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sensei_tanker

Tanker
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Everything posted by sensei_tanker

  1. sensei_tanker

    Things to remember before...

    Remember to put your phone away before the teacher walks by.
  2. sensei_tanker

    What does your nickname REALLY mean?

    I'm the sensei of all the tankers.
  3. sensei_tanker

    Ideas for Parkour!

    wait, TO actually counts them??! OOOOOHHHHHHHHHHHHHHHHHHHH, that's how my D/L went from 1.2 to 1.17....
  4. sensei_tanker

    2017-16 Updates in a nutshell

  5. sensei_tanker

    Ideas for Turrets!

    Of course. Just because it is a camper's gun and it's OP doesn't mean noobs use it. Just look at the fagnum.
  6. sensei_tanker

    Ideas for Maps!

    If Tanki Devs somehow became competent enough to fix lag issues, these gigantic maps shouldn't be meant for team play. It should be for Battle Royale.
  7. sensei_tanker

    Ideas for Turrets!

    Well, then, enjoy your buff ;) Edit: Please note that this is only a buff towards good, professional shaft users. If you don't have any talent with shaft, this will be a huge nerf.
  8. sensei_tanker

    What animated paints would you like to see in the game?

    The EN War Paint
  9. sensei_tanker

    Ideas for Turrets!

    What is Merge supposed to mean?
  10. sensei_tanker

    How to insult properly

    Player sensei_tanker has been banned FOREVER. Reason: Insults, Profanity
  11. Pink Spark? Pink Frost? Neon Green Golden Star? Can I recolor my "blue" paint for it to be red?
  12. sensei_tanker

    Ideas for Turrets!

    Basic triangle geometry shows that it is even harder to make that cross map snipe on the turret...
  13. sensei_tanker

    Can somebody explain this picture?

    It seems just about right.
  14. sensei_tanker

    Ideas for Turrets!

    Dude, I'm buffing shaft as long as you are competent enough to aim with it properly. Plus, my main turret right now is ricochet.
  15. sensei_tanker

    Ideas for Turrets!

    Not really. I barely used shaft for the last 2 years and I went 35-1 on Highways with m1 shaft. Yeah shaft's popularity has been gradually decreasing but plenty of people have shaft. If it's in TX then why not in TO
  16. sensei_tanker

    [Issue 73] What am I?

    I thought twins for the last one, because when u shoot it, it starts off golden, until a short moment, when it turns green... i think of the two twins barrel as shades u know wht i mean?
  17. I was just randomly tapping the buttons
  18. sensei_tanker

    What Do You Think of the Reduced Gold Time?

    it just means that if you die, you don't get it.
  19. sensei_tanker

    Ricochet, Hammer or Smoky?

  20. sensei_tanker

    Your Opinion about tanki

    Once a great game, has declined considerably after developers were obsessed with "refreshing" the game.
  21. sensei_tanker

    Ricochet, Hammer or Smoky?

    You don't need hammer since you already have 2 short range turrets. If you buy it, one of your turrets will be collecting dust in the garage. Ricochet is good with MFS alteration. I think Smoky is pretty good as well. You already have thunder, so you don't really need smoky.
  22. sensei_tanker

    Secret Project "Energizer"

    Probably some useless update. You really shouldn't get your hopes up that high.
  23. sensei_tanker

    Ideas for Turrets!

    I feel that Shaft is really OP, not as OP as magnum, but too powerful right now. It can one shot all medium hulls of the same modification. That means that if the shaft has a double power, which 99% of the time it does, you cannot avoid getting blown up. In other games, snipers usually are able to one shot any target, but the thing is that the snipers are extremely hard to use/aim. Many times, the snipers are required for a headshot to guarantee a kill. I think that we should reduce shaft's damage so that it leaves medium hulls with a good amount of health, but it will still one shot light hulls without DP, and is still able to one shot heavy hulls with DP. BUT We should increase shaft's damage only for when the shaft hits the turret of a target. That damage should be able to easily one shot medium hulls. For example, m3 shaft does around 2500 damage. With this update, if the shot hits the hull of the target, it does 2100 damage. However, if the shot hits the turret of the target, it does 2750 damage. It would be an indirect nerf to heavy hulls, which are slow, so the shaft has a much easier time aiming and shooting the turret of the heavy tank. This would help light hulls, who wear shaft protection, because it is much harder for shaft to hit the turret of the light tank, and if it hits the hull, it can still survive, as long as it wears a little bit of protection. This would also help out medium hulls, who are already easily one shotted by shaft. If the shaft gets a headshot, the medium hull be dead anyways, but without a headshot, it can survive. This isn't necessarily a nerf towards shaft, who already have a rather difficult time against heavy hulls. With the headshot, it can still one shot the same things. This will just make people need more skill with aiming with shaft in order to do really well.
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