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Nuclear

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Everything posted by Nuclear

  1. Well, I'm not even sure that it was a buff or a nerf, since we don't know that what was its Energy consumption and Critical chance before.
  2. The starting damage would be 0.4 sec longer, meanwhile the overall reload would be 4.2 sec instead of 5 sec. I don't think that that would be a huge "buff" and ofc it should be tested to know for sure that how should be the reload adjusted.
  3. After a couple months of playing with Striker/Crusader phoenix, I would suggest some changes to make it not stronger, but better. There is couple gameplay video to know how it's currently work. Gameplay 1 Gameplay 2 Gameplay 3 Current modifications of the Striker phoenix: - Rockets will explode upon double-pressing fire button - Aiming time is 1 sec (default is 2.6 sec) - Pause between the rockets in a salvo: 0.2 sec / rocket, so 4x0.2=0.8sec overall (default is 0.25 sec / rocket, 1 sec overall) - Reload after salvo(s): 3.2sec (default is 1.6sec) (There may have other changes, but I have only checked that couple ones) So, overall time between aim, fire and reload is currently 5 sec (default is 5.2 sec). The issues with these modifications (imo): With the 1 sec aiming the, the enemies often don't even see the "aiming laser" (because of the server's speed) but the rockets are already going and usually they don't have a chance to survive the 4x900 dmg. In other hand, if the enemies are taking protection against the striker (which is quite often happens), the augment becomes weak since its reload takes too much time. (For example, if someone takes 50% protection, then its damage is 4x450 (not to mention the defender), and with the 5 sec reload, it's not very useful at that point.) The change I would recommend is to increase the Aiming time from 1 to 1.4, and decrease the Reload after salvo(s) from 3.2 to 2. That way, the overall reload (aim, fire, reload after salvos) would take 4.2 sec and the enemy would see at least that he's gonna die before it actually happens. ^^ Crusader, and the rest of the hull Advantages: - Immunity against Jammer, Emp, Stun, AP - Heat resistance, Cold resistance Disadvantages: - Overdrive charge disabled (that means that the OD won't charge, but you still able to take the Nuclear box or activate the Nuclear Energy supply). Meanwhile the advantages of the phoenix is makes most of the status augment kind of useless against it, disabling the overdrive is a somehow doesn't seem logical for me. The problem with that, that the hull lost its characteristic, and in couple hulls, e.g.: viking, I wouldn't even use it, just because the Viking driver augment would be way more useful (imo). I think, that combining most of the hull augment's advantages (e.g.: 33% resistance against all status effect, +20% od charge, allows up to 10 mines to survive, etc etc.) would be better, but I don't really have a specific suggestion for that.
  4. Nuclear

    Black Friday 2023

    These are old skins actually, Viking and Thunder UT (Ultra)
  5. Agreeing with most of your points doesn't mean that I agree with the nerf, nor that my first comment wasn't true. If it was that overpowered, why aren't they used that instead of complaining? I guess you haven't even tried any hovering hull since the patch update.
  6. 1. True, but if the enemy is +60 degree from you, harder to aim it 2. True 3. True 4. Same as the 2nd one? (basically moves sideways) 5. Every hull can do that, it's based on speed Ofc one of its main disadvantage is that if it's get attacked from back, can't usually dies before it could turn back. As simple as it is, many players don't even think to hide and attack from behind You may forget to mention that the hovering hulls are not tiltable, therefore harder to use the turrets when aiming vertically. That's mainly true when they are on a ramp (e.g. on Forest map). https://imgur.com/7PuAt1U Going around in object (e.g. house) is harder with a hovering hull. (Actually, braking and turning is harder.) Don't even know what to react to that.
  7. WELLLLL, okay I used the juggernaut to get the phoenix. But imagine my face after finally getting the augment and seeing this update. I was, oh f-yeah, no more worry about the status augments, and now it's not fun playing with it at all.
  8. Everyone who were complaining for the hovering hulls is because they haven't taken the time to learn how to use it and how to play against it. "Removing the hovering hulls and old tanki back" is nothing but a good memory from the players who played back then. They can try out the 2014 tanki-clone game and they will realize how bad is that compared to the current version of the game. The phoenix augments are not suck just because couple player (who hasn't ever used actually) says that, how interesting is that most of the player takes striker protection couple minutes after that I played with that augment on the map. Regarding to the juggernaut, I "abused" the JGR mode, why? Because that was the fastest way to finish the mission. Everyone else can do that? Yes. Okay, then what's the problem? Playing with the juggernaut is not that easy and most of player can't manage to get as much score as would worth the time to get the juggernaut, they rather complaining about it and insulting those, who can do it. Believe it or not, but the "abusing" is not on us, it's the developer's fault. I agree, that the juggernaut should be randomly added, but the they give us the opportunity to get it in the beginning of the match, so we lived with it.
  9. Nerf on the hopper's augment was okay, the rest is unnecessary, I haven't seen anyone complaining about the hovering hulls. After months of playing, I finally finished the crusader phoenix, and with this update, no motivation to play with that hull...
  10. They've already answered that question, they don't want us to be able to use grenades till we are holding the flag/ball.
  11. All that matters is that the job has to be done.
  12. Well, "You steal someone elses." is definitely a negative sentence.
  13. Yea and why it's a problem, if it makes the game better? I don't think that copying ideas is a bad thing. (It doesn't mean that I agree with the smoke grenade.)
  14. This event would be good if I wouldn't already have Vulcan UT and Wasp DC, zero compensation as always.
  15. Nuclear

    Let's Discuss Skins!

    On "free" I mean that we don't pay for it, but the developers/designers working for money.
  16. Nuclear

    Let's Discuss Skins!

    Even though I love the idea of making unique skins for the trophy holders, it would be extremely expensive for creating skins for 16 turrets and 11 hulls for free, especially that just a very low amount of players could use it.
  17. Nuclear

    Complaint Book

    I don't suspect anything, you can't see other player's report.
  18. That hurts... Why would tanki hackers on its game? The reason of reporting Hack/Sabotage on RU forum is probably that the Battle Mods are mainly there, they don't have permissions on EN forum. About the "thread", you can't see other player's report, that's it. I often report players for sabotage, and in the most case, they get their punishment for it.
  19. @Marcus we are supposed to get keys instead of containers since it will be converted by the time the CA ends, aren't we?
  20. They give the rewards only on weekdays so you will receive it probably on Monday.
  21. Nuclear

    Wild West

    I didn't have any problem with the last couple of events, but this one... First of all, no one likes team competitions because it doesn't make sense, it's all about that who gets the lucky team, and who can afford to switch between teams. The other thing that I actually hate, is that you almost never compensate the players if you give an item that the player already includes. E.g, the same skins in the Challenge (at least give 100 tankoin if the player already has the skin or some minimal reward) In this event, we will get the Driver augment for the hopper that we just got from the last one, but what's even worse, that you announced the Hunter Driver augment at the end of the Challenge Accepted, which means that grinding a lot of stars for the top-10 was for nothing. May you not notice, but it's like scamming us continuously and this was one of the reasons, why I've taken a break a couple of times from the game.
  22. Nuclear

    Ideas for Game Modes!

    Yes, they definitely should be punished. It's outrageus.
  23. Nuclear

    Assemble a Tank

    pages.tankionline.com/build-a-tank/trade/1JhqNgqgfMYMul9Otzv6
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