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Everything posted by sensei_tanker
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wouldnt matter. if u say let's play in magnum u probably would use magnum u know wht i mean
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Petition to Rename Noise to Magnum
sensei_tanker replied to sensei_tanker in Petition to Rename Noise to Magnum Archive
For the fun of it, we should just rename it Magnum and call it good. And this is not a troll thread. I actually want it renamed to Magnum. Possible other renames beside Magnum: - Lagnum - Fragnum - Swagnum - Maggot - Fagnum - The mix between Fagnum and Maggot :ph34r:- 84 replies
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no need to help magnum users out even more...
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it's on. only html5 works for me though not flash
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I wasn't playing Club Penguin at the time XD (i used to many years ago though) my friend was playing club penguin and i saw the sensei dude when i was watching him My friend eddy89 showed me it about 8 years ago.
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Instead of the loading screen slowly showing tips, we should be able to scroll through all of them by hitting left or right key.
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this is not an idea/suggestion to ban alt accounts. I just want to hear ur opinions on it.
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Mults --> do not want team to win ---> do not use deathstreak Fine, I will get rid of tactical nuke.
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valid Kill still given if the enemy self-destructs
sensei_tanker replied to sensei_tanker in Ideas and Suggestions
??? You can still do this. All I am talking about is just giving the people who contributed to bringing the person's health down some credit and EXP for trying to kill that person.- 87 replies
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Are Alt-Accounts Killing Tanki?
sensei_tanker replied to sensei_tanker in Are Alt-Accounts Killing Tanki? Archive
I'm pretty sure many of you guys have alt accounts to play on whenever you get tired/bored/frustrated to play on your main. Well, although these alts may be fun to play on, as a new player, they are not fun to play against. Are these alt-accounts lowering the number of new players interested in playing the game? People will only play tanki because they think its fun. However, it's not fun being, literally, a noob, trying to put up a fight against legends on their second accounts. Then, they never play the game again because all they do is get wrecked... What do you think about this? -
1) I am tall but not the tallest 2) I am sort of jacked 3) Slow 4) Ugly 5) The type that sits and observes others talking instead of being the person talking. Don't really talk at all until someone comes up to me) 6) I am heavy 7) I'm very chill 8) Bad at everything So... does that make me a Mammoth + Freeze + Loam? Mammoth is tall, jacked, heavy, and slow. Freeze is chill. Both of them plus Loam are ugly. Mammoth + Freeze just sits on the flag waiting for attackers while watching everyone else on the team do the dirty work, also according to the description of Loam, I just sit there unnoticed while people pass around me thinking me as some rubbish or something (Description 5). And both Mammoth and Freeze, separately, suck right now compared to all the other turrets and hulls.
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I feel like it is right for Tanki to keep refreshing itself with new updates. However, I feel like Tanki is making the WRONG updates. "Good artists copy. Great artists steal." - Pablo Picasso (i think it was by picasso) Tanki should "steal" ideas from COD or other shooters and make them better. This would allow Tanki to appeal to all age groups instead of jut one. As Maf stated above, Tanki needs to have a few updates at once instead of all of them at once. The devs would have to think of more updates if they did all of them at once. The game would get boring if they run out after cashing them all in.
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Alright, let me try breaking down my mult counter-argument: If a guy chooses to be a mult, no matter whether or not this idea will be implemented or not, he will still be a mult. If they choose to not help their team, they will just do nothing for entire match. If there were death streaks, at least, they have the chance to get a tactical nuke, instead of not doing anything at all. OK, maybe we can get rid of tactical nuke. I just threw that one in there for fun.
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I frickin posted an entire section about my counter-argument against mults and some guy just goes up to me and says that multing will be a problem.
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People who last played tanki 4 years ago be like: 1. What's Magnum? 2. Why is shaft not first? 3. Twins in second place? Are you joking? 4. Since when did Railgun suck?
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Here you post about how and why you chose your username. Example/What Actually Happened: The Story of my Username: 1. Confused kid who didn't know what to type in 2. Just saw family-friend play Club Penguin. There is apparently a ninja-dojo in the game with a penguin that's a sensei that you play cards against. 3. Types in sensei to get the application over with. 4. Finds out that username is taken 6. Reads suggested usernames. 7. Finds sensei_tanker.
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Valid Add new types of containers or new rewards
sensei_tanker replied to Maf in Ideas and Suggestions
Gets 20 containers Some of those containers also gets 20 containers. And then it goes on and on and on. -
valid Kill still given if the enemy self-destructs
sensei_tanker replied to sensei_tanker in Ideas and Suggestions
Guys, it's not about penalizing thunders and magnums. It's about rewarding players who spent time to try to kill the thunder. Many thunders and magnums would choose to kill themselves, like they just shoot the nearest wall, and lose point instead giving you EXP when they know they can't kill you with their next shot. I don't use any of these on my main, but I get so annoyed when I don't get anything back trying to kill the thunder/magnum.- 87 replies
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100 all supplies, 10k crystals, Rhino paint
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There should be a non-drugger hall of fame. So, try finding people of highest EXP that also has fewest drugs spent.
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I know this won't get accepted. I also know that this update will not effect me in any way because I already have m3.5 freeze and will never consider to buy m3 firebird. But, let me share my reasoning for a lower priced freeze and firebird. Freeze is the most expensive m3, sitting at 239k while firebird is sitting at 230k. Neither of them can be used in regular non-PRO maps because all the maps are too long range, too much wide open areas, and too many thunders, magnums, shafts, etc. Both of them are defenseless in all of the maps. That means I have to spend 5k crystals (did they change the price of pass?) to purchase a PRO battle pass every month if I want to actually use one of these turrets effectively. So, both freeze and firebird are basically "rented' turrets, where you have to continuously spend 5k crystals every month. So, potentially, both of these turrets cost infinite crystals. That's why I think both of these should at least have a lowered-price, if not a buff. Both of them are not even punishment weapons. Even if you let them get in range, it is hard to die. They both have to use all of their entire gauge to kill one medium tank. Isida and Hammer are both unincluded because isida has teamamtes it could heal and spawn next to while hammer has decent range.
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There's no Assault Rifle turret in the game. (By assault rifle, I mean the semi-automatic ones where it's not single shot). I feel like there should be something that's like a Vulcan without infinite firing rate, without overheating, without gyroscope, without charge up, with more damage, less impact force, and less range. You should be able to hold down space and keep on shooting until you run out of ammo in your clip and then you have to reload. There will be like 30 bullets in a mag and the time between each bullet's shot should be around 1/6 of a second. Each bullet at m3 should do about 80 damage maximum (so at close range) and the damage should be lowered once the target moves out of range. The reload time should be around 2 seconds at m3. I hope there would be aim-down-sight (ADS) for this. I think we should be able to hold down c to ADS and use the scope attached on the front (not like a sniper-scope, more like a red-dot sight) and shoot for accuracy while losing the ability to move the tank.
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In many games such as COD have a death streak system where if you die a certain amount of times, you get some boost in your next lives until you get a kill. These death streaks help the players who lose momentum in the game and keeps them from rage quitting so that it is easier for them to get another kill. I feel like especially tanki needs this. Tanki is the type of game where you can get killed 3 times in 10 seconds because you spawn and get shafted immediately. Or, enemy magnums are repeatedly shooting into your base and there is no way of making it out alive. Or because everyone on the opponent's team is on overdrive and you keep on dying until their overdrive runs out (usually they will overdrive again right after it runs out). Anyways, momentum means a lot in the Tanki gameplay and if you die 2 times in a row, you are bound to die again and again until you get a little kill streak going. Plus, I feel like we should reward aggressive players who sacrifice themselves too often in hopes of bring home a flag and try unencouraging camping. Examples (of course these are just examples and are not necessarily balanced): 1. "Trifecta" - Your will deal 3 times the damage per shot until you destroy a single player (so it will be deactivated after you've killed only 1 person, not when you die with the death streak) - Activated 3 deaths. 2. "OD Boost" - Your overdrive meter will go up at double speed - Activated 3 deaths. 3. "Patient" - Health Boxes for you will revert back pre-update where they practically made you immortal for 3 seconds and Isidas will heal you up at double the speed - Activated 4 deaths. 4. "Rampage" - 25% Bonus Damage and Speed - Activated 5 deaths 5. "Pack-A-Punch" - Double Damage and Impact Force - Activated 5 deaths 6. "Juiced" - 10-second Nitro upon spawning for player - Activated 2 deaths 7. "Martyr" - Explosion destroying all enemies around you once you die with this death streak on - Activated 6 deaths 8. "Tactical Nuke" - Kill everyone in opposing team upon dying with death streak - Activated 20 deaths [REMOVED] 9. "Wing-Man" - [Only for Isidas] Your isida ray can heal and attack any target in range at the same time - Activated 7 deaths 10. "Efficiency" - Activated supplies will last 15 seconds longer (except for Health, Mines, and Gold Box) - Activated 4 deaths 11. "X-Ray Vision" - See all enemies and mines on map, even when they are behind walls or out of range - Activated 4 deaths 12. "Splash" - Splash radius of your shots will be tripled - Activated 3 deaths These are just some examples. I plan to have about 20 different death streaks, maybe more. I feel like the devs should make each of these death streak abilities to cost around 25k crystals, so you cannot have access to all of these at the same time if you are a normal player (promoting irl money to used on game if you want all of these :)). This will make the game more diverse and interesting. Should be unlocked at around WO1. Key Rules About Using Death Streaks: 1. If you die without getting any kills from a death streak, the death streak ability will still be able to be used until you die after getting a kill (except for the 1st one in my list) 2. Self-Destructing does not add to your death streak count. That is just you being stupid or trying to mult. This is so that you can't get an easy tactical nuke or any other death streak. 3. Being bad to get a death streak is still multing and a punishable offense. And please do not just say “mults” or “power-leveling” as the reason why not to have a death streak. Please think about whether or not your reasoning makes sense. Here, I will write out counter-arguments first-hand against these two dumb arguments that plenty of players post on practically all of my topics. Mults - Multing would still be the same with or without deathstreaks. A guy wanting to die 100 times in a row will still die 100 times in a row with a deathstreak ability. These actually help mults contribute to the team by activating 4 tactical nukes. If you see a mult on the enemy team trying to get a tactical nuke to be used, you should just stop killing the mult, and the mult will not attack you back since he/she is a mult. If you accuse of someone being a mult and they say that they are just trying to grab a nuke, say that it is still multing and they could be reported. Power-Leveling - It would pretty much remain the same. Honestly, why do you guys even care? We usually never catch any other people doing it, nor do people actually do it. I get how people who power-level can get one account to a deathstreak and then start killing others quicker but, at the end of the day, they will still get almost the same amount of experience and crystals at end of the private battle. Any update that involves buffing a certain tank will always help power-levelers. This actually does not help them that much anyways. It’s not like we are giving away bonus EXP.
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I freeze everytime I log off to get my premium account activated longer.
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If anything Thunder is OP :angry: :angry: :angry: :angry: :angry: :angry:
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