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Excited

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Everything posted by Excited

  1. Just yeet defender out of the game ? Ok a bit of sarcasm, but now fr, just decrease the amount of HP defender gives, now it gives you +3k HP ? Nerf those numbers down to 2k or even 1,5k. Not everyone uses drones and drones are not meant to be the standard equipment you have to have every battle, make drones a bit of a less impact on the turn of the game, drones should help you get easier score, not a easier win. But to satisfy both of those values is almost impossible I assume
  2. Better than the previous ultra weekend for sure, gonna give it a try but still won't change my mind about you having to use a specific equipment to complete a mission, MM balance doesn't exist that way, you have to come up with new special missions tanki :/
  3. Stun smoky or whatever the augment is called does NOT drop flags or balls, I tested it on the test server, if it was implemented that way here, u don't have much to worry about.
  4. You can't buy any of these, it's available only in ultra conts
  5. Excited

    Smoky HD and new augments

    Well on the test server I tested it a bit, doesn't seem as powerful as others think, the flag does NOT drop same goes for the rugby ball, I assume ASL flag is no different, looks like they changed the stun mechanic a bit and turned it to a augment. Even if the flag did drop, there's no way to return it from a viking unless u had hopper or just did some quick parkour with hornet to get on top of the enemy.
  6. And that's why I doubt they gonna add this as a augment, assault would be ruined unless changes made to the stun augment and not the stun mechanic so other ODs would work like they do now.
  7. Thunder augment first. I really doubt people wanna gamble in a situation like before the flag gets capped, talking about the chance for the augment to work. A augment IMO should be reliable and not chance based, that's what all augments so far do. Smoky is a exception since it always had the critical shot chance and it's part of the deafult smoky whilst Thunder has no critical shot. The devs only replaced the smoky critical with different effects like Freeze and Fire. The augment does what would the normal smoky do, it causes a chance to get a effect or a critical shot. Splashing all nearby enemies seems a bit tuff, Stunning the whole team in a siege game can make a big difference, especially since u didn't specify if the stun ability would affect titan's dome, I assume not because that'd be too much for the game. BUT hear me out, We don't have 1 turret that has a stun effect as a ability. If you wanted this augment to be team based it is very much gonna be OP especially with Stun the whole enemy situations or when someone takes the flag or defends with such a ability. Now Gauss: Requires a full lock-on to apply the status effect. Well.. I don't think we need to add more value to Stun Immunity than it already has, EMP is rare and I get more annoyed by Stun than rather EMP, that's my subjective opinion. No splash damage in full lock-on I assume, Kind of ruins the fun for gauss players and makes thunder a bit more "useful" if u added the same chance base onto gauss I might like it but I still don't like unreliable augments since what they do is always known and you know what u are buying and with the "rent" option gone, I wouldn't wanna risk it if it was in the garage like a normal augment. Sniping mode splash damage is -75%, I hate this a lot since the effect won't be applied to enemies and the splash damage is just bad and protections are very much a part of this game and gauss is among the most used ones. Splash damage -25% of the max damage is 207.5 round it up, 208. Splash radius for arcade shots +25% - well this is a interesting one, the only one to get a buff because it seems like it's useless to me since I never have more than 2 enemies on me and the status effect won't even get applied, so might as well this be one of the gauss hopper crisis situations and just run from the enemy. Stun duration is 1 second, I'll let this pass, it takes 5 seconds to take the flag after u got stunned and close combat with gauss alt is impossible to kill someone so u rely on your teammates and most people play for themselves when in MM. Also side note - A smoky Stun Augment MIGHT be something they add in the future, it could work but the chance would need to be very low for it to be balanced. I only expressed my thoughts about the nerfs, let me know if u agree or disagree with a explanation why you disagree. See you !
  8. Excited

    Congratulatory post

    @jutska damn, congratulations, well deserved and keep up the good work !
  9. That's true, a lot of players do use viking, I use it because it's my mk8 hull and I don't like anything too fast or anything that is too slow, hunter and viking are the perfect middle for me, Crusader isn't my type because it's a hovering hull, not used to that yet. About viking being the self-centered OD which provides only to u is half true, it's about if you use it for clearing enemies like MJ said above me or if u use it for personal gain. I've been in a group and VC a lot of the times, I offered myself to go ahead so I can clear the base and then they come in and take the flag or capture the ball for a example. Another scenario is you use it for a team gain, defending the flag or stopping the ball getting captured. If you like to cooperate u'll like viking, Titan IMO is easily countered.
  10. Excited

    Bugs and Glitches Reports

    Basically, you can't even enter the garage when u press "G" because it's a XP/BP game where you have to have XP/BP chosen as your main turret and hull, so recording a video is kind of impossible since there's no way u can prove u actually pressed the "G" button, but I believe if you join any XP/BP game and try it for yourself you will see what I mean.
  11. I did say "IMO" which means In my opinion. Also protections are a part of the game, so they are used to determine somewhat balance, and yeah I know railgun prots are more used than gauss but in which modes ? I listed the nerfs that would be fair to gauss users and not completely killing the turret for the future and then becoming unusable. I've never seen a less-skilled person using gauss without them turning their turret, every gauss player I encountered was at least moving their turret not like with thunder it happens. Also spotting a enemy is really just training your sight to look everywhere and the spots you would hide in. You can run and u can withstand the shot, it's just about where the enemy is, in parma where you can hide behind walls or in Kungur where they camp in their base.
  12. IMO the nerfs I'd apply to gauss are heavy and it would have more downsides than it would have positives so it would be unused most of the times probably, I really don't think gauss is as OP as y'all say it is cause every battle you join there is surely to be a few gauss protections and more people might change later in game. Anyways to the point now. First nerf - would be adding a laser in sniping mode like Striker and Shaft got, they both got the lasers with of course Shaft not doing penetrating shots anymore (which in the past it did) Striker lock-on takes a lot but not as long as gauss' lock-on, if you don't understand what I mean, it's the lock-on after the enemy hides behind a wall, I'm not sure which takes longer but I feel like the gauss would take the victory there. Second nerf to the EM augment - remove splash the ability for splash to remove supplies, so the target you are locked on receives the effect of no supplies like AP works. Third (Mandatory) nerf - this nerf would only apply if the Second nerf is to be ignored - basically increase reloading speed of gauss in the non sniping mode or decrease the effect how long the supplies are deactivated. Now this last one might be hard because I believe the reactivation of supplies are the same speed if a Hunter OD was used on you, so I'd probably do the first. If we were to change something about how fast the supplies reactivated on hunters OD and the augment there would be inconsistency. Fourth nerf - decrease the damage in non sniping mode. This should be self-explanatory. These are some of the solutions, of course someone would need to do the math how much and how many nerfs you'd apply. LMK what y'all think of this
  13. Excited

    Gifts in Html5 Version

    Honestly, we have bigger problems than adding gifts into the game, don't get me wrong, I loved those and I still love them, but we need turret and hulls balancing, fixing particular bugs and other stuff. Fixing bugs should be tanki's primary task and after that we can get gifts etc. Hopper is unbalanced, 0 damage bugs, OD visuals not appearing, Crus design is messed up, 0 stars in the mobile version of tanki. I hope you get my point, I love gifts like you all do, but ask yourself what would you do first ? Fix bugs or add gifts that don't help the situation tanki is in.
  14. I like the whole idea u presented above, about hyperspace rounds getting popular, could happen but you also have to have in mind that not many people even cooperate as a team and hitting penetrating shots through teammates/enemies can be difficult with HTML5, XP/BP might be different to normal MM but hitting a penetrating shot has come to the point it's not even highly likely, I've managed to hit 3 people with one shot only once and I've been playing HTML5 since like July last year, haven't tried hyperspace rounds in MM and if the shots would even hit. It's really hard to even get two people in one shot, the only place I can imagine hitting multiple people in one shot would be Parma and if I was in the enemy base w/o them noticing me and if they were all hiding behind those walls if you get what I mean.
  15. Excited

    Congratulatory post

    Grats @Venerable, keep the spirit up and I'm sure u'll become one of those special guys sooner rather than later :D
  16. Excited

    AP Turret augments: Ranked

    You Sir have no idea what you are talking about and what AP is. If this is sarcasm and I just didn't get it mb, but besides ricochet AP every other turret with AP is basically no skills. Viking railgun AP is literally spamming railgun shots with viking OD like some kind of OP Autocannon. And don't get me started on smoky AP or any other AP. Having your armour disabled is the worst thing that can happen in a Siege game or in a TDM. Easy kills and no skills required, anyone at Legend rank can you smoky AP and railgun AP, everything besides ricochet AP requires actually skill. Why do I say rico needs skill, well because you need to redirect the shots from the wall to get the AP effect and some maps are open and u have no where to deflect them from.
  17. Excited

    Festive season

    Mmm yea I agree, it's way too easy to rank and when u get matched with stronger opponents it gets even harder to continue with the game, I can't say anything but all you said is true.
  18. Excited

    Festive season

    Well everything you said is true, they need to start working more on the game and less on skins etc. Also they said they are gonna start advertising the game, so I guess that should bring some new players, even though it is very hard to begin as a new player. Tc.
  19. Excited

    Complaint Book

    I barely play any computer games, but as I said, it really comes down to the person. Im more of a Computer person rather than go out for a walk and hangout with some people. I've been on discord and listening to music most of the times, but I guess that isn't that different than playing games, also I used to be way longer online before, it's just decreasing slowly. Have a good day :P
  20. Excited

    Complaint Book

    I totally understand you man, well this isn't really like my first account, I had plenty from 2014 till to this day, Excited just managed to be my first Legend rank account, I even played 999 time polygon CP battles and yeah I enjoyed them, but nowadays I don't even login to tanki some days.. I don't even do missions, when I do play, I play in a group or if it's a event. Im mostly on discord, watching anime, movies, tv shows and so on. I find Tanki nostalgic for myself and that is one of the reasons I play today, XP/BP is still a bit fun for me when playing with friends, well most of them left but I still found some to play with. And yeah I own a clan too and play both XP/BP and MM a lot. I could really say Im kind of good at both since I don't really have a full MK8 combo, but only some turrets and half way with some hulls. I don't play 5-6 hours, I'm on my computer and I really am not that much on my PC like I used to when I was younger. Stay safe during such times. :) https://prnt.sc/wfs52u ---> You can kind of see I wasn't really active until Lockdown began in my country again.
  21. Excited

    Crusader giveaway

    It's surely interesting but why make these missions a one day thing... Like just make them all available at the same day and done deal. Some people are busy on other days and still would wanna participate, we all have lives and it can get close sometimes. Other than that whoever wins is hecka lucky, the percentage gonna be below 1% for sure! GL to everyone!
  22. Excited

    Complaint Book

    Well, none of the videos on HTML5 don't work, I haven't tried on the browser but I really doubt it would work there since it's up to the devs to fix this, it's really a detail they decided to add but never finished it. U can see the same thing for Supplies.
  23. Excited

    Festive season

    IMO, the JGR is supposed to kill the players, not go for gold boxes... Tanki should just disable the fact a JGR can take a gold box because this way one person gets JGR they take the gold, die and repeat.
  24. Excited

    Complaint Book

    Well about u playing with a Legend 100 and u being Legend 1, actually can't be done much.. Technically the only difference is how much you both played... You just now got to Legend and the other person has been here for a while and probably knows a lot about tanki. Also healthy playing time per day IMO would be around 5-6 hours with 15 mins breaks. That's what I would settle with at least, I really doubt there is a healthy limit for people to play games, it really comes to the person, if your eyes start to hurt or you get a headache that's a sign of u needing to take a rest. I hope I answered your questions. Also they probably spent money on the game to boost their improvement while u haven't, tanki should allow everyone to be on the exact similar level of equipment at least. Peace
  25. Excited

    Complaint Book

    Couldn't agree more tbh, I recently made a new account and after I ranked a few times I was somehow matched with warrant officer ranks whilst I was still down at the low ranks with below 1k GS and they had aprox. around 2-3k GS, now that doesn't mean much in Legend ranks and the GS difference but down there in low ranks it means a lot.. The difference between damage and health is a lot higher plus they had supplies... I might have a screenshot but its just a matter of finding the right one to show, but there's plenty of evidences. I've seen a warrant officer 4 play with a Legend rank. That hasn't happened since groups were introduced and since the rank limit for groups were added, I don't know what went wrong there but it needs a fix ASAP. Also about the garage.. I would sometimes go into garage just to change my turret or protections, basically change anything and when I'd return to the match it would change even after I died... Details matter and I think the devs should have enough resources to work on some little details and fixing such bugs. MM rank difference ---> https://prnt.sc/wel3dj
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