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Posts
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Everything posted by Cabos
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In case you don't know, Black FRIDAY is the day after Thanksgiving, and it's ONE day. It's Black FRIDAY, not Black Friday + Saturday + Sunday.
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Just saying, I'm pretty sure RGC has always been 149,500 crystals and still is. If you are taling about Harpoon, that is 245k.
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Okay, good point, and I have a solution for that. The enemy will be forced to shoot immdietly after the Augment Disabling effect has been applied to him, and then, his augment will be disabled until the effect runs out.
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This augment will be available for every turret, but different turrets have different ways to use it. Firebird - No burning effect, but every tick disables the enemy's turret and hull augment for 1 second. Freeze - No freezing effect, but every tick disables the enemy's turret and hull augment for 1 second. Isida - Healing is lowered, but every damaging tick disables the enemy's turret and hull augment for 1 second. Hammer - Last shot in the clip disables the enemy's turret and hull augment for 5 seconds. Twins - Firing rate is decreased but every shot disables enemy's turret and hull augment for 2 seconds. Ricochet - Plasma that ricochets disables enemy's turret and hull augment for 3 seconds. Smokey - Critical hit damaged is decreased but disables the enemy's turret and hull augment for 3 seconds. Striker - Only 1 rocket per salvo but disables the enemy's turret and hull augment for 3 seconds. Vulcan - After overheating, every bullet disables enemy turret and hull augment for 1 second. Thunder - Impact force is greatly reduced, but every shot disables enemy's turret and hull augment for 3 seconds. Railgun - Impact force greatly reduced, but every shot disables the enemy's turret and hull augment for 3 seconds. Magnum - Shots charged to 100% will disable enemy's turret and hull augment for 3 seconds. Gauss - Sniping mode shot disables the enemy's turret and hull augment for 3 seconds. Shaft - Sniping shots disables the enemy's turret and hull augment for 3 seconds. There will be a hull augment "AD Immunity" to be immune to the Augment disabling turret augments. Have any suggestions? Please let me know!
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Can someone explain to me exactly what the new Hornet OD does? I know that when I activate Hornet OD I apply Armor Piercing to all visible tanks, but lots of times, I see a tank far away from me and activate OD, it doesn't apply armor peircing. In the update announcent, Marcus said: Even though the tank is far away, the tank is still visible, so why doesn't the Armor Peircing effect apply to that tank? Also, does Armor Piercing effect ignore protection modules?
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I have a quick question. Are the developers also going to remaster the XT skins?
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Q: Do you think that there were less occasions when you were destroyed where you spawned and were consequently completely useless to your team? A: No. I am a Field Marshal (at time of writing this), and in basically all my battles, I would be matched up with Legends, and lots of them would take Freeze or Isida and when I spawn they would use Booster and destroy me in 3 seconds. The primary reason for spawn killing is the old Hornet OD, now that it doesn't ignore Spawn Protection, it is much better than before. Q: How did the benefit of well-timed overdrives and drones change? A: Not really. The same as before. Q: How did the importance of team gameplay change? A: NOT AT ALL! I am a CTF player, and basically EVERY TIME I bring the flag back to my base, my whole team would surround me for some reason. I write in the chat "Return the flag", but either they all turned their chat off or doesn't understand English, and countinue to surround me like to protect me or something. EVERY TIME I have to PERSONALLY go return the flag, because my teammates won't return for me. Q: Could this experiment change your interest in the game? A: It changed my intrest from liking this game to hating this game. Q: Do you have any suggestions on how to improve these changes? A: Keep everything from this experiment EXCEPT the 2x HP. The small maps and 5 minutes is VERY GOOD, but get rid of the 2x HP as fast as you can! Make the devs work overtime, IDC! Just get rid of the 2x HP! Thank you for reading my opinion on the Mad Tanks experiment.
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Currently, on HTML5, when you use Magnum, it shows your the degree of elevation and the amount of charge of your Magnum. I think for stock Magnum and Harpoon, where you can't raise or lower the elevation of your barrel, the elevation marker shouldn't show, since there is absolutely no point of that. Also, the amount of charge for stock Magnum and Harpoon should also be hidden, because you can just look at the reloading bar to see how much your magnum is charged.
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I think the Juggernaut hull and Terminator turret should also have skins. For example, when you have a turret XT skin equipped and you become juggernaut, you will auotmatically get Juggernaut XT, and the same for the hull, when you have an XT or other skin equipped, you should also get Juggernaut XT when you become the juggernaut.
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I am soooooo happy!!! Went into a event battle, caught a container, and when I opened it, I got this: Lookin' snazzy ?
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I have a question. I am considering to buy the Booster Drone, and I was looking at the stats for Booster Drone in the Wiki. It said that without any upgrades it gave an additonal 50% increase in damage, but in the Garage in the HTML5 client, it said it it will give an 100% increase in damage. Maybe I didn't understand something? Can someone tell me what the increase damage percentage for Booster actually is? Here is a screenshot of Booster stats in the Garage: Here is a screenhot of Booster stats in Wiki:
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I have a question. I lost not only crystals but also supplies. Do I just put the lost crystals amount, or should I calculate the price of those supplies and add them to the total too?
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Screen Frozen When Opening Container
Cabos replied to Cabos in Screen Frozen When Opening Container Archive
I need some help. I got 3 weekly containers, and when I was opening them, the screen froze. I waited for a while and nothing happened, so I clicked "back", and my weekly containers disappeared. Not a huge deal, but I would love to get those back. Note: I checked my crystals amount and supplies, nothing increased. I was opening them on HTML5. -
Yesterday in Test Server the AP augments for turrest sold for 245k Crystals, and the AP Immunity for hulls sold for 4990 Tankions. It better stay this way, cuz I am NOT buying turret augments for 4990 tankions.
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If Hopper with Lifegaurd drone jumps and touches Rocket in mid air is the gold caught?
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Ok, another question, how much will Harpoon cost? It better not be 4990 Tankions.
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So the Armor Piercing Augments need to can only be obtained by opening them in Ultra Containers, what about the Harpoon Augment for Magnum? Can that be bought with crystals? Besides, I already have the Reinforced Gun Carriage Augment, will it automatically change to Harpoon?
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I'n not trying to disappoint you, but I don't think Marcus ever said this is a Discount Weekend, I just think he said there will be a Ultra Weekend
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They don't have to give stars, just maybe some small amounts of supplies or crystals. The game gets very boring once I finished the missions, I want more missions so the game is still fun after completing the missions.
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Yeah, I think new missions shouldn't give stars, just small amounts of supplies or crystals.
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Yup, just like the title, I think there should be more daily missions. Currently there are only 3 daily missions, and most of the time, I can complete ALL the missions within 1 hour of the server restart. After doing the missions, the game becomes quite boring as there is nothing left to do. My idea is that there should be a button on the corner of the missions tab that says "New Missions", this way, if someone wants to change their missions, they can do that, and if someone is done with the all their missions, they can click that button for a brand new set of missions. If someone has finished 1 or 2 missions, after clicking "New Missions", they will have 3 brand new missions. Note: you can only get New Missions every 24 hours. Take a look at my design down below (the official one will be better made). I really hope the developers consider this!
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This challenge is basically a joke. I mean COME ON, what is the point of lightweight construction for hopper? Does it make it jump higher???
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The main rewards for October Challenge B: Paints: Corrosion (Free), Irbis (Free), Tetris (Battle Pass), PCB (Battle Pass) Augments: Plasma-torch augment for Ricochet (Battle Pass), Lightweight Construction for Hopper (Battle Pass), Small caliber charging machine for Thunder (Free). Find out more about October Challenge B here. Hope this helped you out ?
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What Is Your Opinion About the Current State of Tanki Online?
Cabos replied to Maf in Game Discussion
You just defined what Heat Immunity IS! Heat immunity pretects you from heating up, so obviously you wouldn't get heat damage.
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