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Everything posted by mjmj5558
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valid Damage indicators change - size
mjmj5558 replied to mjmj5558 in Damage indicators change - size Ideas and Suggestions
The damage indicators were updated after the critical damage update, the critical hit and kill indicators are bigger and are there for a longer amount of time. This is may be useful for some players, but for me (and i guess for many others) this is rather irritating than useful. So, i suggest to add a setting (which is disabled by defualt), where you can set these indicators back to their normal state, aka the will look like the others (also, as i know the speed of normal indicators were also reduced - with this setting it will be set to the state it was in February) -
Both EMP and autocannon are overpowered, and needs a nerf. The last thing we need is more of those. That's a "bug" of explosive, it still bounce on surfaces. @LOLKILLERTOTHEDEATH (as b remember), already suggested that. It isn't. It is a quite powerful turret. Who cares how many DPS the AP smoky has compared to striker with "hunter"? Just to inform you, most turrets have different DPS, that's why thex are separate turrets. Also, one turrer will have less DPS than the other in any ways, let's buff all? Yes, making you unable to complete the objective in CTF, RGB and ASL is definitelly just annoying. You are comparing augments to the obviously overpowered ones, instead of balanced ones. All other augments are bad compared to the best one, and you can't change that.
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It means that your idea will be merged into a category topic after a few days, or once it becomes inactive.
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I was reading through some I&S posts when i found this topic, and it's definetely a bad idea to buff to OP augments. No thanks. Have you even met one in a battle?!?
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The ratings page will be reworked/deleted, and there will be an in game rating system. That's why the page doesn't have an updated look.
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But then, don't use it with heat immunity. Now it just grants you less DPS, while not helping you in anything.
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A serious question, why do you use SSR with heat immunity?
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Now this is not true. Maybe i'm dumb, but as far as i know hunter has higher speed than viking, and all hulls have a logical speed compared to others. I belive there was an imagine in an articale made by @Viking4s (i belive), when crusaider was about to come out. That's why, changing the speed of viking would be illogical, and not needed. Just to clear few things, I rarely use viking. The simple thing is, viking OD was unchanged since 2 years, and no one complained about it ( beside Tide, he said , but i don't remember that) before the hornet nerf. After that nerf, a lot of old-hornet users started using viking, the popularity increased, and this affected it's balance. Also, everyone's using it in JGR (beside me, hehe), because it (the JGR) has immunity against almost all other ODs. So, something needs to be done, which shouldn't be a nerf, but a change to make it less powerful in certain situations, but not worse than it is now.
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Viking OD is not overpowered, bzt overused due to certain factors i'm what not gonna explain now. However, when the 70-80% of the hulls are viking, we can feel that something needs to be down. Not a bug nerf, rather a change.
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This is useless. Viking, as a hull, is balanced. You mean double the charging speed (passive) and make the duration 3.5 seconds. Because then, sure. Also, the %/15 points could be increased to 10 from 7, but that's not necesarry, for the first move.
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As @Maf said before, scout reduces the reload time, so it acts like the augment you described. I think it's unnecesarry to make 2 verx similar alterations.
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No thanks, vulcan us already powerful enough. Also it's still popular.
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Oh then, i have a solution for that: don't make these augments. It will be useless for you, and OP for your ally.
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Wow, very nice!
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What's the point of it? You won't be able to kill nor to heal.
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Yes but there you won't need to pay to get more drinks, unlike in tanki where even protection slots are tankoin-only
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Oh, i don't know....
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What do you mean? You can get 1700 or 2K PER AD?
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I get where are you comung from, but actually few people still choose paints depending on the theme, to hide. I don't say that this is really important, but actually this'd might give an advantage to some players. Alsoy i'd rather see more themes instead.
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planned Strafe mode option for juggernaut hull.
mjmj5558 replied to Crossbone in Ideas and Suggestions
Actually it's super easy to control the normal juggernaut on mobile. -
I think this appears while the paint which will be displayed is loading.
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I don't think we should give an other abilities to these hulls, instead, balance the current ones.
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That's why old DD needs to be renamed to damage boost, because there are two "boosted damage" effects in the game now.
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Yesterday evening, i was suprised to see 12 containers waiting for me, while it was 0 in the afternoon. Aynways, i opened them, and got my first 300K crys (the biggest amount i've ever got from a container)! (also, later a clanmate told me that the conts are from the 12 notes event)
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