-
Posts
85 -
Joined
-
Last visited
Everything posted by erppi
-
No. DD, DA and SB are going be nerfed for lower levels. On legend level, the boost for DA, DD and SB are going to stay the same. Currently, every drone crants you at 20/20 5% boost to DD and DA. That effect will be increased. Brutus drone can only crant you 5% boost to DA and DD. also that effect will be increased. Howerer, brutus will not consume any more batteries, even if you equip it. You can use it, even if would have 0 batteries. Effects, how drones like booster, defender, saboteur etc. (Drones which interacts with supplies) will be chanched. How, we dont know yet.
-
Should be around 5k. In my opinion.
-
it excpires, when the event ends.
-
I have 16 energy, but so far ive moved 1 station. Cant go fowards anymore, because it wont let me. LOL
-
can we go foward AND backwards by our own choice, or do we go backwards only if we hit a special station?
-
I discovered 3 bugs recarding to saft. 1. Sometimes u shoot the weapon in sniping mode without releasing the fire button, but the shot doesent even leave the turret. 2. If a player spawns inside me, i exit the sniping mode without me releasing the fire button, and the shot doesent leave the turret. 3. Buildings roof hitboxes extend way futher than the actual roof goes, leading to cituation in which you cant shoot past this hitboxes. Apllys also for railgun. I cant provide video evedense about these bugs.
-
i think that devs are looking at this economy matter from wrong perspective. If you increase the value of tankoins, which effectively can be obtained only via real currency, automatically that will lower the amount, which people are ready to spend into tankoins. Since the tankoins were introduced, the value of this currency went trough the roof, but increasing the value of it makes it unaffordable for most of the people, even for me. (even I'm a working adult) this will lead to situation, in which nobody will spend money anymore, since no one is able to afford to do so. this will lead into a creater decrease of value of tankoins, which will furthermore lead to economic problems of devs, which makes them increase the value of tankoins even more etc..... Do u see the witch's wheel?
-
U can force reswpawn by refreshing your bace. Dont worry, youll enter back to the battle with same kills, deaths and score. All you lose is time.
-
I cant log in to my account. I get an message saying that i would had intentionally used a bug, even i havent. What happened, that i was in my garage, and left from my computer without shutting it down. with time, the computer goes to "sleep mode" andd shutdowns the screen. This causes the server disconnetion, which has happened many times, as im too lazy to log out. now, when i came back, i have used a bug in my advantage. is this bann a permanent thing or what the hell is going on???
-
So, ive been wondering how effiency ratings are formed? And how can i pump it up? Couldnt find annything about this topic in wiki.
-
i have noticed that the xt skin for gauss has been removed from ultra containers. will it ever be available from ultra containers? and if not, can anybody get it anymore somehow?
-
cant find it. Only found the russian version, apperiantly english one doesent exist? or if there is, can someone provide me a link there?
-
So, one day when i playing tanki in parkour battle, this (17-12-2001) dude wanted me to accept his invitation in discord. He wanted to buy my account first with 8k, i refused, then 10k, and after that he showed me this website https://playerpuff.com/ It became really fast really clear that this guy wanted to stole my account. But it was even worse: He wanted also to steal my banking account. I know this, because two days later when i refused, a news article came across, and it was telling about this specific website. Its actually pretty clever system, he claimed that to perform a safety exchange, we need a "middleman" which i would had given my password and he would had given the 10k. For his efforts (middleman), i would had paid 30 dollars. But here is the clever part: there is no actual middleman, there is only 17-12-2001. By accepting this transaction, i would had given my password and username to him, as the bank website is another fraud website, just very well made. After this, he would had taken not only my account, but also all my money. After i had stopped all communications with him, he offered to pay me 20k xD But he is currently using account 17-12-2001 to lure people into discord, and in discord he goes by name @Axa
-
i liked this this test. the battles were very intense, and shooting never ended. but i think that this idea should modified to optional, and heres how it would work; when u choose the mm battle mode, in the right upper corner should be a box for choosing 8vs8, 12vs12 or 16vs16. In the smallest mode the maps would be smaller too, and the medium one the maps would vary between small, medium and large. In the 16vs16 the maps would only be big maps. It would also affect the score counting system in tdm and asl. (70 kills, 105 kills and 140 kills) juggernaut, ctf, siege and rugby would remain as it is.
-
soo, 6 days in to this experiment, and here's what i have discovered so far. Before the experiment, i wondered what increasing player amount in battles would do to different game modes. As expected, moderators forgot to increase the kill counter from 70 to 140. As result, the games end very quickly with low amount of kills per player. And i was also right about the ASL. defenders have way too easy with only 70 kills per battle, when attackers struggle to cap. The battles end shortly and almost guaranteed victory to defenders. To fix this, i suggest to move the capping point to liddle bit further to center of the map or even to the center, if the landscape allows this, and increase the kill amount of defenders to 100 and add 1-2 flags more to attackers around the map. The points to attackers could be increased by 80 to achieve victory. about everything else i was wrong. The balance seems to be still in attached in all other game modes, although, i find some maps favoring to other side because of the ways they are build. what comes to 16vs16, that is a bit too many enemies. The short range turrets have lost their advantage as the most maps are now bigger, more open and behind every corner is lurking at least 2 enemies. As excepted, the meta of the turrets has sifted to infinity-firing weapons like twins, and some cases Vulcan, smoky, (with right alts) and richoret. I have every tanks, including hopper and ares, and i found myself playing most with medium-and heavy tanks. maybe most 10 players would be fine. i like the new maps, but i hope that in mm would still exist small range and medium range maps.
-
I expect that TDM battles will end in 3-4 minutes, leaving people with lower amount of kills per battle resulting to lower profit. CTF will be ridiculusly hard, and assault will be a joke for the defending team. Rugby will possibly be decent, CP will be significantly harder in open maps, siege will be exploding because of all the wasp bombs, and juggernaut...? What juggernaut? Never seen one alive, kjeh kjeh.
-
I suggest that they implement the biggy bank to html5. At 100% you get 200 tankoins. That is a lot.
-
What Drones Would You Like To Be Nerfed Or Buffed? And Why?
erppi replied to Debt-Collector in Archive
As a crisis owner, i really lack to understand how it is "overpowered." here's some stats and numbers at 20/20. Passive armor and damage boost 5%-same as every other drone. Bonus armor 100%- same as Defender. Bonus damage 50%- Half of the booster damage boost. Bonus speed boost 70%- no compareable drone. Supply chance speed 0.5 seconds. expense of each swich- 3 supply. battery cost- 1 battery/min Considering, that all these stats equals other strong drones but still enables you to use only 1 supply at a time, leading it to be the only be strong in one way at a time, it really cannot be considered to be op. -
In matchmacking, sometimes the game throws me out of the battle o after it, and i never get my crystals. i use html5 also, please fix the bug de-equipping protection modules after i have de-equipped them. its pretty annoyining.
-
Its also a bit confusing to log into test server, because tanki has never told us, what are we supposed to test. I suggest that in the future, when players enter the test server, tanki would provide a speficic letter to us which would tell us about the chanches abd what they are trying to archieve with them.
-
If the hp of all tanks are doupled, that means also that u have 2x less kills=twice less points=2x less crystals per battle. Worst update ever. Well, tomorrow everything will be back to normal, and we shall never even think about anything like this never again... i hope. Because if they add this, im done. No way ill play a broken game. Especially, if i cant even get any profit from it.
-
lol, u just dont like hopper huh? well, lets also delete magnum in the progress, shall we?
-
so, its almost been 2 weeks of this test, and here is my thots about it. I HATE almost everything about it. The gameplay has become boring. Its too easy to capture a flag in CTF and assault, too hard to defend with bad team in assault, too easy to kill juggernaut, way too easy to win in rugby, TDM is boring as hell with these slow kills and 6vs6 players, and all the battles are too slow and end too soon. Ares OD doesn't do enough damage anymore. it is easy to counter if u are far away from it, and if u don't have enough space to move away from its direct path, any tank can just drive thought it and survive. Heavy tanks can survive from it without even moving. Same thing with Hunter: the stun effect doesn't last long enough to kill tanks, which leads to them re-aquiring their supplies and demise of Hunter. Health kits can only heal 4k health, not more. That is half health bar of heavy tanks. Any maxed out tank can now enter enemy base with defender drone and rain havoc like madman without no need to worry about their teammates: they don't need teammates. They have Defender. And that is enough. Also so many good turret has become absolute now. Saft has simply lost its purpose, Richoret cant deal enough damage before running out of clip capacity (and we all know how slowly it recaches) Hammer simply doesn't have enough ammo in its clip, Gauss is sniper weapon and most maps in MM are now close-range favoring, Smoky simply doesn't have enough damage, Thunder has too long cap between shots and not enough damage, against Railgun is way too much protection, and magnum... well i hate everything about magnum and its playstyle, so i love what this update did to it popularity, and i think that it needs 50% damage nerf or more. But what becomes to melee-range weapons, they become pretty much most popular weapons i see. although, firebird with incendiary mix has too much clip size. Also, Isida found its place in gameplay, which is very positive thing to see, and i think that these chances to melee-range weapons should remain. But as summary: All weapons, which has high DPM, became the most relevant weapons in battles, but also many weapon became absolute. That should not be that way. (except magnum, it should had never be created in first place) And what becomes to economy and exp, both collapsed heavily during this test. I spend 2-3 times more crystals per battle than what i got in return, and leveling up became extremely slow. So we need another boost to battle-funds. I suggest, that 65% raise would be in place. (I am a buyer, and i have prenium account, but still lost 2-3x more than i got in return per battle) But i got stars in rate never seen before. i finished the challenge with 6,5 thousand stars, and i spent daily 2 hours in game. Maybe u should more brises after the skin container, which would include batteries, crystals, supplies, and containers, u know, the basic stuff. (and maybe even some nice hull alternations :))) I think u have seen my opinion about booster, but if not, i am saying it again: It needs to be chanced. 40% damage boost for 30 seconds. That way it would be a counter for Defender, but still not as good as Crisis damage boost. But if u still haven't realized, the idea about mad tanks and the health boost should be cast into big bin, lock it up with a big-ass lock, burn the key to ashes, burry the ashes deeeeeep into the core of the earth and cast that bin into biggest, darkest black hole of the hole universe and pray with our hearts, that it would accept it and keep it in (which i think that even black hole cant do) and never, ever NEVER bring anything like this into our nice game ever again. Oh, and amost forgot: WHO THE THELL GOT AND IDEA, THAT WE SHOULD PAY TO ABLE TO USE OUR ALTREADY PAID EQUIPMENT???? Yes, im talking about drones. No other game has ever done anything like this. Yes, they have drones, but no other game requires to pay as batteries or fuel whatever for being able to use them. Remove the batteries from the game as soon as bossible, it should not be this way, its just wrong. Its like the same thing if u would charche us for dying and we would need to pay everytime to some goddamn mechanic for being able to respawn (no, this is not a proposal, do not implement a mechanic feed lol) so, just remove those batteries, its just stubid and unfair. They eat so much crystals to upgrade anyways, nearly 2 million. Come on, Tanki.
-
So, basically now im invinsible. Only thing, which could kill me, is equal buyer with all immunities and hughe skill set, and still he would be stuggling. No matter what enemy team trows at me, i can deal with it with my ap freeze. Titans, mammoths, vikings, isidas, firebirds... u name it, doesent matter. Why? Because my gear is maxed out and i have defender. This update has made the defender the most op thing in the game by far. Nothing can defeat it, if you got the right alternations. I am so dominant, that i can fight 6vs1 fights and still emerge as winner. What you should do, is to lower the hull hp 30-40% and rebuild booster drone stats. Make it so that booster gives at max level 52% damage boost for 30 seconds instead of 200% for 3 seconds. This way, there is a counter for defender. Not even hornet can deal with defender these days since the nerf, because now the ap effect is so short. But by increasing the overall damage of booster no-buy players would have even somekind of chance to fight back with short-range setups instead of sniper setups (currently sniper setups are the most effective with booster) but since the mad tanks, the damage output is so low, that you wouldnt stand a chance in these small maps.
Jump to content




















































