not exactly sure if the latter is true but I believe lag is the only conclusion unless tanki has a serious bug). But yeah, I am quite disappointed since the issues I'm experiencing in html have never appeared in flash. I also agree with your server opinion since I think tanki might have a large server located in Russia that houses the whole player base. However, I'm not exactly sure about that since on flash, If I remember right, there was a way to pick your servers (Correct me if I'm wrong). -
Hey guys, so right now I'm looking to buy incendiary mix for firebird. I've seen that the damage (and critical damage) is overall increased dramatically as well as a sizeable decrease in energy consumption. Though this augment eliminates the burning effect, most people I see have heat immunity or the heat resistance augment so that shouldn't be a problem anymore. Should I get this augment? It seems pretty powerful atm.
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I'm sorry I misunderstood the origin of your suffering sensei.
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I think its on pc and mobile. I have tried out both and sometimes I've noticed direct hits doing 0 damage. Those moments can be frustrating but Its tolerable. Why don't you try.... ?
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Meanwhile hopper players with crisis drone:
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Ah a fellow Murder She Wrote viewer?
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category Ideas for Hulls and Overdrives!
raze_avenger replied to Ilia.ArchangeI in Ideas and Suggestions
I agree with your point. I just would like to address the scenario when after you make up your mind to activate your od, but then you see that the enemy already activated his, from instinct you still press the od button and subsequently lose all of it since the enemy stunned you first in mid od. I know this sound a bit complicated but I'm just trying to point out that since those moment only happen in less than a second, you don't have much time to think about whether you should or should not activate your od. -
valid Increase XP gained from kills based on killstreaks
raze_avenger replied to r_Fish.tank980 in Ideas and Suggestions
I think that it is a good idea. Just maybe lower the xp bonus to about 1.5 times max since like @asem.harbi said 2- 3x times is pretty big. -
Any thoughts on the high capacity ammo clip augment for hammer? I've recently tried it out on test server and its pretty powerful when using a hammer mk7+. Also I looked at the wiki page and there seems to be no disadvantages when using that augment. Not sure what the devs were thinking ?
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category Ideas for Hulls and Overdrives!
raze_avenger replied to Ilia.ArchangeI in Ideas and Suggestions
Yes so that is a 50/50 chance, if you activate your od, you have: A. You will stun them before they stun you or B. You get stunned by them and lose 100% of your overdrive. If you don't activate your od, its also a 50/50 chance: A. The enemy doesn't activate theirs or B. They activate their OD -
valid A Crew System For Tanki (Idea)
raze_avenger replied to 1VeryPointyShrub in Ideas and Suggestions
Good to see a fellow world of tanks player ?. -
My sanity levels have dropped to an unstable level
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Railgun: Railgun Thunder: Thunder Gauss: Gauss Magnum: Magnum Shaft: Shaft Vulcan: Vulcan Firebird: Firebird Freeze: Freeze Hammer: Hammer Ricochet: Ricochet isida: Isida Twins: Twins Striker: Striker Smoky: Smoky
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Exactly. I was thinking of a way more players (larger groups) can be selected from any rank to participate in these questionnaires. Though it would only seem right that experienced players should vote, the devs also need to consider opinions from lower ranked players to avoid biasness. After all, everyone's opinions must count. Anyways, i was just referring to the concept that collecting information from the same people isn't the right way to go, nothing more.
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I think that's also partly true with vulcan as well.
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All very true, I'd also have so say that flash was the more stable between the two.
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Yeah Its fine I agree with that. But in name of sales, I think that devs should better look at sale stats rather than asking players if they will buy an item using a questionnaire. I think instead, devs should ask players if they agree with such items being added to the game. Also regarding balance changes however, I really don't think there is any trend to spot (Just my opinion), its just whether players like the changes to the game or not. No i meant that data from past updates might get in the way of data gathered from more recent updates Also, players might forget about an update that happened 6 months ago. I honestly don't think its necessary to ask players if they prefer an update or not so long after its release. We can just discuss those in this forum ?.
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Yes, I do agree with that though I think that making three stages is a bit too much since if the devs ask for responses too early, the information like you said would be too unreliable and if the devs ask for responses too late, then players might not even be interested in providing feedback. Both of those creates unnecessary information that might confuse the devs so I think that they should ask for responses about a month or two (In your case the medium term) after the update. This allows the devs to compile their information more quickly letting them focus on managing future updates instead of dwelling on an update for a long time. Regarding your second response, I do agree with the concept of an in-game questionnaire. However, the main problem with that, is that lots of players including me actually ignore these polls unless we're bribed with crystals ?. Maybe the crystal solution might be it? I don't really know. Aside from these polls, tanki could ask feedback from social media, email, etc (All which I presumably believe that already do. Correct me if I'm wrong). Lastly to what extent do devs look at feedback? I honestly think that they do but I can see that tanki spends much more time on its content than balance mechanics. I cant blame them for that since lots of other companies have to do such things to get money but its also in a way harming the player-base. Whatever solutions they consider in the future, I'm up for it.
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How many players? Its a good idea but I think every update/week or so, different people should get appointed since referring to the same people isn't the best way to get community feedback.
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You asked for it
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category Ideas for Hulls and Overdrives!
raze_avenger replied to Ilia.ArchangeI in Ideas and Suggestions
yeah but there are moments when you miscalculate and accidently press it a millisecond after the other hunter does -
category Ideas for Hulls and Overdrives!
raze_avenger replied to Ilia.ArchangeI in Ideas and Suggestions
True, but sometimes it happens and those moment are very annoying. -
Nothing better than starting a new account and finding a passionate player ?
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I think there should be a restriction on augments like you can only get a certain augment depending on your rank. I also think those should be set on containers too since, I've seen my fair share of low level players using incendiary band and heat immunity.