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sharifsahaf

Tanker
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Everything posted by sharifsahaf

  1. true .its annoying af like what is the damn error?
  2. sharifsahaf

    What to buy? Which is better?

    HPAS isn't that good .cryo rounds would be much much better
  3. sharifsahaf

    What to buy? Which is better?

    shaft with light capacitors
  4. sharifsahaf

    What to buy? Which is better?

    autocannon loses its potential unless u have hordes of drugs .but it is fun to use
  5. sharifsahaf

    Let's Discuss Vulcan!

    it is op when u learn to use trickster .its so underrated nobody buys it .but if properly used it could be super destructive .and i tried it out on the test servers ,it is op
  6. ok .the games unbalanced and ur boycotting it .and ur being extremely rude to @Maf who was doing his job and who ,by the way is totally right .ur boycotting the game and u want people to join u .guess what?it won't matter a single bit .suppose maximum 2000 people boycotted it ,the devs won't even notice .i hate the game's recent bad updates too .im not crying around trynna boycott the game . instead im sharing my ideas in ideas and suggestions (based on what people want)in order to make the game better .that is how u take a stand ,how u help the game and the players.
  7. sharifsahaf

    What to buy? Which is better?

    Balls???
  8. sharifsahaf

    Let's Discuss Vulcan!

    same as @DieselPlatinum when it comes to hornet OD and burn immunity-incendiary band combo .also dictators that spam drugs piss me off.suppose someone uses vulcan-dictator with all drugs(except speed boost) and also has the trickster drone .after the supplies finish (if he's low in health ,uses a repair kit),just take a speed boost box or from ur supplies .voila! u can use all the supplies again.again his health is low and he uses the dictator OD .with an isida behind that that could destroy a whole team .possibly twice
  9. sharifsahaf

    What to buy? Which is better?

    plasmatorch is really op until its empty of course .then its a long wait .but with a full barrel i could easily defend a base against two -three people alone long with hunter OD
  10. sharifsahaf

    Ideas for Turrets!

    gauss is an abomination which never should've been made .you want a second turret with no laser ?and that also has a kind of special effect like hornet od and weakens the enemy?hell no .a turret which would freeze and burn at the same time?that's literally impossible .coming up with hybrid turrets is a bad idea .suppose they mix railgun and hammer and give u a long range turret which shoots pellets at such a high speed it penetrates multiple tanks at once and not in a single line like railgun .like 4-5 pellets spreading in different directions at once .
  11. sharifsahaf

    Ideas for Turrets!

    actually if u played the game you would find that a turret like that already exists .its called vulcan ?
  12. sharifsahaf

    What to buy? Which is better?

    i was gonna go for rico and plasmatorch instead of twins .this is making me think .personally i used twins when i was a newbie and thats one reason i hate the splash .i like stabilized plasma as it reminds me of the OG twins and i like plasma accelerators for the same reason
  13. actually im not defending it .im just saying it requires more skills than smoky-wasp.thnk u for mentioning the vertical auto aim . im not saying xp/bp is a great combo just that it requires a lotta skills to master and its kinda fun to use railgun tho i use it more with viking.of course magnum is an abomination as well .if it goes along with gauss i don't have a single problem with that . totally unrelated :could u describe how light -capacitors are used in shaft and if they are worth it .or is rapid fire mode better?
  14. i meant hornet has a few more hp than wasp .mistakenly wrote smoky .thnks
  15. delete one of its original turrets ?hell no .delete gauss and magnum .those are abominations that ruin gameplay cause they're overpowered .especially gauss .its a railgun-thunder-shaft ripoff that should be nerfed .
  16. disagreed smoky-wasp is not even the second or the third combo that requires skills .the first one is rail-hornet .it has a few hp more than wasp .the reload is slow .ur telling me that smoky needs to hit every shot to be effective .guess what?so does rail .if a rail misses one shot and an enemy spots it its game over .railgun needs cover and the barrel needs to charge .when the position is compromised ,using rail one has to locate an enemy,charge the barrel at the exact right time ,pop out ,aim and shoot .smoky -wasp is fairly easy and fun to get used to .maybe its just me but it took me like 3-4 days to master the use of smoky-wasp while rail-hornet took 3 years and im still not that good .sometimes i miss the shots will rocking back and forth trying to hit an enemy on a bridge from the lower part of the bridge .never happens when i use smoky.the combo that requires the most skill after this is definitely freeze-hornet .hornet has low hp and freeze doesnt have an after burn like firebird which everyone can use and requires 0 skills .after that ricochet users with a light hull requires the most skill .then its smoky
  17. hmm.what was the highest tier module ?i forgot .maybe 3 .i had some modules maxed out so even against buyers it was a fair matchup for me
  18. there were drones added?i missed the game in 2019 because of exams throughout the year .but i had all high-tier modules so it wasnt that bad for me.guess i had more luck in tx than here
  19. was it extremely p2w .idk i played from the beginning and pretty much had everything except al the xt skins .one bad thing about it was everything was put into containers ,which tanki is currently doing . and i wasnt suggesting adding modules -most people hated that feature in TX .i was merely suggesting some of the interesting ones be reconfigured into hull alterations(for crystals ofc not tankoins)
  20. tanki x would have worked if tanki online was closed and a bit more work was put into tanki x .personally i loved tanki x more than tanki online .and lets face it -even with its flaws and lags it was better than html5 .tanki x was very neglected by the devs but the matchmaking it had was fairer than we have here.also im dissapointed that the turret and hull effects while using supplies werent implemented in html 5 .besides some good modules like spider mines and invisibility have been left out .they could've been made as hull alts and they still would be better than immunity modules .also paints should be separated to another container cause when u get a legendary item after a long time 90 percent of the time its paints and shot-effects .besides what i liked in tanki x was that the graphics were mind-blowing and the tanks felt connected to me (it had a weight that i could feel) which is absent in html 5 .without advertising new players wouldn't get a chance to join and tanki will die faster
  21. tanki doesnt need updates .it needs a do -over .and the devs have to promote this game ,otherwise it'll die .im not saying all players left due to MM but a fair amount did .MM is also not the only bad update they made .i don't think hazel's theory is true but that's just my opinion
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