For at least the past year I have been experiencing a bug with the Gauss turret and I was wondering if anyone else was experiencing the same problem.
The bug in question involves the lock-on mechanic - when I try to lock onto an enemy, the 'progress circle', for lack of a better term, goes up as usual. About halfway through however, the progress resets. As long as I keep the enemy in sight, after the 'reset phase' the progress circle goes up again , this time all the way, and the salvo is fired. Essentially what this means is my salvo shot takes an additional half-second to lock on, and additionally during the first 'lock-on phase' - before the progress first resets - there is no aiming recovery time.
This means if I lose the target for a fraction of a second during the 'reset phase' I have to go through the whole 'half lock, reset, full lock' process. This happens everytime without fail, even against stationary targets.
The progress always resets before I can lock on fully and fire the salvo shot.
I concede that it may be a latency problem on my end as I am down under here in New Zealand - my ping rests around 200ms. However my striker, scorpion and even terminator lock-on mode all work without any problem, so it seems like a bug specific to Gauss. Notably, when Gauss was first released in 2019 I did not have this problem.
Is anyone else experiencing this problem or can anyone offer a solution?
Thanks