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Posts
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Everything posted by Blutaar
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Opex's earlier name was Hazel-rah, people often joked about it by saying hazelnut. Don't know if that has anything to do with it... or Opex really likes nuts
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After 8 857 hours and 63 992 760 exp in-game, Boris having a KD>2.70 is very impressive
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Literally 2 out of the 5 support drones do not bear a support function. The context of support may vary, individual or collective support, but at least make it more coherent throughout the type
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Gauss Mk7: 1535 damage - Gauss Mk8: 1745 damage Hunter Mk7: 2647 HP 1535 < 2647 1745 < 2647 Gauss damage < Hunters HP
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Find it fascinating how once again an important update is not mentioned anywhere in the announcements and patch-notes. Some weeks out of nowhere we got to hear the Electromagnetic Salvo got reverted to its original state after a certain bug was detected, the latter never being mentioned either - great to see the trend of miscommunication continuing. Whether this is due to a lack of proper communication or that developers decided to not share that information does not matter to me, I find it very unprofessional that these changes are not conveyed to the playerbase. Apart from not keeping us up to date, it creates distrust among the players to the game
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As said above the developers never revert updates. As far as I know there were only two occasions where an update did get reverted, these were the removal of alterations from the garage and the introduction of Shaft in 2011 (temporarily)
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EMS Gauss Hopper and Booster
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Last weekend I experienced a bug where the game did lot let me teleport to a spawnpoint after dying
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probably because when seen from above the middle part of the map resembles a boombox
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Notification about discontinuing of the game in the Netherlands/Belgium
Blutaar replied to Blutaar in Archive
Hi. Your comment is now fused with the already existing topic about the situation regarding the Netherlands and Begium; here, several issues and points about the discontinuation have been addressed and discussed. Please read above comments carefully for your questions are most likely already answered here. For further discussion you can send a message in either this section or the Dutch subforum. -
Designers are part of the helper's team. Players that are creative and motivated can apply for the function content helper; one of the functions of content helper is designer. They create artworks and designs for announcements, banners, events etc.
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You are aware that helpers - players who voluntarily work to help other players and assist in game-oriented events and situations - have nothing to do with the actions of the developers team? You are comparing apples and bananas with each other; helpers have in little to no way influence on updates and game mechanics
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How coincidentally that the recently introduced 4th module slot bears exactly 5000 tankoins as well
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Also, really happy to see that an event is hosted where drones and overdrives will no longer determine one's success. At the same time, I can no longer farm exp with Electromagnetic Salvo with Booster and Hopper ;-;
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Can someone tell me who is in charge of producing the incredible artworks for these announcements?
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Glad to see that Shaft has caught your interest! It will take a while to get the hang of mobile sniping but we can assure you that it is most certainly an enjoyable playstyle. Approach us via the discord-invitation whenever you feel like and perhaps, after some discussion, you'll find yourself a new group to belong to
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No wrongs with thinking out of the box, but I think that removing splash damage and effect-radius would be somewhat more practical. The "bugged" version of EMS from some weeks ago, which didn't deal splash damage and applied EMP onto one tank only, was liked by many players - even as a player who uses EMS most of the time I had absolutely no complaints. Unfortunately, developers thought otherwise and decided to patch the bug instead of keeping it as the new EMS-version
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He is talking about Seymon Kirov, who used to be part of the Tanki Online team. He was the Community Manager (contact person between developers and playerbase) of the game for a long period. Sadly he left Tanki Online and Alternativa Platforms in early 2016 after which Cedric (yet another ex-CM) took his role over (https://en.tankiforum.com/topic/313088-important-announcement-from-semyon/). There is a forum topic that is about speculating the whereabouts of Seymon: https://en.tankiforum.com/topic/385297-what-is-semyon-kirov-up-to-now/. However since he left us 5 years ago it's best to let the case rest.
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I think it is safe to say that this is a playment problem
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There are a lot of bundle-exclusive paints in which players have spent their money. I really like the design of most of these paints, however it would be unfair to those who bought the bundles to add these paints to containers... Then again, many other items that belonged in bundles are now available in (UT) containers (e.g. Gauss XT + EMS + VioleNt). Plus, a lot of time has passed since the release of those bundles - it has been almost two years since the release of the Thankos-set in the shop. An idea could be to add those paints to UT-containers to keep these items relatively rare yet obtainable; the shot-effects VioleNt and Mysterious Red are also exotic UT-exclusive, this very same could be done with the paints
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The overdrive is not activated/executed and the OD-charging will be reset to zero. This means that the Hunter will have to recharge his OD from 0% all the way back to 100% in order to use it again. This very same occurance goes for a situation where two Hunters are facing each other; the one who activates their OD first will have the advantage, if the other tank uses their OD a bit later then their OD wont activate and they lose their entire OD-charge. It is for these reasons that having stun-immunity on your Hunter is crucial.
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Gotta disagree with those that claim that the equipment combination Isida w/ Support Nanobots + Dictator is not broken. I decided to roll with Isida Mk1 (SN), Dictator Mk4 and Trickster lvl.1 to test out how effective this combo actually is in battle... Anyone who dares to defend the argument 'balanced' now?
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What do yall mean Isida Support Nanobots Dictator is not overpowered (Isida Mk1 + Dictator Mk4 + Trickster 1/20)
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