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dont_you

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Everything posted by dont_you

  1. dont_you

    Let's Discuss Challenges

    14 days x 150 stars = 2100 stars, plus 6 weekly missions x 100 stars = 600 stars gives a total of 2700 stars. So you must earn 300 extra stars from battles in order to finish the challenge. Supposing you manage to earn an average of 2.5 stars per battle, you'll need to finish 120 battles in 14 days, or around 8 battles per day. So, without premium, you need to play 2 hours per day, every day, in order to complete the challenge. It was hard to complete.
  2. dont_you

    Cold Resistance missing

    @frederik123456 I didn't asked the question, but lets pretend that yes
  3. It is a garage display bug, all your equipment is still there, but hidden. I also have lost all equipped augments, replaced by "standard settings". But if I equip anything else, and reload the game, the missing augment comes back.
  4. dont_you

    Cold Resistance missing

    There is a bug, challenge rewards are not displayed immediately into your garage (they are there, but not shown). After you reload the game the rewards will be available in the garage.
  5. It is very hard to determine at a glance what is a good turret choice. When I need to change my turret I need to find one for which the top players has no protection equipped, and that is very hard to do now as It is necessary to hover with mouse one by one and then remember what you see while in middle of battle. It would like to see all protections of enemy team at once, and color coded again. (I really don't understand why color coding was removed).
  6. dont_you

    Problem with turrets when I respawn.

    I experienced the same bug, particularly when coming back from garage in battle (probably because I used the mouse when changing equipment). Changing "Control > Input device" to "Keyboard" in settings seems to solve the issue.
  7. I play on Linux with no problems at all using Chromium. If you get low FPS, open chrome://gpu in a browser tab and ensure that WebGL is hardware accelerated.
  8. Sounds like he is using camper drone (+190% armor, +160% damage). You can't see the drone itself because it is replaced by an little UFO due to festivities.
  9. It was hard to get adapted, but this update was very good to me. Now nobody calls me noob in battle ?
  10. Finally! I was waiting for this literally for YEARS. ?
  11. Opened 3 normal containers from missions: got 1000 crystals, Isida and Magnum (which I both already have Mk7-20). This is even worse than receiving 100 mines and double speed as before ?
  12. @At_Shin If you don't mind, can you confirm that buying one of the offers will unlock the fourth protection slot? Seems too good to be true, as the fourth slot is never cheaper even on big sales, so...
  13. dont_you

    Episode 310 of the V-LOG!

    It is very sad for me to hear about Booster changes. Booster is indeed OP, but you need some skill to use it and you have some counterplay against it: you can take cover, knock off aim, or die and counterattack after respawn. After proposed changes Booster will become far easier to use becoming a permanent advantage with no downsides and no counterplay. People complain against Defender because it is too good, it requires no skill, and there is no counterplay against it. In small maps you can use Defender brute force capture flags, completely igonoring enemies. I understand what the W means in P2W, and that there should exist some equipment that allows a completely noob to pay and win (and we have Crisis for that I guess). Even Crisis has downsides... but facing a battle group wearing Defender with AP/EMP immunity? good luck with that. What I see in battles is that F2P players are so impotent to do anything that they simply hide in a corner and camp with long range turrets trying to score some random kill against easy targets, they do not even try to pursuit the game objectives. And so battles becomes more and more boring. Another related problem is that MM mixes players of far different skills. Making Defender OP to allow weaker players face better ones has the downside of really really skilled esports champions ruining battles for everyone else (outside peak hours, MM battles are unplayable because of that). In the name of game playability, both Booster and Defender should be effective for 5 or 6 seconds at most. I undestand the need for P2W mechanics, but too much of it is making the game boring.
  14. dont_you

    Tanks in Space

    If you reach the first planet you'll get all the rewards you have been collecting till it. But you must reach the second planet in order to receive the rewards collected between the first planet and the second one (otherwise you'll miss those). And most (all?) F2P players will not reach the second planet.
  15. dont_you

    Tanks in Space

    I reached the first planet today (I was throwed back like 4 times). If I complete all the remaining missions that will give me 16 fuel * 5 days = 80 fuel plus 28 of final reward giving a total of 108, enough for 13 steps. Given that I need to advance 20 steps in order to reach the second planet, I'll not make it (I'll be around 50 fuel short, based on luck). So I'll get no more rewards from now on (you need to reach a planet in order to get rewards actually transferred to your account). I guess it is impossible to get the skin without buying fuel with real money.
  16. dont_you

    Bugs and Glitches Reports

    This also happens in flash, and is caused by lag of the other player. Because of lag, the enemy tank is actually not on the place where you see it, and thus you actually miss the shoot because you are aiming at a ghost. I've seen a striker missile go cleanly trough a Titan ? You could say that this is unfair because it benefits the lagger, but if you were ever lagging you'll know how horrible it is to play with high lag. So the other guy probably just have a poor connection and is not lagging on purpose. (On e-sports tournaments this lag benefit may be exploited creating artificial lag, but this will be severely punished)
  17. dont_you

    Let's Discuss Vulcan!

    Vulcan Mk7-20 does 50 damage every 0.05 seconds (20 bullets per second). So its DPS is 1000 dmg/sec, which in practical terms is incredible high (more than double the dps of thunder for example). The displayed damage value when firing enemy tanks sum the damage done by several bullets, up to 4. So when doing full damage you see "200". When paired with hornet OD and DD it becomes completely OP. I guess it will be nerfed soon, or made more difficult to use (like slower bullets for example).
  18. I've been playing with HTML5 on Chrome for a couple of months now. This is my list of things that I miss from Flash, going from more annoying to less annoying: Browser crash after few battles As I reported before, there is a huge memory leak causing the browser to lag and finally crash. I must reload every 4 or 5 battles to avoid this. I doubt that most players suffering this issue realize that they are running low of memory. Notifications not clearly visible To see notifications on the event log I must move my sight from the center of the screen to the right, and try to find the interesting event in the fast scrolling list. Particularly on CTF, I cannot instantly tell if a taken flag is ours or not. It would be nice if notifications are moved to the center of the screen and flag icons blink when flags are taken. PRO battle list in russian It is very hard to find nice battles due to battle names being stated mostly in cyrillic. I know I can type a map name in english and search for it, but I am interested in finding battles *other* than Serpuhov, Silence or Noise. It would be nice to have an extra column with the map name in english (there are space for it). Garage loading is too slow When I enter the garage in the middle of a battle I lose too much time (specially in battles with few participants). Due to this I actually avoid to change equipment in middle of a battle unless last resort. No chat after battle ends The post game chat is a very important social moment, where you salute your friends, congratulate your team, say gg or get involved in bannable activities. You should be allowed to chat for a while after the battle ended. Chat text too big I noticed that most players complain about text being too small. But for me, player names, chat and event log text is too big. Really too big. I guess that screen size and DPI are more involved in this than player preferences, but clearly the current font scaling is not good for most players. It would be nice to add a font size option in preferences. Health bar too big The health bar (and the player name) on other tanks is so big that I can see where they are even when they hide behind obstacles, because I can see the player name over them. This makes impossible to surprise opponents from the other side they were expecting. No player menu neither in chat nor scoreboard There is no way to add friends or block players in battle. But I specially miss the "vote" option, currently reporting someone is very annoying (you must type the /vote command with exactly the player name which you are not allowed to copy and paste) so nobody does it. Friends not highlighted in scoreboard I don't play against friends, because they get angry when I kill'em. Being able to see if the enemy team has friends on it is important to me them.
  19. dont_you

    New Missions

    player_name is too big on desktop
  20. dont_you

    Bugs and Glitches Reports [Closed]

    After patch #588 striker still does low damage Direct shoots from striker Mk7+ does damage in the 650-700 range instead of the expected 850. It rarely does damage over 800, when the theoretical minimum is 790. Tested it with the hornet OD (so protections are ignored) and also into PRO battles with drones disabled. Patch #588 improved the situation (before that patch the damage was around 50% lower) but still it is doing around 20-30% less damage than it should. 20% less damage does not allow to kill a light hull in 3 shoots (you need 4) nor a medium hull in 2 shots with DD activated (you need 3). Striker used to be an (harder to use) alternative to thunder, but right now it is not viable in the battlefield as it probably has the lowest DPS of all turrets.
  21. dont_you

    Bugs and Glitches Reports

    Memory leak on Chrome Every time you join a battle memory usage increases by ~0.5 GB. Joining an empty private battle increases memory usage by ~0.3 GB. When you leave or finish the battle the used memory is not freed. When you are close to running out of memory in your system the game start to lag and stutter. When you run out of memory in your system the browser crashes. A workaround is to reload the game tab every few battles. Probably most players will be unaware of running low of memory and will blame server lag. I am using Chrome 79.
  22. dont_you

    Bugs and Glitches Reports [Closed]

    I noticed this too since a couple weeks ago (before the mk7 update). Striker damage is remarkably reduced when hitting moving targets. Direct strikes damage seems reduced almost by half when target is moving, even when having low angular velocity from you (eg, even when a target is running away in straight line from you). So the error is more noticeable when shooting wasps and hornets, but happens against any hull. The farthest the target is, the higher chance to do low damage. At very close range you usually do full damage, but I've done reduced damage at melee range too. If the target is completely static you always do a correct calculated damage, even if it is far away. In a MM battle today I shoot a mammoth twice with DD and hornet OD activated (so no protection involved) using Hunter salvo (1 rocket per salvo, increased angular velocity). Both shoots clearly landed, first one doing 1600 damage (close to 1580 theoretical minimum, but ok), and second one doing an impossible 1100 damage. In a PRO battle yesterday, no supplies (and no picked drops), no protection against striker, and no drones, I got plenty of shoots in the 350-500 range when the theoretical minimum is 790. Usually direct damage is even lower than if you shoot a nearby object to do splash damage. As it is now, the turret is unusable due to both unreliability and low DPS. I play using the new HTML5 version on Chrome, my ping time is stable at 130 (playing from South America). Update: I've seen a missile go through an enemy tank and explode on a wall on opposite side of the map. Also, when using shaft and shooting tank corners, sometimes I do no damage at all even when I clearly hit the target (I don't see "0" due to respawn protection, I see no number at all). It is pretty clear that collision detection has changed, and conflicts due to lag are resolved in a different way. Until now, when engaging a lagging player, you can hit him legitimately but he would perceive that as "being hit through wall". Now you can visually hit him, but actually miss in the actual place where collision is calculated (either server or the other player client). You can adapt with shaft to play more conservatively when aiming at hull corners, but with striker you can do nothing about the fact that when a rocket explodes, the enemy tank is no more there when the damage is calculated (due to lag), and thus he gets just little splash damage. I guess this happens with all turrets, but is more noticeable with striker because, having the slower projectile, it gives the target more time to move away.
  23. No (I know about the spawn protection). I mean that sometimes I do to certain players much less damage than I should do, taking in account activated supplies. I think that the player protection displayed in the HTML version of the game is either wrong or not updated properly.
  24. I've noticed that sometimes I don't do full damage to players who have no drones nor protection against my turret. What mechanism can cause that? Or is it a bug?
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