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Everything posted by yoni292
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I only wrote that I will pass. I did not tell anybody else what to do or how to play. I am a casual player and I will not succeed in completing these missions, so at least I hoped for some incentive for me to play more than regularly. That's all. Don't make me a selfish guy. Although I wrote double XP, I also wrote double funds, special map, discounts and increase rates of gold box drops.
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No discounts at all? No double funds? No double XP? No special map? Not even increase rate of gold boxes? Just hard to accomplish missions? I guess I'll pass.
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I guess the bundles will cost hundreds of dollars. Just like the bundle of 1 XT container + 1 skin container + 20 containers + 21 ultra containers was very expensive (75 dollars) whereas you could get 19 containers + 1 skin container for the price of 4 dollars which is the price of a battle pass (400 tankoins for 4 dollars + 100 tankoins from finishing the silver tier of the challenge which give you a total of 500 tankoins = the price of a battle pass). So be aware that the price for these bundles will be very expensive in comparison to what you actually get.
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Revising my idea about the quattro drone: This drone will give an additional protection of 0% to 20% (depending on the level of the drone) against mines only. It is easier to implement and players with three different protections (for examples: freeze, shaft and smoky) will have a forth protection module against mines only. Hence the name of the drone. If a players equips his tank with the spider module (against mines), then this drone will add additional protection against the mines. So a full upgraded spider module with a full upgraded quattro drone will give 70% protection against mines. this will be very helpful with parkour.
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Just make the bundles affordable. Not 300USD price like last time.
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Last time they promised an affordable bundle in the shop. It turned up to be 450 Ultra containers for the low low low prive of 300 USD which is a steal (being cynical). So buyers' don't raise your hopes high, TO just say that the bundles are affordable.
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In the bundle you give us 300 USD for 450 Ultra containers/ I have a suggestion: In the coming holidays make a bundle of 10000 ultra containers for the affordable price of 5000 USD, It is a much better deal, right? (That's me being cynical)
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I was right. 300 USD for a bundle? That's affordable?
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Don't count on the "affordable price" promise. Last time it was 200 USD for the big bundle. I sure hope that affordable price is really something which is reasonable and not just greed from TO
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Hope you enjoy your purchase. 200$ is way too much for me to spend on a bundle.
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200 dollars for the bundle is way way WAY too much. Most buyers won’t spend so much money. Instead of giving us bundles with reasonable prices, TO just went over the roof. Thus, only a few players will buy a bundle that costs similar to the new x-box. If TO were really trying to earn money out of this bundle, they should have priced ir much lower (with less coinboxes and less crystals) and then players will actually buy this bundle. I am keeping my 200 dollars in my account.
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You did not understand what my argument is. Of course every turret has its own advantages and disadvantages. However with the AP effect augment for hammer, nothing is taken away from the hammer behavior according to wiki. Not like freeze where the toxic mix almost cuts the damage in half.
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No. I am relying on wiki. My freeze turret is MK4, so I am not using it at all whereas other turrets are MK7+. I am just curious about this augment and why should someone use it since it is so weak (55% damage).
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Why the toxic mix augment for freeze turret is so underwhelming compared to AP effect augments for other turrets? According to wiki the damage is reduced by 45% and the cooling agent in gone. Swaps the cooling agent with toxic mixture. Damage is decreased, but an opponent affected by the mix cannot use armor for some time - from wiki If I compare the toxic mix augment to other AP effect, this is what I see: Armor piercing shot augment for Hammer has no disadvantage. It give AP effect only on the last shot, but nothing is reduced from the turret Super smart minus field augment for ricochet also has no disadvantage. It give AP effect after a shot ricocheting, but nothing is reduced from the turret. Armor piercing rounds augment for smoky reduces damage of critical shot by 15% while giving the AP effect for each shot. Armor piercing missile augment for striker has no disadvantage. It give AP effect only on the one of the shots in salvo, but nothing is reduced from the turret So why for freeze the reduction is so much? 45% less damage an no freeze effect. It is absurd
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According to wiki if there is no cooling agent, then the enemies are not slowed by the toxic mixture. Check the comparison to other AP effect augments for other turrets. You will be amazed how the toxic mix augment is underwhelming.
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First of all I am not suggesting anything. I am just asking why this augment doesn't have any advantages comparing to other AP effect augments, Second the "ideas for augments" in the I&S section doesn't point to any existing page.
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It is not powerful without the freeze effect. And with only 55% of the damage done, it is too weak. Can someone from the dev team relate to this issue, or maybe the parameters in Wiki are not correct?
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But if a tank doesn't have a module against freeze and doesn't have double armor. then the damage by the freeze turret is almost half (with no freeze effect). So less points for the attacker with freeze turret and toxic mix augment. Armor piercing shot augment for Hammer has no disadvantage. It give AP effect only on the last shot, but nothing is reduced from the turret Super smart minus field augment for ricochet also has no disadvantage. It give AP effect after a shot ricocheting, but nothing is reduced from the turret. Armor piercing rounds augment for smoky reduces damage of critical shot by 15% while giving the AP effect for each shot. Armor piercing missile augment for striker has no disadvantage. It give AP effect only on the one of the shots in salvo, but nothing is reduced from the turret So why for freeze the reduction is so much? 45% less damage an no freeze effect. It is absurd
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Swaps the cooling agent with toxic mixture. Damage is decreased, but an opponent affected by the mix cannot use armor for some time. - from Wiki
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According to Wiki the Toxic mix augment for freeze turret disables double armor for some time. With this augment there is not freeze effect, and the damage is reduced by 45%. So why use this augment at all? Against tanks with no double armor active , there is only 55% damage and no freeze effect. It seems that this augment actually weakens the freeze turret. Can you give more information about the toxic mix augment?
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I am playing more than 4 hours per day. With the new settings I have 13000 points out of 50000 points in Hercules mission. Tanks are harder to kill, the titan dome protects much more so less points are gathered
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One thing that is good with the update is that you are not instantly killed by jaggernaut. In other modes this update just sucks
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I hate this update: 1. Titan OD is too strong with double the hitpoints for tanks. 2. I have a weekly mission to kill 500 tanks. After 4 games, I have 23 tanks killed 3. Splash damage is very weak since there are not many enemies together 4. Heavy tanks are dominating now
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I do not see the new augments for the turrets. Where are they?
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After seeing hopper in maps, it is very hard to maneuver. The hull just can't do tight turns without bumping into everything. It just shifts all over the place. However, using the crisis drone improves its effectiveness a lot since the acceleration is the best in the game.
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