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r_Damn_Slow0

Tanker
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Everything posted by r_Damn_Slow0

  1. r_Damn_Slow0

    Moving to a new data center

    not enough space to explain here in forum, and you can google those anyways..but if u really wanna know Comparison of speed of travel from 1 side of the planet to another: Light ----> data bits along fibre optics ---------> Sound ----------> 0 ------------> Usain Bolt C (several times sllower) (damn_slow) (zero) (seriously needs to get wings from redbull)
  2. r_Damn_Slow0

    Micro-upgrades review by NBAHbI4 and ArchangeI

    If I recall correctly, they did put something similar to what you saying in one of the initial versions of the MU. But then feedback must have been that many wanted to be able to have a fully M4 machine with all parameters maxed out one day instead of 1 machine being strong in 1, 2 or 3 aspects. Also if you wanna know, the 1st propositions for MU were more expensive. Well in some ways
  3. r_Damn_Slow0

    Moving to a new data center

    Dude that's an old pic man, they put a couple of hamsters in that cage now . 1 per extra new server they say
  4. As usual well done. And its great to give an insight to all who'd take the vlogs for granted on how tedious it is to make 10 minutes of quality video and all the hard work that goes into finding, sorting and polishing up material that will go into the clip. Managing a group of gamers as a main source of input for the project must be a headache too I reckon, don't deny it :p Hopefully the news team will get more motivated in producing newsworthy material well in advance now that they know the pain that goes into producing the final work. Anyway, hats off again and looking forward to the next edition
  5. r_Damn_Slow0

    Moving to a new data center

    you'd be so disappointed if i tell you the truth about how fast data actually go with respect to light speed. But anyway, rejoice, cause, political maps geography aside, tanki is also going to be hosted on simply put, better performing machines and networks. So as long as the bills are paid, you should be fine ;)
  6. r_Damn_Slow0

    Jokers in our Chat and Forum

    and if tanki had water in maps, i bet you hackers would be able to swim too
  7. r_Damn_Slow0

    [Poll] Should some maps be unlocked earlier?

    1) unanswered: its good to have maps unlocking at different ranks and even after brigadier until may be field marshal at most. But a revision of the current plan is needed. e.g. rift used to be a popular map, but since it was made available only to high ranks, the map lost out on its popularity a lot. Many high ranks don't play that map, many don't even know about it, so I think it'd be good to have such maps brought back to unlocking at mid level ranks like Lt. Colonel - Brigadier 2) Hells no !!!! but not for the same reason as stated. A few gissmos are good, great decent players, but most of them out there are total noobs, and if you're counting on them to fill in that map and make some real play, its not gonna happen with more than 60% of gissmos being noobs. 3) unanswered: Quantity is good, its already here anyway, lets do with it. On the other hand though, what we need is a few really good maps, newly designed from scratch with the latest props and new physics in mind and mostly cybersports in mind. real PRO maps with interesting features, hideouts, flag escape routes, strategic location of certain buildings and drops, and spawn points far away from flag points and most of all, if its gonna be a PRO map, please no more of that all flat surface nonesense ,, its a tank game, it should be rough (cough, yeah I like rough :p ) kinda like Massacre terrain in Osa . Its a tank game after all
  8. r_Damn_Slow0

    Reworking of maps

    you can't really compare madness with monte carlo,, this would just be utter madness :p more seriously, despite what one may think, its not as big as that. Back in the time already with 20 tanks on the field, it already did feel crowded enough, sometimes a little too much, specially when all 20 were actually playing and not camping for gold. Adding an extra 8 tanks on the field will really be suffocating IMO,, but lets see what devs think about it. May be they won't see it like I do.
  9. r_Damn_Slow0

    Reworking of maps

    I agree, although 14 X 2 = 28,, a bit too much for this map I would say. As you said yourself the map is very open, so imagine spawning and immediately seeing 20 + other tanks , who can also see you spawn. kaboom !!!!
  10. r_Damn_Slow0

    Let's Discuss Freeze!

    *cough* isida *cough* following that logic, i would say that the SMOKE SCREAM is in the end just a fancy water pistol with very high damage and a big SCREAM :wacko: i like :lol: i think tanki should take 2 of the 45 servers and dedicate them just to those ideas :D :D :D
  11. r_Damn_Slow0

    [Issue 18] Main Topic

    Request: The newspaper archive is a total mess. I tried finding some old useful articles there and I found out the mess and how easy it'd be to fix it. Simple, just sticky the Main Post of each issue , arrange them in descending order, this way all new Main post goes on top when being transferred to the archive and if anyone looking for any specific article, but don't know which one exactly, don't remember the exact name, they can just simply flick through the main posts of each issue until they get what they looking for.
  12. r_Damn_Slow0

    Reworking of maps

    its a nut,, a hazel-nut to be more precise
  13. r_Damn_Slow0

    New site of Tanki Online is coming soon!

    me again :) will this information still be available somewhere? cause its quite useful, specially to know how the health of our beloved servers has been on the day as well as other uses others put it to i'm sure. Its one of those things worth keeping
  14. r_Damn_Slow0

    Cybersport 2.0 (Updated on December 6)

    Hi, just wanted to say that it'll be good to have @Alexss-s the new CS community manager to share a few of his plans in here and impressions about the stuff said/ proposed in here. Thanks for passing down the word :)
  15. r_Damn_Slow0

    Reworking of maps

    sweet ... it has changed a lot i must say ,, and the little bump on the floor, and the grass ... interesting. interesting drop and spawn points as well ... question, will there be a CP version of it as well ?? cause i don't see any CP point on the graphic. can't say we see the flag points either .. will it be possible to get a view of it from another side please ? thanks oh and, those pillars are quite a nice addition as well .. hats off guys :)
  16. r_Damn_Slow0

    New site of Tanki Online is coming soon!

    oh and while i'm here, i'd like to request that when someone uses the #wiki code in en server chat it links to the en version of the wiki.. cause right now it redirects to russian wiki and it just confuses new comers even more. Thanks
  17. r_Damn_Slow0

    New site of Tanki Online is coming soon!

    ^ just give him a pat on the back, poor lil thing is just trying to quit brandy abuse :p but seriously though, i like the new urban apocalypse themed background , great design, but the big green FIGHT ! button is just plain ugly though. Not saying it shouldn't be green and big, but it'd be more appealing perhaps with a change of font and font color. i'm sure the social networking buttons won't be there when the final thing comes out , so that's good :) other than these little things, its pretty much great and looks very tablet friendly . bravo ! :fire_r:
  18. r_Damn_Slow0

    Let's Discuss Product Kits

    i've seen you play the other day in kungur, i think you above everyone else needs to work a lot to keep this paint, you need it most :p
  19. r_Damn_Slow0

    Computer Help Center

    ^ you just need to clear your cache. http://en.tankiforum.com/index.php?showtopic=166235 and http://en.tankiforum.com/index.php?showtopic=164032 have fun ;)
  20. r_Damn_Slow0

    Jokers in our Chat and Forum

    Well looks like he does and somehow for some reasons chooses to stay a Noob :rolleyes:
  21. r_Damn_Slow0

    Let's Discuss Product Kits

    ^ says the guy with an 18% all protection paint :rolleyes:
  22. r_Damn_Slow0

    Jokers in our Chat and Forum

    ^ all your base are belong to us :lol:
  23. i rarely get chances to read tanki newspapers nowadays, but i'm glad i came here :) here's a tip for you and i think raph should include it in the article above. Twins is no longer the noobs' weapon, i.e. not anyone can just drag it and start pwning with it without any clever knowledge like it had always been in the past. the new twins is not too complicated either,,, the main thing to account for now is the slower speed, of course at lower ranks this shouldn't be a big problem and they won't feel it as much as high ranks. At higher ranks having an M2 / M3 twins shooting at the same rate as an M0 and plasma flying at the same speed as with M0, it gets trickier. Even more so with enemies moving faster and faster, wasps going like crazy !!! What many complainers at these higher levels don't get is that its not a nerfing or robbery. No its something very well taken into account by devs and testers. We wanted to make it more of a challenge to use at higher ranks without undermining lower ranks. And at higher ranks we anticipate players have matured more than the newbies to take into account the speed difference and start developing an anticipative game-play,, very much like with ricochet. I think this picture of raph's best describe what i'm talking about Twins is no different now,,, you need to anticipate where the enemy will be by the time your bullet travels to meet him and make the necessary adjustments. It is definitely more hard to play with it, or in more appropriate terms, more technical to play with, but the beefiness is still very there :) oh and its been designed to get those big fat lazy 'bastanks' sitting on a flag with twins to get more exercise for their own health :p
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