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Posts
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Everything posted by ThirdOnion
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Here's a better way to get rid of campers: Step 1: Buy Magnum. Step 2: Sit behind a wall. Step 3: Kill campers. Step 4: Realize you are a camper too. Step 5: Give up on life Tanki.
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If that's happened you twice in a short period of time that seems more like your internet connection than TO's fault . . .
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So after buying something like "Master of Taiga" for 400k you will 400k in 2-3 weeks again? I don't see how product kits save me a lot. You have to pay for an overpriced paint. Getting the turret and hull on sale is better in my opinion.
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So basically you don't want to play against your own rank but want to wreck lower tiers? Sounds a little hypocritical.
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It would be good to look at the date of the post you are replying to . . .
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Use this website: https://ctrlq.org/images/
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Not a matchmaker. The only thing that's happening is that Battle button will be split into 4 different ones, one for each gamemode. It really isn't any different from what we have now, only the interface has changed.
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Ping indicates latency. The higher your ping, the worse your connection is and the more lag you will have. Report bugs and glitches here: http://en.tankiforum.com/index.php?showtopic=275523&hl=
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So basically we are getting as close as possible to a matchmaker without actually being a matchmaker. At least it seems the problems in the last patch will be fixed and rank brackets will be decreased, which will be sooo nice.
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Does anyone dare to touch an enemy Mammoth to begin with? Especially given that they usually use turrets like Twins?
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Isida hands down.
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Question about sales percentage and upgrade percentages.
ThirdOnion replied to iplayatankonline in Archive
60% won't happen. Generally everything is calculated so the economy works (at least the devs say so). On the subject of garages, this isn't limited to TO. Free to play games have a very different system compared to games that cost money. -
Well, that's quite a generalization. I agree some branches of philosophy are useless, but others . . . more things than you might expect are built on them.
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Probably not anytime soon. HTML5 is still quite raw and optimized, and given how many people are going nuts about lag after the unified battle list, it would be even worse if HTML5, which can currently run 60 FPS only on lowest settings, is tested.
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Why would turret rotation speed be decreased? HEAT shells don't have splash nor do they become less effective with range. I'm afraid this alteration would make Thunder into a short-range Railgun with splash. Sharps shells is interesting, but I think 100% more range alone is not enough. Wouldn't it make more sense to have greater impact force rather than less since (I would imagine) the shell flies faster. Also, wouldn't the damage decrease negate the benefits of more range? Perhaps a rate of fire decrease would be more appropriate, so as to give it a long-range support playstyle? This alteration seems closer to HEAT shell mechanics than the previous one.
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Maybe, but it probably isn't necessary. XML files will probably be read the same way by both Flash or HTMl5 versions.
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Probably a limitation of Flash.
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No one on the enemy team knows when your Overdrive is ready.
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Not a good marketing strategy. It would be understandable if the game was in beta or something, but now that it's a released product you can't just do that.
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I disagree. It will destroy all tanks in a nearby radius, which is great. Doesn't matter if it lasts only for a few seconds, if you drive into a CP point or the enemy base you can wipe out their defense.
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I was making a joke . . .
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Ok how about this . . . it is a good idea, but poor implementation. The good thing is that the way it's implemented can always be improved. I think things will get straightened out eventually.
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-designs intros -uses movie maker intro for example video seems legit
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Weren't they removed?
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I would usually say don't bother with this kit, but since Isida has been buffed, perhaps it's competitive. Hornet M2 is not so great though.
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