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Everything posted by Tokamak
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Seriously, IOS only after higher level of Androids made? and we won't wait too long? Like only 2 to 3 years. P2W have 300k to 500k exp with MK7 equipment before F2P can access the same level of equipment. Not really nice.
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Cynical questions are not the best way to convey your idea, as you might not get the right answer. MK7+ is the same as MK8 (MK8 denomination do not exist in the wiki or the game as such it is a player slang word, however Juggernaut do have a Mk8 but it is still called Mk7+). Both are not available in the shop nor the garage, but you cynically already knew that. also "product kits unlocked one rank before they are available", that's wrong, these are Tanki wiki words, I see it from colonel rank they are available. Wow ?, this is worse than I remember for MK7 kits ? , let me rewrite it: "In the shop, MK7 product kits with Tankoins unlocked at Lieutenant Colonel, which is FOUR bloody ranks below the same product kit with Crystals in the shop are unlocked (at Lieutenant General), themselves unlocked 2 ranks below the individual equipment garage unlocked (at Marshal)". For all other Product kits with Tankoins with MK below 7 are unlocked one rank the Product kit with crystals. See details on the wiki Product Kits. example below for Firefly Product Kits Price and Range Mk1 Mk2 Mk3 Mk4 Mk5 Mk6 Mk7 Firefly + 1 360 50 5 100 280 28 900 960 69 700 2 050 141 950 4 300 227 800 5 760 382 500 7 700 So you need to rank four time in your case. So more than 332 000 exp to fully feel the pressure of the P2W players in the best case scenario and 545 000 xp (half a million xp) if you wait for the garage unlock at Marshal rank. ? That is utterly silly, i will create a knew account right now and stop playing with this one, even if I was one of the lucky and got a MK7 combo with the MK conversion. Only expect P2W player from that rank onward.
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If maf knows people, then he must be right. Don't discard all special missions, there is sometime good ones for F2P.
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There is no MK7+ product kit, you need to micro-upgrade a MK7. Product kit with Tankoins are unlocked one rank before they are available with crystals, so you need to rank one more time (lieutenant general) to see Product kit with crystals in the shop. Unfortunately Fire immunity and other Augment immunity are not available for crystals. You can only buy with crystals the 2 resistances (heat and cold). See the wiki for details: Augments for Hulls Don't buy drones, see here why [ Review ] Augments Vs. Drones Save your crystals to buy your next product kit and to upgrade it. If you have to much you can use it to micro upgrade 3 key protection module (except the one that will come with your future kit). Don't buy resistance hull augment. If you think that I do not have enough experience check my stats.
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I am stuck on the first step: getting 100GB
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[Résultats] Les Examins d'été
Tokamak replied to Regency in Les Archives du Journal Français (French News Archive)
Tardement? => ...vous me pardonnerez du re tard delais. mdr, l'auto censure de ce forum n'aime pas ce mot francais -
What Is Your Opinion About the Current State of Tanki Online?
Tokamak replied to Maf in Game Discussion
Augment: make (something) greater by adding to it; increase. So yes they are now upgrades, enhance the change of name from "Alteration". Learn more about augment: [ Review ] Augments Vs. Drones -
They said no new map till flash is gone. End of 2020 that is.
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Hornet and Freeze rocks
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The Ongoing Tale of NoDestroyWithTurret - Part 5
Tokamak replied to NoDestroyWithTurret in Writers' Corner
No it wont, there is still 50 mormal paints. -
yeah I got it 5 minutes after posting XD
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There is a great article about temperature in the wiki https://en.tankiwiki.com/Temperature, however there is an example where a crucial point is missing to fully understand the mechanics at play. There is no explanation from where the -0.6/s comes from and it is quite vital as it is reduce significantly the outcome. Also you should update to the new MK values (like in the RU wiki).
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Text wall are always right. You can't beat them. Rally the troupe at once!
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I am 100% with the GB Magnetic Hull Augment :) That one would be a hit in the Shop!!! ?
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I can t see the moon! But i saw the comet.
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lol, what do you mean "hard work"? Was it not fun?
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guide 5 Raisons Pour Devenir Un Reporter
Tokamak replied to DYNASTY in Les Archives du Journal Français (French News Archive)
y a toujours les autres cadeaux ?️ -
guide 5 Raisons Pour Devenir Un Reporter
Tokamak replied to DYNASTY in Les Archives du Journal Français (French News Archive)
Aussi il y a la récompense suprême: Helper of the Year, avec une magnifique peinture que l'on garde a vie et autre cadeaux... -
Mini-bites of Parkour tricks with augments and drones translated from TO French Newspaper. Parkour with Augments The Rebounder, trick #8 from Video Guide Parkour Tandem #2 [FTH] Action time in the video: 02:04 Map: Industrial Zone Jumper: Wasp Mk3, Hammer Mk7 (Turret Augment Duplet) Assistant: Wasp Mk8, Hammer Mk8 (Turret Augment Duplet) Difficulty: Medium ★★ The set up: On the top of the wall, the Jumper must find a way to flip his hull its top to the highest part of the wall. The quickest and most effective way is to shoot twice while aiming to one side. Once the Jumper is flipped, the Assistant leans on the wall and faces the Jumper. The Jumper shoots with his turret aiming at the self-destruct area, and he shoots until he falls and lands on the top of the Assistant's front hull, making sure that his turret is reloaded (ready to fire twice in a row). After the initial setup comes the most interesting part. When the Jumper is ultimately stabilized on the wall’s side, the Assistant retreats slightly in order to make sure that his first shot bounces off the wall and raises the Jumper’s hull. When this happens, then the Jumper shots twice to start flying, then the Assistant shoot a second time to give more thrust to the Jumper. After three and half back flips the Jumper lands on the garage’s roof. Parkour with Drones Meteorites, trick #2 from Video Guide Parkour Tandem #3 [FTH] Action time in the video: 00:12 Map: Molotov MM Jumper 1: Vikings Mk8, Magnums Mk8, Defender Drone, Overdrive Jumper 2: Vikings Mk8, Magnums Mk8, Defender Drone, Overdrive Difficulty: Hard ★★★ Simultaneously, the two Vikings shoot at an angle of 90° and with 100% power, about 6 or 7 times maximum (Viking’s overdrive will speed up the shoot sequence), then quickly leans on the wall and inclines the turret to a 0° angle. When the first shells land, the explosion immediately starts blasting the ground providing a lift-off to the hulls. While both tanks are flying, the last shell of one of the two Vikings will land on one of them, which will allow the other to benefit from the impact force which will propel him towards the red building. These tricks work for the two Vikings and they both can reach their respective building. It's possible that the two Vikings will reach their building in one hit, but the chance of that happening is really low. It's an incredible trick, isn't it?
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