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Everything posted by Dhikr
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Yeah, RIP non buyers. The last one was so much better.
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Yeah, but that only happens at the ranks near marshal. That still isn't a valid reason from them to remove m2 xpbp completely because the majority of m2 players are low ranks. Now, new players aren't properly introduced to xpbp. And the low ranks who want to continue playing xpbp have to deal with spawn damage plus unequal equipments. Just because some m3s join m2 battles doesn't mean it's time to remove m2 completely. And tbh, I've never seen a m3 being asked to leave. Idk, maybe it's just me.
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Anyone else think the 50k gold was an april fools joke lol
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valid Kill still given if the enemy self-destructs
Dhikr replied to sensei_tanker in Ideas and Suggestions
Yeah, 5 points sounds reasonable.- 87 replies
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- gameplay
- experience
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As for a quick summary, the damage is relatively the same. The negative aspect is from their addition of the bullet travel time, so it becomes increasingly difficult to hit a moving target mid-long range. The turret rotation feels the same aswell. I don't recommend using mammoth with vulcan because you will struggle alot close up, espicially if the enemy team is strong. And also, hornet grants to you mobility which I would prefer anyday.
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Good question. I mean, implementing a voice feature sounds cool but like realistically speaking, don't think it's going to happen. Yeah and I agree, they should perfect other aspects of the game before adding new features.
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I can't tell if they are joking about the JGR or not. If they aren't and it becomes a feasible game mode in the future, then it'll be a huge step for sure.
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TDM doesn't have any objective, so any stars system won't affect how players will play. And yeah players won't start handing off flags to each other, that's not the point. The goal is to remove the competitiveness in the placing, and the frustration involved with it. For example, if you play JGR, if your juggernaut your almost guaranteed a top score, and if your on the losing JGR side, you likely won't get first if your not juggernaut. Also, imagine their is a super OP team vs a noob team. The players on the super OP team compete for placing, and perform much better with higher scores whereas the one decent player on the losing team will easily recieve the top place. Even if the system doesn't work, it doesn't hurt to test it out.
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Yeah, everytimme there is a sale product kits for crystals just dissapear. Not to mention the fact that they only come one a time, so if your gunning for a particular kit, you are forced to log on every day and you could be doing that for 5 months. It's not even one rank. Now you can get m3 as a colonel from the shop, compared to m3 at marshal as a f2p. That's a HUGE rank difference. TO just ruined the whole product kit system for f2p, nothing unusual though. I completely agree with the frustration aspect, espicially with the majority of players who remember the old system, it's literally forcing players to buy.
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With the current stars system, with game modes such as CTF, players will ignore the objective, thus ignoring the value of teamwork and instead go for the top places to get the maximum amount of stars possible. This proposed system can remove the competitive aspect to an extent (ie. as players still competing with each other for kills, so whatever system in place will still have competition) as they don't have to fight for top places, but instead solely focus on their individual score, which should incorporate the team objective. It can also remove the frustration of losing stars due to their placing.
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Yeah, loads of times. Are you scared of coronavirus ? ?
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Lol, 500? That's as much as a battle pass.
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11..
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Well, the cost will make it or break it. If it's a reasonable price, then it won't be a waste, but if it's overpriced, players who do purchase it will quickly realize it's not worth it.
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For low to medium ranks, vulcan is still virtually non-existent. So it's primarily high ranks capitilizing on vulcan's buff. Although vulcan may be strong when it camps and shoots from a distance, it still has alot of drawbacks. Overheating is the main one, as well as almost instant death when a close-range turret (ie. freeze) attacks. And as stated before, any turret with hornet is OP, which should be nerfed first and then we can discuss vulcan. It literally just got a buff, let the turret be. I can assure you that it still isn't a popular choice, but it might be in the future, who knows.
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