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Devastate

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Everything posted by Devastate

  1. I've been playing this game consistently on 3 accounts (2 brigs and my legend 35) since 2016 and as a F2P I still find the game fun. I believe there are 2 main problems: a meta in which long range turret users receive outsized rewards cause by a lack of balance in map design, and redundant turret proliferation. Let me get out of the way that I'm no longer convinced that "Oh-pee pay too wyn!" augs are the biggest issue here. I believed this circa 2021 and 2022, no longer do. There are a handful of augs I consider unbalanced: vomit augs like cyclone and helios just need to be deleted, camper rewarding augs like hyper speed (map design issue) and then The Pulsar Issue. I think Pulsar is OP because it gives users a 4 for 1 (AP, stun, EMP, burn) while no hull aug for defending against all 4 of those actions at the same time exists. HOWEVER; the new driver augments for hulls (I'm McLovin them) combined with pulsar becoming more widespread among normie accounts should offset that by forcing power players to choose between having fast overdrive and becoming vulnerable to counterattack, or having a defensive hull aug and being hated. So back to my thesis, the 2 issues I have form a feedback loop. When I joined the game there were only 8 short to med range turrets and 3 long range turrets. Now there 7 LRs due to the addition of Striker, Magnum, Scorpion, and Gauss. This means in the Ye Olde Dayf you could damage reduce EVERY long range turret with your 3 modules (can't remember the name of the pack) and just deal with short range attacks by running away. Now, you can only get 4/7 of the pain spam and this means you frequently die in 2.3 seconds without even seeing your assailants. Why not go whole hog and make a Railgun 1 2 & 3, with no differences except a Railgun 1 module is useless against R2 and R3? Gauss is essentially Thunder but with a striker-esque aiming mechanic, make it a augment of thunder. Scorpion is a vertical striker with a Thunder gun nailed on the nose. Make it a augment of Striker. Shaft? You thought id probably leave shaft alone do its legacy turret status, nah fam. Make Shaft an augment of railgun. You can still have the different augments for these turrets, except the EMP-Stun-Burn-AP effects will be consolidated, probably to the host turret. Reducing the turret count in this manner will chop down the spam and allow players to better protect themselves from campers across the map. I am aware this will never fly with devs or players. which leads in to part 2. The map rotation sucks. The square root of jack squat has been done to modify maps for coping with HIMARs spam, just as nothing was done when Vulcan and Magnum were added to the game in '15 and '17. ALL MAPS NEED MAJOR RESDESIGN. In stead we get remastered (beautifully, I mean damn good job on the graphics) maps at the rate of 1 per year and are stuck in major suck maps like Brest, Berlin, Massacre, and that gigantic one with the trench running down the middle. Maps need to take into effect out of bounds zones that can be exploited by hoppers (looking at you perimeter wall in Desert) as well as buildings where hoppers will sit out of reach and rain death down un opposed. Sight lines for Shaft and rail need to be considered too. The game has improved so much in the 8 years I've been playing yet maps are in the Stone Age still. The majority of maps have a stark lack of cover allowing long range campers to rain death on you anywhere from relative shelter without any recourse except to join The Dark Side and camp back. This is why stalemates and 0-0 draws are becoming more common. In conclusion I've brought you problems and a solution that even a bozo such as me knows will never even be tested, so what do I think should be done? Drop the gosh darn equipment change time down to 3-5 minutes and divorce augment timers from their hull. The inability to change equipment as the battle morphs and to even do simple things like experiment with turret augments means many players are stuck betting the farm on a couple of combos and then suffering or leaving the battle, which rewards campers and those who are perceived as having OP equipment. By god, if you do one thing in 2024 do this.
  2. Jug is OP now. I've suffered through 3 10-0 shutouts already today
  3. Devastate

    Wild West

    it says I have driver for hunter earned but its not in my garage where is it
  4. Devastate

    Assemble a Tank

    Massive scam. I have 4/5 to make one tank and have 3 duplicate parts. trading is a joke in its entirety. Is there anyone who got a complete tank without doing any funky trading or buying extra boxes and bundles? I have an extra red turret, and extra green transmission, an extra purple tail. I need a Red engine, and a yellow turret and transmission. I aint paying 150 tankoics to start the trades
  5. " Batteries Batteries are removed from Regular Containers (including old versions) Batteries are removed from Ultra Containers (including old versions) Batteries are removed from Weekly Containers (excluding old versions)" really are going broke with the lack of premium account purchases I see in the game. desparation congrats on increasing the range on so many turrets, keep pushing that long range meta that leaves fire freeze and Isida in the dust
  6. unlike others I support Palladian changes
  7. you added a bunch more steps just to login also I just got defeated 20-150 in Highways ASL in less than 2 minutes so maybe do something about these dong Feng floating wonder hoppers
  8. you added a bunch more steps just to login
  9. what's with the click to start when you first open client? waste of dev time
  10. I see devs continued to jam their fingers in their ears over the prior update. well they better get used to being deaf for the duration cuz I aint done yelling #revert
  11. last night I was roflstomped by 2 crisis viking hammers in a TDM who weren't shy about using nuclear supply after nuclear supply to just destroy our team 150-74. increasing vikings overdrive length was a massive mistake.
  12. maps with 1 point should either be updated to be multi point or scrubbed from CP mode
  13. I think Vulcan's actually kicks ass
  14. I see a lot of folk talking about negative changes to the freeze effect, am I the only player who will take raw DPM over the freeze effect? unlike fire's damage over time I've never cared about using it on the battlefield. back before I got AP freeze I used the augment that exchanged chilling for anti-armor negations (corrosive?)
  15. what kills me is there is plenty of screen space to finish the description without making me click and open a whole other thing. see all that dead space on the left underneath "read more"? christ
  16. for some reason there is a sect of GD these days who believe icons is superiors to text. maybe the in house translator got a southwest disease?
  17. im not denying the increase in Vulcan noobs today but I cant get the hang of the damn thing
  18. the vomit augments for twins and rico are flat out awful but they are by no means the only usable augs for those turrets TBF I think a small number of minor changes could bring balance to the force: remove all AP, stun, supply removing, and jammer augments from all turrets. remove the "everything everywhere all at once" (radioactive symbol, dunno the name) cancer augment from every turret. Make gauss and scorpion an augment of thunder. drastically slow down the side skate speed of floating hulls. lower battle times to 12 minutes. increase pause time to 3minutes. purge bad maps. add stepped change time for different types of equipment, or allow us to change augments without penalty. all small stuff that would drastically even out the battlefield and make it less stressful to compete.
  19. it makes like more painful. so much f Tanki is spawn in, drive out of control lose 90% of your health to someone far far away,, repair, and 3 seconds later get fried by another long range turret. if Tanki is going to ignore the lopsidedness of the current meta they need to add a ton of aerial cover to all maps stat. we also need a 5th module slot
  20. well I just found out how you massacred the augment (and shot affect but I care less about that) pages. was concealment of information your goal? was unusability the whole point of this exercise?
  21. literal change for change's sake then
  22. I see the make Tanki 2012 again crowd won. oh well
  23. what the hell is wrong with "graphic design is my passion" boy now? why can we no longer see a list of modules being used on the battlefield? the sum total at the bottom is less than worthless. and don't give me that "so people cant think strategically" crap you are pushing about not letting us change equipment anymore. Why is every monocular? just when Tanki was pretty you ruin it because the mark of the calendar says "time for change so kustomer think he get good game!" Get a life.
  24. Devastate

    Unable to play game for Mac

    I download the app and install it off this website and it says" “Tanki Online” can’t be opened because Apple cannot check it for malicious software.This software needs to be updated. Contact the developer for more information". However the app which I have on another computer works just fine. Can the devs fix so I can download and install it please.
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