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XLG1

Tanker
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Everything posted by XLG1

  1. XLG1

    Bugs and Glitches Reports

    Interesting version of the game ?
  2. XLG1

    Bugs and Glitches Reports

    I get the no damage error bug, so I use fix.tankionline.com. But after a few battles or less even, the error follows me! Test Server - Appreciate the opening but why open it with disconnect when trying to MU items to M4! IIRC I have even had no damage error there too but there is no fix.tankionline.com so I had to ghost! Edit - No damage whatsoever. Game is not playable.
  3. XLG1

    Bugs and Glitches Reports

    Not sure where to put this but when joining a battle in HTML5 I self destruct sometimes on spawning. Might be my machine because it is slow a bit then after that everything is fine after self destructing when first spawning in the battle.
  4. XLG1

    Allow quick equipment change

    Not quite the same, and I did want feedback on the idea itself, but thank you CC. Could it be unmerged? Some feedback on this would be great.
  5. Good idea, hope this can be implemented.
  6. Players will always be biased against weapons they dont use. Just from some of the comments and also profiles, it tells you all you need to know about why they want some particular hulls overdrive nerfed. Developers have the necessary data about all hulls and turrets to make their own conclusions and adjust accordingly, as said above nerfing all overdrives or even just one probably wont solve anything, in team battles they are essential.
  7. XLG1

    Allow quick equipment change

    Scenario When playing in for example, a long range map, but one where certain weapons are favored with lots of walls like Magnum, Railgun, etc. It is annoying to have to switch all of your modules to short range weapons. It takes a click to the Garage, then the relevant section, which is the Protection section, then having to select each individual module then un-equip, which at the most is 3, that is one click to remove the module, and another 2 to select the new module and equip it (in the HTML5 version, anyway) So.. What is the problem? This takes up game time! You could be losing up to 30 seconds, including the time the garage takes to load and also the self destruct if you were playing mid-way. This could be the difference between winning and losing the battle! So.. What is the solution? Module Packs! Tanki Online gives us the ability to define combinations of modules that can be activated at the touch of a button! For example, one pack will contain Gauss, Thunder and Magnum module packs which can be customized if needed, and also named. Another can include short range weapons like Isida, Freeze and Hammer. Additional idea - mandatory But, when 2 modules of the same caliber (2 long range / short range for example) are equipped, protection reduces from e.g. 50% to 40% to keep it balanced for players of that range. These 2 ideas must be implemented together. The protection tax only applies when your module pack is enabled and equipped, not when you just have the modules equipped yourself. Let me know your thoughts.
  8. https://en.tankiforum.com/profile/587069-downgrade_wasp_mk1/
  9. Yes, with the subject of the message as follows: "Rollback my Wasp"
  10. For whatever mystical reason, a downgraded wasp with less speed, etc is supposed to help with parkour. If you want your wasp downgraded from e.g. M3 (now called MK7) to M0, you have to go here https://en.tankiforum.com/profile/587069-downgrade_wasp_mk1/ and Private Message the account to get your wasp downgraded / reset.
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