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Posts
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Everything posted by Blutaar
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You are comparing a melee-range turret to a long-range turret; what's more, you are talking about a stock version turret and an exotic-classified augment. If you want to make a point, please use proper examples for a fair comparison. Firebird still has its niches, although there is no denying that it is definitely not as good as it used to be. Even so, now that you came up with augments in your argument, buy Incendiary Mix if you insist on using Firebird. It's a stupidly overpowered augment in close-combat: 50% more damage and halved energy consumption leads to insane DPS and TDO surpassing stock Firebird by miles. It still surprises me that it has not been nerfed so far Coming back to it, stock Railgun is regarding effectivenss and strength as bad as stock Firebird
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Incendiary really is not as strong as people make it. It takes a relatively long time to consume all your ammunition in order to deal burn damage to tanks and the halved projectile speed makes it uneasy to use. Plus, if you face a player with heat immunity - which many players have nowadays - your tank is rendered completely useless, adding up to earlier mentioned downsides. EMS Gauss has been viable since its release, there is no explanation needed because we all know what it does. Removing supplies is, in my opinion, a more beneficial feature than the burning status effect. Also, the reload of EMS is insane to an extent where you can spam a barrage of sniper-shots at the enemy. Even so, it can still be countered with EMP-immunity and the damage dealt to an Owl-user is negligible, so be aware of that when going into combat. There are no wrongs with going for another Mk7-kit, as long as you keep your arsenal limited to a small range of turrets and hulls. You will need to invest a lot in modules and upgrading your tank to Mk7+ is needed when facing high-ranked players, so do not spend too many crystals when purchasing stuff
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Double armor (44 444) | if you take into account consumption of supplies through drones: double damage (appr. 58 231 in total) Repair kit (24 696) | if gold boxes count: (438) Best looking turret and hull (design/appearance only)? @BiBo please refrain from quoting the message you're answering, the reply and question you comment are aimed towards all players who visit the forum topic and not only the person you are answering. Also, I am not fond of being tagged without relevant or important content. Just so you know for the next time :)
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Exactly what @E_polypterus said, you should draw up a small list of items you would want to get because the chances that your dream kit will appear are very slim. If you find this hard, try to sum up the items you most certainly do not want to have; it can help you decide with selecting good/enjoyable gear. To add, having Mk7 items at lt.-general is very beneficial and will most certainly help you out when fighting your way through the high-ranks to legend. I suggest to save your crystals and wait patiently for an acceptable kit to arrive, with plenty of crystals and patience even two kits, micro-upgrading your Mk7-gear is also essential even for pre-legend ranks
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S. I've always been using phones from Samsung, never experienced any particular complaints and I prefer not to adjust to a different brand or device. My current cell phone is getting old though, so unless I find a noticeably better brand I'll most likely stick with Samsung
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gauss, unquestionably better than the former turret favorite and least favorite paint?
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What Is Your Opinion About the Current State of Tanki Online?
Blutaar replied to Maf in Game Discussion
Both viking and hopper have annoying overdrives that can be very hard to deal with. However each of these ods is strong in its own way, berserk reactor is very powerful at offense while detonation jump performs best at support (and potentially defense as well). Hence one should not compare them to determine which of them is the most overpowered . I also find it weird that whenever a certain item is discussed, another item that has little to do with it is suddenly involved in the argument for comparison. Just keep the discussion limited to Hopper, Vikings mechanics have nothing to do with it -
What Is Your Opinion About the Current State of Tanki Online?
Blutaar replied to Maf in Game Discussion
Hopper is most definitely an overpowered hull; as a Hopper-user (sure check my profile I do not care) I think there is no denying that it is not. Doesn't mean that I will stop using it, I have a gorgeous skin for it and I have invested a lot of crystals into it, plus I enjoy using it. I do not mind for it to be nerfed, but in the meantime I'll keep flying to the sky and beyond ;) -
Notification about discontinuing of the game in the Netherlands/Belgium
Blutaar replied to Blutaar in Archive
you can, proxies can be used as well. i have been using Opera for a while now, which has an in-built proxy, and it functions well. If people want to browse more safely or think to use the internet anonymously then purchasing a vpn operates best. I recommend everyone who has these kind of questions to read through this topic carefully; most information regarding internet browsing and ip-addresses is discussed here, asking such questions is unnecessary since the answer is most likely already given somewhere here -
Notification about discontinuing of the game in the Netherlands/Belgium
Blutaar replied to Blutaar in Archive
situation regarding discontinuation in the Netherlands and Belgium, how and why this is happening and what can be done about it, is explained in detail in this topic. Please read carefully as it includes information that is important to understand, it can potentially clear your mind and help you with finding a proper solution. You can approach the Dutch sub forum as well if you have any questions about the situation in the game; online you can find information about the Dutch and Belgian laws and regulations concerning loot-boxes -
Love the model you made, name sounds catchy too! I appreciate that some tankers are so dedicated and fascinated to inspire other players with their ideas. I would love to buy the weapon if it were to be released, sounds like a strong turret.
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Currently Magnum AGLM Hopper HWC and Booster. Overall, Shaft and Hopper remains one of my favorites. Subjectively, what should be the next HD model?
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Ik weet niet welke Nederlandse clans of groepen er zijn. Zelf zit ik niet bij Nederlanders in een server of in-game clan. De enige Nederlandse clan waarvan ik weet dat die bestaat is [NLD]. Je kan @von_Cronberg een pm sturen op de forum en vragen of je er bij mag, hij is zelf niet Nederlands maar zit wel in die clan. Hij heeft mij een keer uitgenodigd maar omdat ik al lid ben van een andere groep heb ik zijn verzoek geweigerd. Je kunt een poging wagen EN: I don't know which Dutch clans or groups there are. I myself am not in a server or in-game clan with Dutch players. The only Dutch clan that I know exists is [NLD]. You can send @von_Cronberg a pm on the forum and ask if you can join, he is not Dutch himself but he is member of that clan. He invited me once but because I am already a member of another group I declined his request. You can try it
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I have been using AGLM with Hopper for a while now, definitely an enjoyable and effective combination. I always put my barrel height at 0 degrees so that I can blast my shot into groups of enemies within close range, I occasionally increase the barrel to around 3 degrees for targets at a somewhat bigger distance. I always go with offense when using this tank, Hoppers speed and manoeuverability make it more than suitable to not camp with it. To add, AGLM charges unbelievably quick and it's reload nerf really is not that noticeable; paired with Booster and you have created a beast. I am quite interested in the augment Harpoon too, the fixed barrel is now somewhat lower from 12 to 3 degrees and the splash radius is significantly smaller making it perfect for close range encounters. I'm glad someone else notices the usefulness of this combination as well.
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I have video footage of @At_Shin playing with Magnum and Dictator which he sent me just some minutes ago. Thanks a lot for sharing the video with me! I hope this provides enough evidence that the no damage bug is still present (for Magnum at least). Timestamps /-periods of unregistered shots: 1:46 -- 2:00 3:06 3:36 -- 4:00 4:25 4:46 -- 5:00 5:16 -- 5:48 5:54 -- 6:38 EDIT: as can be seen, the bug affects both direct and indirect hits. This is not just a bug where the damage indicator does not appear: the opponents receive minimal to no impact force too. To add, At_Shin is using the augment Armor-Piercing Core here, which should apply the armor-piercing effect to targets that got directly hit; this is not the case here.
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Other players have been reporting about this as well, including me. To say, all turrets occasionally have the bug where no damage is dealt to an opponent, but this issue happens a whole lot more with Magnum. If I recall correctly, Maf made a comment months ago in which he acknowledges that this bug exists and that all turrets experience this glitch, especially Magnum. I assumed that this issue had been reported to the developers, but it seems that so far nothing has changed. I do understand that reading the forums comments and noting every complaint is time-consuming and difficult, but I must be honest when I say that I am irritated that this bug is still not patched. This issue has been in the game for an unnecessarily long time during which I have been commenting about this in Complaint Book and Bugs and Glitches Reports quite regularly. I have not received any reaction on my comments so far, so it saddens me that no further notes have been made about the problem. I really hope that an end will come to this bug soon enough. About videorecording, I am not familiar with such filming programs and I have little storage on my laptop due to the large number of design applications I had to download for my study. I hope that someone can provide you with video material about the bug; if not, then I will try to do it myself.
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Fort Knox - really cool map. I have a lot of nostalgia when thinking about this map, used to be extremely popular in the very old days when there were actually three versions of it (I, II, III). If a few changes were made, I'd love to see this map in MM. Novel - a map of which I have no idea why it is not in MM yet, because it is a perfect fit for it. Novel should have been in MM from the very beginning instead of maps like Parma. Gravity - unique map, innovative approach regarding design, don't think it is suitable to be a MM map. Structure of the map itself is too cramped and there is little to no overview of what is happening on the battlefield. Esplanade - my problem with this map is that the side with the buildingcomplex is too big while the other side is just open hunting grounds. To me, this creates a partition of the map rather than it interconnecting one map. A (small) rework of it would make it suitable for MM, but in its current state I am not interested in this map. Pass - by far one of the most underrated maps in the game. Would most certainly love to see it in MM, although I do agree that the map is rather small in size
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You will need to view the special missions tab before doing the missions, otherwise no progression is being recorded. It may also take some time for the game to track your progress on the missions. If none of above is applicable, then it may be an actual bug. I have not logged into the game today yet, so i cannot say for sure
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The bug that Magnum does not deal any damage still exists. It is not just that hit points are not being shown: the enemy does not receive any damage at all. I am firing a shot with a damage-count with which I can kill a tank practically 4 times, instead the opponent merely receives a bit of impact force while no healthpoints are being substracted. I am getting incredibly infuriated by now. This bug has been in this game for a really long time and I am losing so many kills and supplies because it is still not getting patched. Apart from it being annoying for me, it decreases my effectiveness and performance in team battles too. * I am aware that all turrets have this bug, occasionally dealing no damage, but this bug occurs a whole lot more often with Magnum.
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Really happy to have received automated gunpowder loading machine from one of the containers from the challenge. Unfortunately missed the 70% sale on augments, but I got it eventually. Now I am eagerly waiting for harpoon to drop out of a container in the near future
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HTML version is loading, but very slow. Hope it gets fixed soon
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despite the fact that it may help allies, I also tend to forget what tank has applied AP on them even though I inflicted the status effect myself. Proper assistance would surely be accepted
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Mijn Hopper is dit moment 10/20. Gebruik het meer voor behendigheid en tactiek ipv gold hunting maar vind het dusver een flexibele hull. Ik ben er van bewust dat de hull relatief ongebalanceerd is en ik gebruik het niet te vaak, maar wat deel van het spel is, is deel van het spel, niet waar?
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