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Everything posted by Kurt_KurtDGreat
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How are overdrives getting players to spend crystals..? Ye, drugs were never needed besides to keep a constant cash flow, and in the beginning devs made the mistake of making them too powerful, but they have clearly noticed this mistake and they are trying to revert it as can be seen due to the repair update. Don't worry man, soon pro battle pass will be free, and you can create battles in whatever way you want, ie, without drugs ;)
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Which live stream giveaway was it please..? Can you send a link here? I'll make sure Cedric gets to know about this as soon as possible if it's true :)
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Soon everyone will get a free pro pass once matchmaking is out, don't worry if you don't like huge 10v10 battles (personally I don't either, but the devs gave us options for ppl like us too ;) ) In what way boring however? 3 posts above you someone is saying there are too many changes, meaning you've always got to find ways to adapt to the situation of the game... and creating different aspects to make the game more interesting and diverse. Also don't forget the huge update of overdrives :D
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I think with striker right now you just be determined.. The protections against it are pretty much non-existent for now, but it is very hard to use.. but hey, railgun seemed quite bad but now it's determined as one of the most skillful turrets you can use :p I've seen quite a number of pros play with it, like any other turret you just need an amount of time before you start using it properly... have you ever tried magnum? :p literally the first time I tried it on an alt, I got like 4 kills and 20 deaths :lol: I wish I had more perseverance.... I think I'd be a pro with striker by now :ph34r: But ye, I do get what you mean, I don't think I'll buy striker or magnum for now on my main.. I'll do like you and use my lovely isida ;p
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Oh wow :lol: come on, I'm bored so much after they skipped one, can't wait for the new issue ;) But if you're actually serious, I suggest you contact the reporter admin and tell him why you think that... I'm sure your suggestions will be greatly appreciated if you tell him politely :D
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He just stated his opinion mate, no need to go all out at him ^_^ Valid points :) I get what you mean, when I was major or so, I hated isida for the fact that before it was available at M3 at brigadier.. just 3 ranks or so above me while I was still playing with my noob M2s :x drugs were also more OP before, and boom, isida was my worst enemy xD Now I've bought isida, and it's at M3 and I can see why it was never nerfed much after they removed it's self healing. In Tanki Online, you can either play alone or with a team. Playing alone (in DM) means you kill someone, they die, and you probably get killed due to the slow reload. Playing in a team means, either healing (what it was meant for) or attack someone, and pretty much get killed after cos it is like you're without a turret by the long time it takes... Yes, I agree 100%, in a 1v1 close combat situation, if you are face to face with an isida with all else (modification, drugs) being equal... well goodluck :x But then again, there are other situations where isida sucks.. Range is quite small, plus even healing sometimes, when you're on a ramp, the angle is so small.. I wouldn't really call it OP... more like, it's a specialty ;) really good in one thing, but quite bad in others, where overall it's balanced. Same with all other turrets, in my opinion this is the best way of creating turrets, a bit of diversity :D But yes, I do see your point too :) PS, sorry it's long, with all the 'essays' I'm writing, at this rate I'm gonna be offered a reporter job -_-
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Nahhh don't agree here... it has a number of disadvantages too. Very slow reload, once you attack you basically can only kill 1 person and wait for it to recharge. The damage is high because the reload is slow :p overall, I think it is quite balanced tbh... especially when compared to fire and freeze M1, they are definitely better :/
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New update :) http://en.tankiforum.com/index.php?showtopic=361839
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Happy British Eviction Day from INDIA , pakistan & bangladesh... :)
Kurt_KurtDGreat replied to sid262 in Archive
Hope everyone had fun celebrating independence days :) Event is over. Closed -
Patch Update #469 - Released 12th July 2017
Kurt_KurtDGreat replied to theFiringHand in News Archive
The system sees both the left shift and the right shift as the same button :/ however, you can easily change the button to something else from your settings-> and then click on controls. You will get the same as the last pic in this wiki page: https://en.tankiwiki.com/Settings . Simply change the 'shift' next to overdrive into something else, perhaps '7' so it's like another supply etc... ;) -
I agree, I don't like that tactic of spawn glitch. It has been reported to the devs, it is now up to them ;) You can see @Hate's post here:
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Still like 2 weeks till he leaves :p so around that time I'd assume :p
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It is a bit of a problem creating custom formats, as this could lead to formats such as wasp + Fire, one which was rejected repeatedly by devs due to the high fund and powerlevelling abuse. Most other formats have died, I mean, how many times have you seen an XC or DR battle? :/ don't think it's worthwhile going to the trouble of doing that imo :/ However there is an idea in the I&S section, though it is a bit old: http://en.tankiforum.com/index.php?showtopic=287475&hl=%2Bcustom+formats&do=findComment&comment=5029754
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My bad, sounded like a rule xD edited to make it a bit better. Well, I don't think so, and hope not, since not that many high buildings in polygon... I think the final challenges would be in maps like Rio etc.. well, let's see :D
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I find it highly unlikely... I mean, there are already a ton of maps, and although map diversity was way worse before, it still hasn't improved much... I mean, how many times have you created a Gubhaka map? I feel like they should remove the most uncommon ones, and then perhaps start thinking of new maps. Whether they will consider player-created... I'm not sure, I mean as long as they see it takes into consideration lag issues etc..., then I certainly wouldn't mind ;) Personally, I find it better if they focus on updates such as the Overdrives on hulls... That will definitely change the whole game, and tactics will be quite different... I can't wait for that update tbh :D
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It's one of the most popular formats, they won't remove it anytime soon don't worry :P
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No, don't thing all the challenges will be in polygon ;)
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:( Haven't really known you, but you seemed like an amazing admin and your team clearly loved you! :) Good Luck in real life, if you ever miss us, we'll be here waiting for ya :P
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Damn :D What hull were you using btw?
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Read more about them here: https://en.tankiwiki.com/Gold_Box :)
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Hey ;) Well, I guess the transition between M2 and M3s is huge because well, M3s cost a lot more :p but in my opinion, I don't think the transition is that big... It could be that you found the transition between M1s and M0s very small since most of the players there don't yet know the best way to save crystals or know how to upgrade etc... so most of them stayed with M0 for a while. Also don't forget, at that rank, you can play with a lot more different ranks than you could have at the M1 ranks. Which turrets exactly do you think are unbalanced? The update which made all M3s available at the same rank was done in order to minimize the difference between certain turrets, since this was better since the ultimate aim is to make sure all turrets are equally powerful, and thus having them at different ranks didn't much make sense. My guess of why the rest aren't the same (M0s were available at recruit, they just recently got changed too) is because they cost a lot less to MU than an M3, so if the turret unlocks early, it is probably cheaper, therefore giving you more chance to MU it. Just my guess tho ^ :)
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valid [CP Mode] More experience for killing someone around a Point
Kurt_KurtDGreat replied to a7x_Pedro48 in Ideas and Suggestions
It's a matter of perspective :) Yes, 1 guy, but the whole enemy team should be targeting him. I have never heard anyone who didn't want to take any flags just because the opponent would get more XP if they killed him.. and it's same here. This could be implemented, and I'd still play the same way. Yes, you'll be targeted even more, but isn't that what an enemy should do, and isn't that the purpose of this mode..? Stop the other team from capturing?- 43 replies
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valid [CP Mode] More experience for killing someone around a Point
Kurt_KurtDGreat replied to a7x_Pedro48 in Ideas and Suggestions
Well, that's exactly how it is in CTF tho xD you get more points from killing the flag guy rather than killing an enemy so..- 43 replies
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When you go on top of another tank, sometimes the system thinks you're hacking and makes you self-destruct. Self-destructing shouldn't happen if you just respawned tho.. Has it only happened once or did you see it a number of times?
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