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The-Operator219

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Everything posted by The-Operator219

  1. The-Operator219

    Ares

    I've been seeing a lot of Ares medics. It's nice that Isida has a hull overdrive that matches the healer playstyle for a change, since most others don't offer it much to help the team.
  2. The-Operator219

    Gold Boxes should be removed from the game

    I think they had more of a place before matchmaking, when battles could actually be made for varying lengths of time on bigger and more interesting maps. Gold Boxes used to be a special thing, once every day for most of us. Now? A bunch of people scramble for pocket change that I dropped specifically to group them all together isn't all that special anymore. So just a little tip, when people drop golds while their team is losing it isn't out of charity. It's for a distraction, or them literally throwing money into a crowd to keep them busy.
  3. The-Operator219

    Ares

    So here's my brief review after trying Ares with both Thunder and Vulcan on my appropriately Quake-themed alt, Impulse9 +Feels great when paired with Vulcan, allowing for much quicker reactions and strafing between cover in such a way tracked hulls can't +Controls like a breeze on mobile, which is my main platform unless they decide a Switch port is happening -It's a bit light and fast feeling for a heavy hull. Feels like they just strapped a BFG to what was a light tank and the weight issues caused it to be what it is, which I suppose is what they're going for -The Overdrive needs to be nerfed in range, or made so that you can't heal from it yourself. I found a full-frontal charge with speed boost had me staying basically within my own little barrier that both constantly healed me and instantly killed anything in it's way. Also unless it hits a wall it can travel pretty far, though I'd say the lack of overall splash damage on the ball itself it perfectly fine. Especially compared to how Gauss can just hit everyone in the same continent as you with it's charged shot -I don't like the noises it makes. Sounds like an air mattress being inflated constantly. Final verdict: 7/10, I feel that this could become the new standard frontline hull if it's speed remains what it is since it does everything a Titan does for me, but better and with a useful OD.
  4. The-Operator219

    Ideas for Turrets!

    Idea: "Sticky Surprise" (Actual name pending) +Fires bombs that stick to walls like the Crash Bomber from Megaman 2, then detonate when Space is held +M1 has four possible bombs, M2 five, and so on =The explosions function uniquely in that, when they damage enemies in a close proximity (I.E, two bombs right next to one another), the damage stacks rather than calculating individually. =Firing a new bomb when the maximum amount are already out causes the first one you shot to be destroyed, then the one after that, and so on. -Slightly slower than Thunder on the reload -Bombs must arm themselves, but this only takes a second (the team-colored light on them flashes to indicate this) -Firebird and Freeze can destroy the bombs very easily due to their cone of attack letting them hit large clusters of bombs at once, but most weapons that can hit large areas at once will also work. Details I haven't figured out yet: >Prices >Unlock rank >Damage of the individual bombs >A better name
  5. The-Operator219

    Ares

    Will Viking be dethroned as the most useless hull when flipped? Time can only tell.
  6. The-Operator219

    Let's Discuss Matchmaking

    Yes. Cowardice is a flaw of character, and a door into the realm of uselessness. Surely you know that now the matchmaking is flawed, so are you really going to put further stress on their precious toaster oven by making it find the "perfect" battle? Rise above, make every loss a learning experience.
  7. I find Wasps more annoying than Hornets personally. At least when a Hornet one-shots me it has to actually consume supplies and commit to shooting me. When a Wasp just exists for a minute then farts out a tactical nuke right as my team is respawning and wipes us all out it's infinitely more annoying than some meta-chasing, enjoys-unseasoned-chicken Hornet and his giant ego. Especially on ASL Blue when the spot we're defending is where we spawn in at.
  8. The-Operator219

    Let's Discuss Matchmaking

    I do so hate cowards. Even if you lose if you topscore you get decent rewards and usually three stars for Challenges. Besides that, stay for your missions and get those done. The only reason I find it acceptable to leave is if there's someone using a cheating software on either side.
  9. The-Operator219

    Ideas for Augments!

    If you ask me it's just taking one of Thunder's innate abilities to hit things behind walls with splash damage and doing it more efficiently, at the cost of it's other ability of splash damage and having an even lower rate of fire.
  10. The-Operator219

    Ares goes live in test server

    Looks more like the quadcopter than a tank. Maybe the overdrive should be it flying up into the air for a little while.
  11. The-Operator219

    Let's discuss the current meta !

    So far all I have is LCR and Turn-Faster-But-Aim-Lower. LCR works if you mainly stick back and take potshots, but I'm a very frontline-friendly Titan so it doesn't work as well for me. TFBAL works good if you can get it early-game, but eventually Titan itself will move fast enough and the turret will rotate enough you can easily compensate for the lack of speed, which negates the auto-aim nerf that alt provides and frees up the spot for a different augment. I think I'll try Scout next.
  12. Honestly, I have a much more interesting idea: Implement one of those changes, most likely the vulnerability on the user, but also swap Hunter and Hornet's overdrives. Imagine how much more useful being able to stun/disable enemies would be for a flag-runner and scout like Hornet, whereas having the ability to perfectly track enemies would more benefit something named "Hunter". I also think Titan and Mammoth's ODs should be swapped since they're the opposite of how I play both of those hulls. When I'm in Titan I prefer to actively prowl mid and engage enemies with my health pool and sheer battlefield presence. Most of the time I have Rail or Thunder on it, so enemies like to get in close. Being able to ram into things would be a welcome addition to this playstyle, since it would allow Titan to take the forefront of a charge and give it more survivability akin to when the bubble healed everyone inside it. Meanwhile with Mammoth, on the rare occasion when I use it, I just camp in one spot and act as a meat shield/diversion for enemies to take out before they can get to the objective, so a defense buff would fit it perfectly.
  13. The-Operator219

    Ideas for Augments!

    Thunder: Drill Shot +Replaces the standard HE shells with drills, which can penetrate walls and enemies alike. -20% slower reload, no splash damage.
  14. On a whim I decided to try Hornet-Rail on my alt that has everything, and my god... Who knew what's classified as a "light hull" has so few weaknesses? It needs something, maybe a decrease in turning speed or turret rotation, because I should not be able to spin around 180 degrees in two seconds and kill a flanking medium tank in one hit. That's ridiculous, even in the context that I was fully souped up on my OD and some DD.
  15. The-Operator219

    Let's discuss the current meta !

    Titan-Rail, duh.
  16. The-Operator219

    Let's Discuss Matchmaking

    I have to wonder if maybe it's just a cultural difference that explains why the developers refuse to accept an idea hasn't worked or just isn't good. Matchmaking was praised as a way of quickly entering battles with a balanced team, typically by creating one from scratch with a random map and gamemode from a limited list. So far I'm having a reoccurring glitch wherein I have to close the app entirely and reload in order to enter the battle once it loads, or it just remains stuck at 99%. A battle which, by the time that transpires, is already in progress. So already we can cross off NEW and QUICK from the battle selection. Since time-based objectives tend to depend on which team reaches the point first if we load in slower than the enemy they can usually outpace us. So not BALANCED. So what does the matchmaking system do, exactly, that the previous perfectly functional list of current games didn't? Other than remove more control from the player, severely limit the game variety, and just generally cause more problems than it "solved". This is a textbook example of an old phrase: If it ain't broke, don't fix it!
  17. The-Operator219

    Summer Sale in Tanki Online

    I wonder what my paycheck'l net me this time.
  18. The-Operator219

    New “Tanki Online” website

    Weird way of importing the battle list to mobile, but it looks neat.
  19. The-Operator219

    Ideas for Augments!

    Striker: Cluster Missile +Target up to four individual enemies to send one super-accurate guided rocket to each one. -Must have four different targets to fire a salvo.
  20. The-Operator219

    Ideas for Augments!

    Striker: Rocket Acceleration System +Rockets now have reverse damage falloff (Shots become stronger the further they travel, weakest at point blank). -50% less splash damage radius.
  21. I wonder how many of my rockets my teammates have to absorb into their body before they figure out they're in the way. Surely they'd think "why me keep explodey?" and look around, but no. They just mindlessly stand there and get hit over, and over, and over. Ignorance truly is bliss.
  22. I'd say the problem with Viking's OD is that it both takes a long time to charge and does way too much damage to waste on just any situation. It's one of those ones where you want to save it for just the right time, but if you can't find a use for it it's pretty much next to worthless. So if it maybe charged quicker but wasn't nearly as deadly I'd be game. People often underestimate just how useful a fast-firing Striker, or a super-effective Isida, can be.
  23. The-Operator219

    Ideas for Augments!

    Vulcan: Recoil Overload +200% more impact force. -User is affected by their own recoil as much as the enemy is. =Great for parkour(?).
  24. I'd rather have a multitude of features in the existing mobile client like the battle list, the battle list, and the battle list.
  25. So I've played for about two months now, albiet I've never been in the MK7 ranks or anything, and here are my thoughts so far compiled into a short and simple list. The devs like that, right? +The MK1-7 system, in my opinion, makes pacing in this game much better. I like that instead of fifteen or so ranks between unlocking the next modification level (or muing), it's usually only four or five. +I like the new Thunder projectile mechanics. Not for any gameplay reasons really, just aesthetically it makes the weapon look more powerful. Maybe next they can add a more impressive firing sound, as the current one sounds almost like the weapon has a silencer on. -I don't like the balancing the overdrives have, especially when compared to one another. I'll go into more detail in the spoiler below for brevity. -There's still not a battle list on mobile. I don't like matchmaking, I want to use the old system like the PC players can. Not so much for creating my own battles, but so I can enter them quicker than your toaster can manage.
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