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mattb1853

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Everything posted by mattb1853

  1. mattb1853

    eSports Tanki Fund

    well... now we have 15 mil, what now>? 2k people got it and uh its kinda like having the best stuff in the game....not sure what the next fund would top this since a lot pf people got stuff that is extremly hard to get via UC and COnts....hmmm
  2. mattb1853

    eSports Tanki Fund

    I really do feel like some of these augments should be nerfed though, giving that like a lot of people are going to be using the Helios aug...but on that side if it isnt nerfed you know what it means? Rico players and hammer players are going to see a tide of 50% or 40% prots almost every battle with more than one person having both prots kinda forcing yuou to use another weapon...'cough cough" if they dont have those 4th prot slots too, so yuo are basically down 7 turrets to choose from and of those seven how many players are actually going to have maxed out mk7 stuff? I smell the winds of Augment Nerfs ?
  3. mattb1853

    eSports Tanki Fund

    @Person_Random I do not wish we get the crisis drone, thats almost 2k players getting it, sadly that would mean more than half the players would have very over powered augments, drones and defenses.... is this a bad thing? I mean go fund but the rewards are a bit too good to be true
  4. mattb1853

    eSports Tanki Fund

    So the question being.... if everyone gets helios and other augments that "havent" been balanced what happens? Do the augments get nerfed or does something else happen?
  5. Will a paint randomzer function ever be available to the players? Ie. is it possible that such a function exist?
  6. @NikmanGT Yes, more so just equip the '"randomizer paint" {or randomize function) regardless...like said the special holidays paint and you basically have a random paint each time you enter a new battle or maybe if you wanted to change equip...but id say the paint or function should sorta be implmented since its not a game changing thing, plus how hard could it be to add something like that?
  7. Preferably the game does have over 420+ unique paints and suprisingly it has not added a randomizer paint/function. I would suggest a fuction with either the Special holiday paint ie. the checker pattern to be as sort the randomizer paint selection. Or if that is rejected add a dice sysmbol at the end of the paint selction menu.
  8. @NikmanGT Sounds like tanki created an issue without testing these new implications to the game... sounds like a incompetent thing for these developers to do....also to solve your issue with this... just make those maps only for CP or Ctf like they were meant to be simple fix.... too many maps and not enough time to actually put them to use seems like their problem and it should be fix as such.... if not it sounds like tanki cant focus on proper and or major issues before releasing "new content" for pay to win players....
  9. @NikmanGT Basically, but at the same time Id rather the player to have more freedom when it comes to map choices, and if that isnt possible the MM should be able to rotate between all maps rather frequently to keep things fresh...
  10. I feel lately that MM has failed to do one thing that previously wasnt an issue before hand, that being maps and there of the lack of rotating maps that players can play on. I feel that as a player MM recycles very few maps, and because of this, I find that the game has dulled out since the same maps are being used more than one time so certain modes. Of the 77 maps that this game has to offer I would like to say that on a daily basis a player only gets to play on at most 10 maps in which are broken down for use of different modes. I would like to see MM have older maps reused and made use of because it would defiantly Freshen things up for older players and also newer players who've never played on the various maps that brought hours of fun back in the old Flash days. I do of course understand the fact that some of the maps are not all tangible to be used via MM ie small maps like, ping pong, island, pass, ect. But smaller maps do not and should not be left out from MM since they require fewer players to match which in turn makes a faster and more practical match... I would like to see several maps like Monte Carlo, Espenelde, Madness, Skyscrapers, Subway, Rift, Gravity....
  11. Still waiting for an actual Paladin Hull OD update... seems like everyone these days are just running paladin as an assault hull and is not a Support Hull by any means....talk about the most toxic and annoying hull in the game by far ? Fix IT !
  12. So tanki honestly has reached the end of actually updating the game properly.... I no longer trust the devs anymore since this game has become so pay to win they should hoenstly start making it a pre paided game. This game has reached upressidented lows in updates and it is quite clear that laziness has is huge contributing factor to it... your token of apology is made worse giving that most of the rewards are absolute garbabge... rest in peices tanki
  13. When will Kits for Hopper, Ares, Crusader, Paladin, and Tesla be added to the shop? It would be nice to have those kits int there since they are apart of the game now.
  14. @vishal2529 thank you, but your grammar does not make sense...
  15. @K3-19 To answer you question it is quite basic giving that it is like every other hull augment and it will be a permanent effect once it is equipped with your hull, also the augment does not destroy mines it deactivates them giving you an immunity to them but the mines will denotate when other teammates or players go over them.
  16. @nikunj04 can you change the title and placement to Augments since hulls have augments and not modules lol my bad
  17. Basic Concept of this hull Augment is to deactivate active mines within a 10 meter radius, giving that it will help attacking heavily mined bases, giving that the protection module for mines is good, but does not fully protect one from the effects of the mine blasts, and dps. Hence why a Hull Augment should be added so capturing flags, rugby and ect can be done so in a easier fashion. Hull Augment Description: Your Hull is now able to send super low ground emp waves that disable all mines within a 10 meter radius of your tank and your tank only. This module will not be able to protect you from flying mines that of which are placed by Mortar.
  18. When is the general chat going to be repositioned to the left side like in old tanki? Also why is the chat not automatically moved down when a new comment is made, it is very hard to keep up with the new comments since you have to manually scroll down .
  19. mattb1853

    eSports Tanki Fund

    I am not able to vote at all with the newest setup for the 23rd of September battle between the Bulls and Merciful. Is anyone else not able to vote? I think this may be a bug, and ive tried several time to do it on Safari , Firefox and Internet Explorer and they all dont let me cast a vote, please fix this asap.
  20. I will say the idea came from this video from 2016, I think it could work just not with the flying tank more so a key to change hover to tracks, if tanki wants to keep adding hover hulls and not track hulls why are they doing this? The game is dying and honestly it doesnt deserve more hulls that cannot be universally accessed.
  21. The reason behind the idea is to allow players who do not want to use MOUSE controls to be able to fully experience "hover hulls" right now there are many tankers esp newer tankers that have to figure out why there is a split between tracked and hovering hull in Controls. This is why a ON/OFF mode should be implemented, it would allow more choices and better yet for mobile player better controls since Hover hulls seem to work better than Tracked hulls. Lets hope the Developers make a smart decision and consider it ?
  22. mattb1853

    Adding a Mode to Choose Hover or Track movement (Hulls)

    The Idea is rather simple, since PC players have to use a mouse to play with hover hulls and with this, it can cause problems with those who are inexperienced with mouse controls. This leads to a miss use and simply ignoring of the hover hulls for players who are not comfortable using mouse controls in which they loose the use of 3 hulls that are brand new and cant be used because of the way they operate. This mishap can be solved with a garage or option to change (Ares) (Hopper) (Crusader) the hovering hulls to tracked hulls so they can be accessed via using the Keyboard instead of mouse controls. Though this may sound arbitrary and impractical for hover hull users, it is not meant to be just used by Mobile/Mouse users, Hover hull types should honestly be able to be used Universally by the tanki players, thus this Alteration should be implemented to the game. Also, if the game developers wanted more access for Mobile Players by implementing hover hulls why not give the choice of using every hull in this manner by being able to change all the hulls ability to use either Tracks or Hover mode . like an on or off switch
  23. mattb1853

    Tanki Birthday Special Missions

    For the love of the tankers Tanki Please make the missions actually worth our time? Who in there right mind will capture 111 balls for 1 cont? And who the heck names a Sniping" mission that does not include Shaft?????? and you have to kill 1,111 tanks??? Tanki are you having a stroke? Please re make the missions so they actually make sense... Kind regards FROM ALL the Tankers and those who dont play the game but go this time of year just to enjoy the game....?
  24. mattb1853

    Ideas for Turrets!

    Venom is a melee ranged weapon like isida, firebird and freeze. Its effects are gaseous acid that corrodes tanks slowly and painfully like firebird does with its after burn effect....
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