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Everything posted by Ghost_Animators
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Hammer Adaptive Reload Glitch (Last shot doesn't refill) - https://i.imgur.com/ZyajAGT.gifv Freeze Glitch (Becoming JGR and then getting destroyed activates this glitch) - https://i.imgur.com/FigrZRb.gifv
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1) Hammer Augment - Adaptive Reload Augment is suppose to refill clip after destroying an enemy. When we do a kill with last shot, it doesn't refill it. This error probably started when Hammer AP Augment was released. 2) Freeze Sometimes freeze gets an error where just pressing attack key for 1 sec will drain full energy. I don't know if I've a recording of the glitch but if it happens again I will attach it in this comment Maybe the glitch occurs in JGR mode when you are JGR and are destroyed while you were shooting and you become Freeze again. Has happened with me 3-4 times.
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GB rain has been there is tons of events these last couple of years. So that can't be the reason.
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Halloween is always night map. And it's the most played event every year. https://prnt.sc/vcg4ny I'm not saying it's most played because of night theme. That can be the case but I'm not sure. What I'm trying to emphasize is that majority of people play Halloween Mode and they seem to enjoy it. On the other hand many big games and even Fortnite implement this kind of feature, where during a battle, Night and Day changes. Since a single battle in battle royale games like PUBG, Free Fire, is too long, changing the day and night helps to increase the retention. Even in my yt videos, I've seen that retention graph holds when a night clip is shown every now and then. Now though tanki battles are small, but using this strategy may help even here.
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Average Playing Duration may increase if there are Night Maps in MM. This can be tested among developers. Like they can make 2 groups of 5 players each and test it. It can also be tested in test servers. Like if a player encountered one Night mode map every once in a while, then his/her average play time is more or less compared to the player who never encountered Night Map. I think the amount of change Night map brings helps in increasing retention, which should therefore increase avg play duration.
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amazing! (ノ◕ヮ◕)ノ*:・゚✧
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This is the difference in maximum Scope of Shaft in HTML5 and Flash version. Horizontal and vertical aiming speed & acceleration is affected by this too. I really like features of HTML5 version a lot, the home-screen looks amazing, radar is really nice, CP looks awesome and self-destruct screen is nice. Also it is really helpful that it highlights your aim when it is directly at an enemy. But I would like to complete the "Remote" mission from Lockdown 2.0 (5000 Kills using long range Turret) and want my progress to be tracked. And for that I need to play with Shaft and the current condition of Shaft is pretty bad in HTML5 version. The only 2 reason why I'm still playing on Flash is because: 1) Shaft scope is not fixed and I mostly play with Shaft, few of my accounts are solely for playing with Shaft (for ex- Ghost_Animator_Shaft) 2) Flash version takes you to battle very fast (5-10 seconds average). On the other hand HTML5 takes way longer (20-40 seconds average on Chrome and 30-55 on client). When the HTML5 client was released, for a whole month I just played on HTML5 (I only used Twins and Railgun during that period). But recently I started doing live-streams. For that it is important that I join battle fast so viewers retention doesn't decrease and I can give a better performance in battle. Also since I'm streaming I would prefer to play with Shaft because I'm more experienced with it . Therefore I play in Flash Client even though I like HTML5 version more. I understand that migrating game to a totally new platform can take a while. That's why I don't have any problem with the current situation. I'm just highlighting the reasons why I'm still using Flash Version.
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What would make the HTML5 version awesome FOR YOU?
Ghost_Animators replied to theFiringHand in Archive
There is a standalone HTML5 client, it was released few weeks ago. A link to download can be found in the description of new V-logs. -
What would make the HTML5 version awesome FOR YOU?
Ghost_Animators replied to theFiringHand in Archive
I really like the Html5 version but here are the few reasons why I still go back to flash sometimes. #1) Shaft scope mode has a bug and it is not fixed yet (Shaft zoom is 3x less in html5 compared to the original flash one) #2) Entering a battle takes 30-40 seconds compared to 7-8 seconds in Flash version. So when I'm grinding stars, I prefer Flash version as when I enter the battle, the timer is at 6:50 - 6:55 while in Html5 the timer is at 6:05 - 6:28. #3) Garage takes a lot of time to load in middle of battle. It is a key strategy to change protection in every battle. In flash changing protection is very fast compared to Html5 version. #4) I can't add people in friend in middle of a battle nor I can see how much stars I have or my daily mission progress. #5) I can't leave a group if I'm not the leader of the group. So if I'm playing with my friend and he logs out without kicking me from group, then I have to login from Flash version in order to leave the group. Just on side note, when I'm in full screen mode I get tons of "System Errors", it happens very less when I'm not in full screen mode. Also there is no option to go in full screen mode in middle of the battle. -
Shaft Zoom in Snipe Mode (I already reported this bug to help@tankionline but recently I got a suggestion that I should post it here too)
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Here's the best explanation I was able to find for Day #4 Answer: Drone Edit: I finally found the connection between timings and drone. I've updated the mind map.
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This is fake image created by JekaMix, please don't circulate it.
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Thank you ^^ I will agree that spec can provide advantage. But anyone can achieve the almost same result using the console command "vars.set cam_maxmove 0" :) This image is taken by my brother using his own account, not a spectator account. So anyone can see the bigger picture while placing mines if he/she uses this method. In this console command method, you require 2 PC. (for realtime big picture) But even in Spectator method, you will be requiring 2 PC as spectator is a separate account and not a mode.
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Congrats to all the winners! :D I noticed that in the announcement, image from only one angle is shown twice in my case. Many people messaged me whether I submitted 2 images or not. So to answer that, I did submit screenshot from 2 different angles. Here's the second angle.
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Finally received it :D
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The face I used was a combination of screenshots from EN Vlog 222 & RU Vlog-305 (Face from 222 and Head from 305) :D Was there any particular thing that indicated you that it's not from Vlog?
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