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wild001

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Everything posted by wild001

  1. wild001

    Episode 325 of the V-LOG!

    3rd ------------ i guess tanki fund will stop before skin container, sorry, that is likely
  2. Done, only got a purple paint, rank to 65. after ultra mission, my RK and DA and SB goes up 200+. mines go down 700, DD goes down 100, battery goes down 16 confirmed, it is boring when 9000 point again and again. it is basically wasting supplies in missions and gaining supplies back from those containers.
  3. you need to die quickly to "Finish 330 nitro" fast and at same time deal large damage + kill quickly to do "Earn battle points", 20s with blaster drone can use 1 nitro + sure 1 kill (6000 blaster damage on dd), another trick to increase damage for damage mission, when you about to kill someone (when their health about 300 point left), dont kill them, let them to kill you, and you blaster them off, that way, instead of doing finish 300 damage output, you got 6000 damage output, and got kill anyway. if there are 2 enemy close to you, you get about 10k damage in death; normally I will drive sticking to a enemy (easy with hover hull, direction free drive) and shooting another enemy, to double the output of damage. 40s with booster drone, can't do double the blaster drone damage and slow down nitro use (booster due to nerf only do 30% extra damage while adrenaline augment also give 30% when doing suicide style) also, booster use 3 damage (i have 7k), while blaster use 3 mines only (I have 30k) and both them speed up DD reload when using other supply, it is cheaper to use drone also when booster drone, you need to stay live long to make up the boost damage output, while blaster drone give great damage output every 3sec on respawn
  4. Tjr 9000 point = no one got time to play special CTF mode. i will use Vulcan adrenaline + crusade/hopper fire immu + blaster drone. To burn supplies + kills + points
  5. Our team: each one got a different status augment Enemy team think: which immu should I use?
  6. wild001

    December Challenge II

    viking AP is first hull immu augment I got in challenge, that is long long time ago, and also the only immu augment I have for viking after so many years. In contrast, I have almost all hull augment for hopper and titan from various challenge and containers. (also that emp viking in challenge is un-accessible, as that challenge is most expensive ever, 1500 coins if I still correct remember, non buyer just no chance, as most of them already spend on previous 2 challenge for some ap augments)
  7. wild001

    December Challenge II

    yes, as tankicoin is hard to save, comparison it is useful, but in addition, I would recommend anyone to saving at least 700 coins x 2 = 1400 coins before spending on any challenge, so you wont regret is your TRUELY love augment show up. same as current eSport 4th slot opportunity; Also, rank your best augment in your list before hand as well, so you wont waste coins on a cool challenge for a augment you actually dont need. --- last time, I kept saving coins till I can take 1 challenges reward but still have 1 reserve for titan AP. so I skipped 1st AP freeze challenge, and wait 2 more challenge for the 1st titan AP come out. so the idea is always have some coins reversed for beginners.
  8. wild001

    December Challenge II

    For those use Titan, a must, ap is must in seige mode, under dome, emp and stun and burn cant hurt you. But w.o ap, ap augment loving u in dome it is the 2nd time titan AP in challenge, i got it years ago when it show up 1st, but for old 500 coins titan without ap just waste of dome, regular hornet user or ap freeze melting it down in seconds leaving a empty dome, I pass this one, ap rico is hard to say as i dont use rico general
  9. 15pages, still about 4th slot and criss no one talk about who will win tmr for eSports, maybe eSports guess reward is to meh to talk about since we already have 15 containers confirmes
  10. wild001

    Old Madness Map

    Maybe new cosmic day will bring in old madness w new prop model
  11. Each month = 4 and half week each weak = 3 weekly containers = 3x8 = 24 coins so each month (1)= 24x4 + 24x0.5 = 96 + 12 = 108 coins Each month also = 2x challenge each challenge = 100 + 1 weekly container = 108 coins so each month (2) = 2 x 108 = 216 coins total each month = (1)+(2) = 108 + 216 = 324 coins ———————— so total free coins per month = 324 total 3 month coins save = 324x3 = 972 ————— in order get 990 coins, you need play 3 month + 1 week to get, that is 4.5x3 +1 = 14.5 weeks, less than 20 weeks, but still quite some time
  12. Vulcan got better, 45 deg up down auto aim buffer to shoot down hopper, same as strike, vulcan is only gun with a drawback, the self heating damage, that means it is strong, so w heat resistance or immu, you can take away drawback while being strong, mobile is best with high precision gun, like smoky and vulcan, hover hull is best at balance and fast side move, = both together equal great mobile move + high precision auto shoot + auto aim, and you just cant do super jump and bumpy move and shoot precise with smoky viking you always get lucky precision shots w mobile, like vulcan bounce, you never know you can bounce that wat to hit enemy, auto fire and auto aim is high dps confirm, i use adrenaline and blaster because i go die fast way, both can high damage for damage mission, fast die fast supply use for mission
  13. pretty close to my prediction in day 3, although the weekend boost, but end result will be about the same, 5M in around 140h. it will take almost 2 days to reach 6M another 2 day to reach 7M another 2.5 day to reach 8M almost 3 day to reach 9M (unless another weekend boost to reach 9M early, but that is the end)
  14. Cheap keyboard is like that, Multiple keys share same wiring zone, get those mechanic key keyboard or just better cheap one
  15. Most likely, as hyperion drone use 2x supply for all supplies criss will use 3x for all supplies
  16. wild001

    December Challenge I

    That is exactly the purpose, make augment as powerful as possible while not broken, emp/ap/stun need good timing, fire and freeze just addon bonus, while in compare 1. freeze can apply all effect continuesly, 2. telsa can apply all effect at wish every 6 sec; 3. gauss, striker, shaft need aim before making effect; 4. hammer can make effect on 3rd shot, 5. hammer, rail, twin make effect truely random, 6. Smoky need to build from negative critical chance before random critical kick in. 7. Rico, magnum apply effect if map has straight up bouncing wall, or lucky shot
  17. I asked and they never give me, because I rarely login tankix,
  18. Skin i have : (2 by container, 1 by crystal, 2 by mission, rest from skin container) xt hornet, xt rail, xt viking, xt fire, xt shaft, prime thunder, prime hunter, prime vulcan, ultra thunder, legacy rail skin i hope for: xt titan, xt twins, xt freeze
  19. @At_Shin thanks for details, shaft is so complex now, not a aim shooting anymore. anyway, camper will keep camping no matter what. Also, flag carrier got more sec to escape after a failed shaft shot. A lot of times, i saw a missed shaft shot effect, i know i can run safely on open area. (Which make railgun a better chaser gun than shaft, esp stun rail)
  20. mission done, got diamond paint and emp rail. not bad ? (after so many supply ultra containers) now I have both AP rail and EMP rail play regular CTF earn point faster, like 800+ per battle, with vulcan crusade blaster drone for both kills and double armor and ctf points for heavy hull, classic CTF is better, with smoky ares, for kills and double armor mission. in the ends, back to regular CTF with vulcan crusade blaster drone for rest points. also got Fire resistance for paladin from regular container, same as freeze resistance for paladin from previous container. Now, I have truely again, full crystal Maxed garage as free player (all gun max, all hull max, all crystal gun+hull augment, all module max, all drone max, all crystal paints) and soon the 4th module from event will make my GS finally 9999 again (after 4th slot introduction)
  21. spam repair kit with teammate with mechanic drone, guaranty 1000+ point per battle. 1. use repair kit on spawn with teammate nearby while dashing to enemy with high dps gun like freeze, fire 2. use nitro drone, 3 sec, repair kit ready, repair kit again withmate 3. use mine, 3sec, repair kit again with teammate 4, same step with dd 5. same step with da 6. die and repeat 1-6
  22. 14 day = 14 x 24h = 336 hr 1st M = 13, 2nd M =13+ 22, 3rd M= 13+22+28, by prediction, 13,35,63,97,137,183,235,293,357 using sequence solver: https://alteredqualia.com/visualization/hn/sequence/ 13h=1M 35h=2M 63h=3M (2.6d) 97h=4M (4d, extra M = 34h) 137h=5M (5.7d, extra M = 40h) 183h=6M (7.6d, extra M = 46h) 235h=7M (9.7d, extra M = 52h) 293h=8M (12.2d, extra M = 58h) 357h=9M (14.8d, extra M = 64h we may not reach 9M by end of 14 days = 336hr) the trend is , slower and slower late joining buyers, slower growth as it goes, why would buyer care spend 1000 coins in last day, most buyer would buy in early few days already.
  23. wild001

    What to buy? Which is better?

    first, I have all crystal augments (just to increase hull augment drop rate in container), but I use those container only augment most time; second, at your rank (3 gold star), I would say none, since later in Challenge, you can get far better augmnet (even free one in silver tier) and will not use those in the end. better get maxed gun and hull and module first, then better focus MU drone like brutus, miner, blaster (free player friendly and dont cost too much supply) crystal augments will be outdated soon or later (and sometimes free from container's purple color reward + challenge silver tier ) once you got Status Effect augment (like fire twins, ap rail, critical/emp/stun hammer, bounce vulcan, ap magnum) (Adrenaline augment never show in challenge, so those are safer buy, especially they are pure good than stock)
  24. 3 slot is for those low ranks since dev lock protection module slot to 1 in previous update (to reduce too much protection for low ranks), thus price for 2,3,4 is 500,1000,5000 tankicoins. old tanki who already using 3 slot is still 3 slot only, +1 = 4, +1 + 1 still =4 for them and you. -- module is not related to hull, unlike augments (hull or turret)
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