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Everything posted by XLG1
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What is the focus for now, please. Can you tell us exactly what they are focusing on? https://en.tankiwiki.com/Development_Plans isn't regularly updated.
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Very good that biased players don't have that much of a say in core game balance. Most of those posting in this thread and elsewhere, definitely have an agenda and probably work together to make others feel bad. Come on, we didn't decide to make hornet 'overpowered'. Pure deceit. Target your main hulls instead.
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Honestly, Tanki players like to moan and whine over nothing, literally. Now the new norm is blaming all of their issues on the hornet overdrive. I blame it partially on the fact that ridiculous 50% modules were added to the game a few years ago, creating laziness and nerfing turrets effectiveness. Don't cry because something was added to combat nonsensical high protection modules at higher ranks. They should have been capped at lower levels. During that 15 - 20 secs of the overdrive, there is only limited time to take action against enemies. It can often be crucial, knowing that one miss can change the outcome of the battle at times. No, it does not have infinite usage, to be honest with hornet OD you only get it a couple of times per battle. Hornet also has the lowest health among other hulls, putting it at a disadvantage. As a hornet user, yes, the overdrive can be annoying against over hornets, same for other hulls overdrive such as Viking. But most game modes are with teams, which helps to even things out. instead of targeting the well balanced overdrive, target the supplications such as supplies (Double damage enables x2 damage on 100% armour removal), drones such as Booster which are way more overpowered, and such. At M4 / MK8, weapons are at their highest damage in the game, you are not dealing with M0 / M1 users. Not to also consider that players are going to be more skilled than ever with more knowledge and information on the game available than ever before, with powerful auguments, making it even easier to dominate. So stop complaining and, target the combinations instead. Summary: Hornet OD on it's own = NOT OP. Any Overdrive + Booster (Drone) + Double Damage + Damage Auguments + M4 + HIGHLY SKILLED players (Higher ranks) = OP Thank you. Interested in knowing where you got this statistic from that hornets OD has the most kills, whether from the devs etc. If it's true, well then yes Hornet is an attacking hull and this shouldn't be surprising. Something like Titan is better for defensive play and will keep back more. Hornet ultra is a skin, maybe relevant to this thread, but new game items can be released at any time. @DaringDeer didn't mean to offend. How do they decide on items to nerf, if you know anything? I'm curious.
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HTML5 - No damage bug after few matches. fix it
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This. Look here as well: You shouldn't waste your time with these developers or helpers. If you can migrate on to other games, I would recommend doing so by the end of Flash support.
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Straight facts, can't believe I have just found this now. I said something along the same lines Just look at Tanki X. Even if their game is run to the ground, they still won't learn. Not effectively being able to communicate with them directly and getting sub par responses from those higher up is infuriating, but I learnt the developers don't owe me anything it's not my game, I'm just a player. They can be arrogant, but actions have repercussions. But again, if you want to see where their behavior leads, look at previous examples throughout the years, one mentioned above. Look out for the date that Flash support ends. I'll tell you that now. EDIT - But then I keep forgetting that the game is mostly Russian, they don't really regard the English community. I haven't lurked on the other side for very long times, but I am under the impression that things are different there. Previous posts about their faulty client:
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I really appreciate the developers effort on HTML5, overall I think it's a cool concept. Playing Tanki anywhere from your browser, no other installation required like flash. Graphics were good, moving the tank / turret was a bit different though? Or just me? But there is no date for when the hugest or main bugs will be fixed. Not all the bugs, that would be too much to document, but only the hugest like the aforementioned problems in this topic and the official bug report. But understand where I am coming from, flash is practically obsolete and old and HTML5 barely works, yet they release a downloadable client. They have features that only work inside of it, yet it does not even work fully. I do look forward to seeing the fixes come, as it's the future of the game. Thanks
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Sometimes these things happen, I just hope it will be back online soon. Remember that this isn't the first time we have had to be compensated for a problem occurring. Taking this into account: Compensation: Should be a 50% Garage sale on everything, and also increased Gold box frequency. Also 1 free XT skin container for the most used hull (Use server code to detect) @Marcus
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Are you going to fix your HTML5 client or at least give some sort of date when the most persistent bugs will be worked on? No damage is done when playing. What a joke. Joker developers and team
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Grrrrr, I'll still save face by saying, the merge still got approved ?
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Ah, no surprise that this got approved, it came straight from the top. Nice one @Mr.Nibbles. Allowing biased players to decide on game balance was a terrible idea. At least there should be some sort of individual panel, rather than the devious opinions of those who just want to discredit hulls that they don't use. Also Drones, double damage, are part of the game, and have nothing to do with the Overdrive. Every player has access to these. When used in combination, that is where the problem is, at least according to you guys. The overdrive just ignores all protection, when used in combination with the above, is what makes it deadly. Same for the OP Viking overdrive, just to hit back, which is most annoying in Juggernaut battles, but can be dealt with tactically. Spawn killing was a prominent feature in the game, until developers have restricted it to Hornet overdrive essentially. Honestly, they have an agenda. Spawn kill protection should be removed completely. In team battles (PRO battles as developers made sure to ruin non PRO / now custom battles), overdrives benefits all team members, directly or indirectly for the win. Honestly, with ridiculous 50% protection modules added to the game which I suggested against previously, this completely de-lifes certain turrets.
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Very true, I don't think the updates listed above are too bad. If the MK update and some of the above were released earlier, you wouldn't complain, but the game is already on the downward spiral with developers who don't really care or listen. I wonder if they even read the forum, or if everything has to be relayed through moderators (at their discretion) The developers are selfish. I think the removal of mission completion from PRO battles was a really bad update. I remember playing for hours in Island and the developers have destroyed PRO battles. Honestly, they have nerfed the game over time with their updates, making different segments of players upset over time. Everyone will have a different opinion on which update ruined the game, ceteris paribus if the 'worst' update was implemented and everything else remained the same, I don't think there would be too many complaints, by this I say again, they have ruined the game over time with small tweaks. Haha, we shouldn't be grateful to them in any way for merely updating their product, for that is what we appear to them, money. If they stopped updating the game and fixing it completely, they would lose even more users and get many angry complainers. I miss 2013 days of Tanki with the old graphics, tips when you enter the game, loading screen etc. That is when they cared. Yep during battles you get the game pool on maps, its about 10 or so to be honest. My question to you is, do you think Tanki can go back to the way it was before? Any hope left? Another issue is no accountability for the developers, you are not allowed to suggest the reverting / changing of updates. 20 or so people in an office get to decide the experience for thousands of players, which is nonsensical. No community poll to decide which updates get implemented or not, with reasoning to understand why from the players.
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The rules of this game are very simple, tag a friend, tag any member! Last person to reply gets the win! Let's get going! @Feelings
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Already got out nearly everything I need to say towards these lovely developers and their buggy game. What I will say is that each client for the game has errors. Old client freezes when you close the window, also freezes after a certain period, and quits after you press next button sometimes so you have to restart to play as the join game buttons do not work. You already know the situation with the new HTML5 as above, no response to know WHEN all these bugs will be fixed, just empty promises from others having to defend them. Utterly atrocious.
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Good idea. When the ability to play in the night for longer periods is restored after they fix their game (HTML5), Stadium lights can really give that feeling of a late night event / arena kind of thing.
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Valid Select 3 maps you don't want to play via MM system
XLG1 replied to joe_mara in Ideas and Suggestions
Stadium isn't that bad, once you have a long range turret things become better. The 2 maps I don't prefer to play in are Massacre and Highways. Both are redundant for modes such as CTF and Juggernaut. Good for CP, Siege and TDM, but that is it. -
Flash not working as well! ? This post probably won't even reach them, like many other user queries. Weeks of this issue, nothing unreasonable in my posts by the way. Time to enjoy my 1 / 2 matches before the damage stops. Pointless events when it's not even playable. EDIT - It's just incredible. Playing game number 2: https://imgur.com/a/746gngU Just as predicted. Joke of a game. That's the odd rant from me done, words are just words. Their product speaks for itself.
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I know the deal, and know that obviously they may need to reproduce the error and fix it. Back to Flash for now, I presume that was their intention by releasing a faulty client / game engine. There should at least be a thread / forum section where all reported bugs are posted and an estimation of when they'll be squashed / if they have been fixed. For the smarty pants that says no - this is VERY easy to do if not done already. Oh wait, it actually requires communication. Hmmm. I'm just not sure what a fresh player will do if he went to the website to play and damage just stops after 1 / 2 battles. Lol. Don't even know if they would realize and for how long. They only care when it's convenient, and a faulty client causes them to lose revenue. One example of this is how no suggestions are allowed for the reversal of updates, so if a user has a beneficial idea or compromise concerning an update, that would benefit both the players the game / developers, they don't care! Only their agenda matters. Just two examples I am giving to you. They have made it clear this is their game, not ours. Stop making excuses for them. Please.
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I hope, I said, I hope it's not a big ask, but when in battle, after one or two battles when I press the space bar to fire, I want to see damage being done and not being forced to quit as changing browser, clearing cookies doesn't help. Again, I hope it's not a big ask for you to make your client work before releasing a downloadable version (too late!) anyway.
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? The devs just don't care.
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Seems they don't care. I haven't seen any talk on fixes for certain issues.
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Yes, do a search it will be on the internet. HTML5 is buggy and doesn't even work. No damage is done when playing, once this happens I know game time is up for that period despite clearing cookies, etc. Never had an issue to this extent on flash, even though I prefer HTML5 now. Tagged @Marcus before, no response as expected. Missed some of TO's birthday and missions due to this issue, still no fix.
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They have opted to not fix any underlying issues, and instead release the client. Self destruct upon joining battles for the first time, I'm not the only one experiencing this, I wonder if the same for the no damage error. The game only works for me in fix.tankionline.com and after some games it gets the error as well. Refresh didn't help me. @Marcus
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Brilliant update. They finally listened to the players on this, and didn't force it on us.
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"Why not request a hull to be nerfed that I don't use often?" Actually a good idea. In that case, Viking should be nerfed. Guess it's too OP.
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