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Posts
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Everything posted by HW10
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Hello dear Tanki! I suggest you to release a new kind of daily mission: Placing/Deploy mines. At the easiest mission you should have to deploy 5, at the 2nd daily mission 10, and at the 3rd daily mission 15. I would bring it into the game because there are lots of players who don't use that much and if you release it in the game, some players may begin to use them more frequently in MM battles, too. I hope you will check this idea and release it in the game. Thank you for your answer in advance!
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Hello dear Tanki! I suggest you to release a new kind of daily mission: Placing/Deploy mines. At the easiest mission you should have to deploy 5, at the 2nd daily mission 10, and at the 3rd daily mission 15. I would bring it into the game because there are lots of players who don't use that much and if you release it in the game, some players may begin to use them more frequently in MM battles, too. I hope you will check this idea and release it in the game. Thank you for your answer in advance!
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Hoppers must be kicked from the festive maps because of increased gold drop rates. Who agrees?
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Will be the golds dropped as meteorites or not (on the special map)? Thanks for your answer in advance!
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To what hull(s) can we have Cold Immunity? Let us know it, please... Thanks.
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For which hull can we get Cold Immunity? Thanks for your answer.
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Hello dear Developers and Players, I want to share my opinion about this experiment. MM Group It seemed to be a good idea to increase the maximum number of group members to 4 because these little teams can make the whole team stronger. However, it also has a backward: it takes longer time to get into a battle (usually 90 seconds), not only in group but alone if I have to do missions in a specified mode. It isn't worth to release forever. Decrease this number to 3. 16 vs 16 battles Doing kills in these battles is a bit easier (if you are the Juggernaut, it's more easier) because you can easily find a player who wants to kill other player(s) who is not you (except if you are the Juggernaut). Despite of this fact, I don't like this because huge and big maps like Deathtrack, Dusseldorf, Lost Temple, Skylark and Scope are loading for me almost for 2 minutes and when I got into the battle, I have bigger PING value than 300 and it hardly decreases under 100 or 50 (yeah, and I've decreased the image revolution to minimum and the battle screen size by 15 units before, so my FPS was usually 45-50)... (May it depends on my laptop that is almost 4 years old and it doesn't have the proper system requirements that was required in 2016 on Flash before.) Then I've tried myself on Mobile version but I can't even get used to that... at least, there it works properly (because I've got my phone almost 2 months ago). It's easier for me to play on laptop or on PC because these are more comfortable comfortable platforms (in my opinion). Sooo... if there will be increased drop gold rate at Christmas (or at other events), don't make or choose bigger map that's area is more than 2000-2500 square meters. It was much harder to capture even a flag or touching down the ball because of increased number of players. If you are going to stay at this system, you must remove the mission "Capture 3 balls" (or flags), and replace the mission "Capture 1 flag" (or ball) to the hardest daily missions section for 70 stars. I suggest you to decrease this number to 10 vs 10 or to 8 vs 8. I don't like so much these 16 vs 16 battles. Assault mode In the opposite of Mad Tanks! experiment, it was much easier to win the battle being in the defender team and I don't even remember to a battle where defender's team has lost the battle... Decrease the number of players per team there or provide more possibilties to take flag for the attacker team. Supporter drones are really effective here but if you put more places to take flags for the attacker team, changes at supporter drones are not necessary (I think). Conclusion You must leave this 16 vs 16 format, it won't work at all for long-term and the base of your players will significantly increase if this system will be released forever. That's all.
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I have 3 questions: 1. What mode will the Sandbox map have? (DM, CTF etc. or what) 2. How many players will play in a Sandbox map/battle? 8, 16 or 32? 3. Will be there increased gold drop rate in the special event mode? Thanks for your answer.
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To what hull can we get Heavyweight Construction from the challenge?
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@DieselPlatinum I can't even use the forum well yet I know but it was the possible theme that I could write about it... Or help me where do I have to send my complain... thanks in advance.
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Hello Tanki and developers! In the quiz I think you made a mistake. The question was: On which map is the number of red containers not equal to number of blue containers? and there were 2 possible right answers, called Polygon MM (10 blue 9 red) and Year 2042 MM (22 blue 20 red). Can you accept if I answer Polygon MM? Thanks for your answer!
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Hello dear Tanki and developers, where can I find the list of all kind of (community) events like Box collector, Lucky Gold box, Grill party, Save the gold/container etc.? Thanks for your answer in advance!
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It would have been really good if black gold boxes could be dropped instead of normal golds on Black Friday in matchmaking battles (at least)...
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Hello dear Tankers and Developers! I just want to share my opinion and my suggestions about the past 2 weeks. Here it is: Hulls Due to 2X heal protection, obviously it was difficult to kill anyone (or it took longer), so my suggestion that you should halve the number of kills in daily, weekly and special missions whenever we get (for example, from 500 to 250). However, it was easier to deal more damage on the enemy team, so in all kinds of missions you should increase by 50% the number of damage that we must do. By the way, it was easier to catch more (black) golds, to take flag and capture it and to capture the ball (due to the decreased number of players on the map, too). It was harder to capture points, so earning points was difficult, too, because it took more time to kill anyone. I should decrease the number of obtainable points by 20-25%. The utilization of all kind of supplies were bigger and more efficiency. The role of defender drones were increased and in proportion, I could finish the battle with less deaths. Overdrives Wasp - With its overdrive if you put it to the right place you've dealt more damage than usual and if a wasp user didn't even catch nuclear box but he was skillful with that he was able to use 4 bombs in a 5-minutes battle (without using Driver drone). Hornet - It's good that its armor-piercing effect applies for all players in the team and its overdrive is the most effective in the mode Siege and ASL if you are in the attacker team. Hopper - Despite to the 2X heal protection, its burning effect is quite strong that should be a bit nerfed or its burning time should be decreased or both. Viking - Its overdrive was significantly stronger: I was able to kill 2 Juggernauts in 14 seconds with this prolonged ability. I usually could use it 2 times in a battle. I recommend to decrease it's active overdrive time to 10 seconds. With the other hulls it was a bit more difficult to get overdrive. Turrets that has 2-times increased energy consumption With this ability, it was easier to kill the Juggernaut, by also the help of 2-times increased heal protection. In this case, you should increase the Juggernaut's heal protection by 50% and prolong the recharge time of its overdrive to 60 seconds; whenever I use JGR's overdrive, it must be counted to the daily, weekly and special missions. In the smaller maps the users of melee-range turrets or Ricochet could prevail more than usual. You should decrease this value by 25%. Decreased battle time In this case, I've enjoyed the benefit of getting into battles faster, but I think the gold drop rate was decreased a bit. You should increase this value by 10%. In TDM mode it was impossible to do 70 kills in 5 minutes, so I would decrease the limit of obtainable kills between 35 and 50. Others In ASL mode for the defender team was very hard to win even a battle, because the attacker team's players who brought the flag, took more time to kill them. I suggest to decrease the points of capturing flags between 20 and 30 battle points and also to increase the value of capturing flags from 5 to 2 or 3; OR in ASL mode mustn't have 2-times increased heal protection but it's point limit should be set between 35 and 50; OR restore to the current system that is existing now. That's all.
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For the first, lightest mission, 1 hour, for the middle mission 2 hours, and for the heaviest mission 3 hours of Premium Account, as possible rewards. Players will have more motivation to play by using premium from mission(s), and it will decrease the bridge between the buyer and non-buyer players. Therefore, the advanced but non-buyer players can enforce theirself. In general, it could be a paid-off business with all the players. Please, look into this idea and thank you for your answer in advance!
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