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The-Operator219

Tanker
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Everything posted by The-Operator219

  1. Immunity to Wasp bombs and Hornet OD would be plenty. Healing was in my opinion what made the old panic bubble overpowered. Now it's just almost useless and if I weren't a really good Titan player I'd have switched to something else ages ago. If you ask me all the ODs should have as much barebones utility as the one for the Juggernaut, because the more time you spend waiting for the perfect moment the more time you could've been spending earning more percentage towards another.
  2. The-Operator219

    Ideas for Augments!

    I actually came up with another healing-based one that I'm sure some of you will like better. Isida: "Valkyrie Mode" +When a healing target is destroyed, gain 15 seconds of full supplies -15% less damage/healing overall, must have been healing for a minimum of eight seconds to activate
  3. The-Operator219

    Ideas for Augments!

    Isida: Angel Mode +Upon healing an ally 100 health or more, gain a free speed boost and double armor. -Cannot target enemies.
  4. The-Operator219

    Which map do you like the most?

    Monte Carlo, old Madness, Esplanade, and Berlin.
  5. Just a heads up for the little guys out there. I'm a heavy hull, and I have tons of health. Even with that health sometimes I just can't tank a shot, so I use a wall to stop it entirely. If you could kindly refer to kindergarden/daycare where you were taught to share, it would be extremely helpful to both of us. I'm all for taking care of the high-damage turrets for you little dudes, but when a Hornet ODed DDed Gauss is staring me down with both it's ears up, it's generally in both of our best interests if you just let me move behind the wall and reset his targeting, since if I can't survive that there's no way YOU can survive it. And if he lines up his shot and attacks guess what? We're both dead, plus whoever is on the same continent as us (Seriously, that splash is deceptively awful.). So in short, share your cover. When a HEAVY hull is trying to avoid a shot, it's because we know it's not gonna be good.
  6. The-Operator219

    Let's Discuss Titan!

    Titan is a medium hull. Discuss.
  7. I still hate the XP/BP combo with a burning passion. Every single movement it makes exudes arrogance like a tank-bourne B.O. It's lethargic to one shot them, but hard to get them to move out from behind the streetlight they're somehow concealing their entire hitbox behind. My best solution? Pop a DA+Speed Boost and fake a charge behind their cover, then shoot at them as they try to run away.
  8. The-Operator219

    Ideas for Augments!

    Hornet: "Stealth Mode" +User becomes untargetable by auto-aim upon activation of OD. +Effect lasts for twenty seconds. -Picking up flags or otherwise interacting with objectives removes the effect prematurely. -Shafts and enemies with splash damage can still hit you. =Replaces the Radar. =Using this while already on the point or holding a flag will cause you to drop the flag/nothing to happen, wasting the overdrive.
  9. The-Operator219

    Trading with a special pass

    Stout Shako for 2 ref
  10. The-Operator219

    The most fun you've had in Tanki

    My first time playing the game back in around 2010. Coming home from school where I'd sneak some Tanki in when I should've been working ecstatic to play some Tanki for real. That one time circa 2017 where the Gold Box drop rate was glitched and they would constantly drop during every battle, to such a degree that both sides would abandon the objective and scramble for as many golds and containers as they could grab. Monte Carlo, Camp, old Madness, Noise, and all the other maps the developers swept under the rug and subjected to concentrated machine gun fire for ten minutes. Finally getting some money for working at my dad's shop and getting the game on mobile, then buying some of the things I always wanted.
  11. The-Operator219

    Ideas for Augments!

    Maybe like the edit? I based this idea off of the Beggar's Bazooka from TF2, so it could work as a downside. Or maybe it could overheat and take damage slowly like Vulcan.
  12. The-Operator219

    Complaint Book

    It's still good for a long-ranged engagement, say against an enemy Shaft, where you don't have to fear any of those things. It's also nice to come out from behind cover and put pressure on the enemy with your own presence.
  13. The-Operator219

    Ideas for Augments!

    Striker: Dumbfire* mode +Replaces the salvo with a player-controlled charge attack, can hold space to load four missiles then fire them out in quick succession in a straight line. -Missiles have zero tracking at all. User self-destructs if the attack is held at full charge for longer than five seconds. *This is a legitimate term for missiles that can be shot with or without manual guidance, not a jab at anyone in-game.
  14. The-Operator219

    Complaint Book

    Day 125 of waiting for the Matchmaking toaster to create a battle in the gamemode I want. I'm getting hungry, but at least I have a 35-0 score against the tic-tac-toe bot. As my body finally dies of malnutrition and boredom, my only regret is that I didn't live to see the bridges of Monte Carlo once more.
  15. I wonder if anybody's raged on here about my Titan-Rail combo being overpowered yet. It was certainly more fun a couple years ago before the faster traverse speed augment was a thing since it was more of a joke build, but between that and Railgun in general getting faster it's become even more viable even without augments.
  16. The-Operator219

    How smart has the Matchmaking-System already become?

    My problem isn't so much unbalanced matches. Those were always there and always will be. My problem is that it took what was already a super simple process, that being simply picking a map and gamemode I enjoy playing, and locking it behind around twenty levels of grinding through the same five maps in either Team Juggernaut or ASL. No exceptions, period. And if you happen to play the game primarily on your phone during your limited freetime? Sucks to be you, I guess. MAYBE we'll release it after we make Railgun XT-Ultra-Demonic and release it alongside Tesla and Ares in the next Fortnite Tanki Battle Pass. So while I appreciate the thought behind making the game even more babyproof, could you maybe give me something to work with so I'm not constantly playing tic-tac-toe with a TI-82 calculator in between joining matches that I just left, join only to immediately be met with a Defeat! because the dedicated tic-tac-toe servers were drawing too much bandwidth from the game hosting ones, or just straight up don't want to be in. It's almost as if an older, more refined system of giving the player choice was a far more popular option, but what do I know?
  17. The-Operator219

    Let's Discuss Matchmaking

    If you can't reliably send me into a different match after I've left the current map, could you just get on with making the battle list? New gear is cool and all, but I'd kind of like to enjoy the game in it's current state instead of hope for more meta-shaking junk thrown into the pile in the hopes maybe it'll be less of a gigantic refuse dump. Adding five Chevelle bodies to your yard doesn't make you look cool, it makes you a redneck.
  18. Ah, I haven't used this account since around 2014. My main account is now HRT-219, which is around WO4/5 at the moment.
  19. Anyone else feel Vulcan is a bit underused? Not so much underpowered or underrated, just that I never see it in most battles. I see Twins even less, mostly just Railgun Gauss and Shaft.
  20. The-Operator219

    "Going for Gold" - Parody of Cake's "Going the distance"

    Eagerly poised, ready to pounce The drop had been announced The gold box drops down, their victory cup Driving and writhing they fight to go up They deftly maneuver and muscle for rank Each one eager to test their tank Reckless, wild, pumped full of zeal Each one hoping to make the steal As the gold picks a winner the points go grey The Wasps drop a bomb, the nubs must pay The zone is empty except for one Wasp Still lagging and skipping, unaware of the cost The match is won and both sides are gone And long ago that golden box was caught But he's still driving and spinning Completely distraught He's going for gold, he's got the speed They're all alone (All alone) In their time of need Because he's racing and pacing He's gone off-course Still riding, and biding, and filled with remorse He's going for gold No trophy, no crystals, no gold box, no score He's haunted by latency that can't be ignored Finger twitching feelings of rage and regret Course through his veins as he breaks a headset On his screen he's still playing, still making a change They're watching him spin and skip all out of range 'Cause he's racing and pacing, he's gone off-course Still riding, and biding, and filled with remorse The match is won and both sides are gone And long ago that gold box was caught But he's still skipping and spinning It's all for naught Cause he's going for gold, he's got the speed They're all alone (All alone) In their time of need Because he's racing, he's pacing, he's gone off-course Still riding, and biding, and filled with remorse He's racing, and pacing, he's gone off-course Still riding, and biding, and filled with remorse He's going for gold, he's got the speed He's going for gold
  21. The-Operator219

    Ideas for Turrets!

    Fine, one point per fifty.
  22. The-Operator219

    Ideas for Turrets!

    Total damage blocked, at rate of one point per ten damage.
  23. The-Operator219

    Ideas for Turrets!

    Support and defense. Same as Isida.
  24. The-Operator219

    Ideas for Turrets!

    Weapon name: Bastion Range: Short Function: Defense Holding down space creates a barrier in front of your tank like a ward spell from The Elder Scrolls. This will stop physical projectiles such as Smoky, Thunder, and Magnum. Energy-based weapons or weapons that have penetrating qualities like Railgun, Shaft, Ricochet, and Twins are unaffected. Additionally, simply tappping the spacebar creates a temporary barrier directly in front of where the turret is looking that can absorb all shots but has a limited health pool to do so. It also draws directly from your power supply, so having a wall up will lower the total health of your concentrated barrier. Both types will last until destroyed, and recharge when not actively in use. Paramaters: Concentrated barrier health: MK1-MK3 2000, MK4-MK6 2500, MK7 3000 Wall health: MK1-7 1000 Number of walls available: MK1-Mk3 2, MK4-MK7 3, Recharge rate: MK1-3 10/sec, MK4-MK6 15/sec, MK7 25/sec
  25. Try putting it in the space just outside of hard cover or such that you can move back behind it. Damage resistance is nothing compared to outright nullification.
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